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An Example Character, Levels 1-30
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<blockquote data-quote="Spatula" data-source="post: 4252497" data-attributes="member: 2198"><p>So, a non-multiclass version of the warlord above has 3 free feats, and loses Winter's Wrath, Wall of Fire, and Invisibility. Not much to do with those feats but improve the warlord's shield & armor skills (net +2 AC, +1 Reflex), and throw in Improved Initiative (for a total of +13 at level 10!) or a non-combat feat like Ritual Casting.</p><p></p><p>replacement encounter power:</p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Surprise Attack: +14 hit, 1d8+8 dmg + ally within 5 makes basic attack with CA at +4 hit as free action against target of choice</p><p></p><p>replacement daily power:</p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Knock Them Down: +14 hit, 3d8+8 dmg + target prone, allies within 10 can move 3 and make melee basic attack against targets of choice as free action (no dmg, target prone on hit); ½ dmg + target prone on miss</p><p></p><p>replacement utility power:</p><p>Quick Step: range 10; ally gains +2 move for encounter (daily, minor)</p><p></p><p>Not as interesting as the wizard spells, although Knock Them Down highly amuses me, as all the players run around on the warlord's turn pushing over the bad guys like a pack of sandbox hooligans. But really, more of the same on the warlord front - hit someone in melee and trigger an allied attack or movement. So I guess it depends on what you can do with those three feats.</p><p></p><p>Other intriguing wizard spells that I was looking at to take with the multiclass feats: color spray (encounter), lightning bolt (encounter), sleep (daily), web (daily), fireball (daily), dispel magic (utility), resistance (utility)</p></blockquote><p></p>
[QUOTE="Spatula, post: 4252497, member: 2198"] So, a non-multiclass version of the warlord above has 3 free feats, and loses Winter's Wrath, Wall of Fire, and Invisibility. Not much to do with those feats but improve the warlord's shield & armor skills (net +2 AC, +1 Reflex), and throw in Improved Initiative (for a total of +13 at level 10!) or a non-combat feat like Ritual Casting. replacement encounter power: :melee: Surprise Attack: +14 hit, 1d8+8 dmg + ally within 5 makes basic attack with CA at +4 hit as free action against target of choice replacement daily power: :melee: Knock Them Down: +14 hit, 3d8+8 dmg + target prone, allies within 10 can move 3 and make melee basic attack against targets of choice as free action (no dmg, target prone on hit); ½ dmg + target prone on miss replacement utility power: Quick Step: range 10; ally gains +2 move for encounter (daily, minor) Not as interesting as the wizard spells, although Knock Them Down highly amuses me, as all the players run around on the warlord's turn pushing over the bad guys like a pack of sandbox hooligans. But really, more of the same on the warlord front - hit someone in melee and trigger an allied attack or movement. So I guess it depends on what you can do with those three feats. Other intriguing wizard spells that I was looking at to take with the multiclass feats: color spray (encounter), lightning bolt (encounter), sleep (daily), web (daily), fireball (daily), dispel magic (utility), resistance (utility) [/QUOTE]
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An Example Character, Levels 1-30
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