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An Example Character, Levels 1-30
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<blockquote data-quote="ShockMeSane" data-source="post: 4253192" data-attributes="member: 64606"><p>Since I made one today for my own devices, your wish is my command. Sorry for all the demigods, lack of items and bad formatting, but eh, time-savers <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Level 30 Elf Demigod Rogue Daggermaster</p><p></p><p>Str 26 +8 HP 170 bloodied 85</p><p>Con 13 +1 Surge 43 per day 7</p><p>Dex 28 +9 AC 47 Fort 39, Ref 44, Will 35</p><p>Int 10 +0</p><p>Wis 13 +1 Init +28 Move 8</p><p>Cha 14 +2</p><p></p><p>Skills: Stealth (+32), Thievery (+32), Perception (+23), Acrobatics (+29), Athletics (+28), Bluff (+22)</p><p></p><p>Feats: Backstabber, Armor Prof: Hide, Improved Initiative, Skill Focus: Stealth+Thievery, Nimble Blade</p><p>Power Attack, Press the Advantage, Quick Draw, Weapon Focus: Light Blade (+3), Two Weapon Fighting,</p><p>Two-Weapon Defense, Armor Spec: Hide, Evasion, Devastating Critical, Iron Will, Blindfighting,</p><p>Unfettered Stride, Fleet-Footed</p><p></p><p>Race: Group Awareness, Wild Step, Elven Accuracy</p><p></p><p>Class: First Strike, Brutal Scoundrel, Rogue Weapon, Sneak Attack (5d8+8)</p><p></p><p>Paragon: Daggermaster Action, Dagger Precision, Dagger Advantage</p><p></p><p>Epic: Divine Spark, Divine Recovery, Divine Miracle</p><p></p><p>Basic Attack:</p><p>:<img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" />: Dagger: +34 hit, 2d4+19 damage</p><p></p><p>At-Will Powers:</p><p>:<img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" />: Deft Strike: +34 hit, 2d4+19 damage </p><p>:<img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" />: Riposte Strike: +34 hit, 2d4+19 damage, same if they attack</p><p></p><p>Encounter Powers: </p><p>:<img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" />: Hurricane of Blood: +42 hit, 5d4+19</p><p>:<img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" />: Stunning Strike: +34 hit, 1d4+19 damage, Stun</p><p>:<img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" />: Scorpion Strike: +34 hit, immediate interrupt when an ally hits; 2d4+19, shift 8</p><p>:<img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" />: (Paragon) Critical Opportunity: Minor action: +34 hit, 3d4+19, must have crit this turn to use.</p><p></p><p>Daily Powers:</p><p>:<img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" />: Ghost on the Wind:+34vsWill, 5d4+19, move any adjacent, invis, combat adv. Miss: Half, invis</p><p>Bloody Path: Move 8, every OA you provoke instead attacks the enemy who made it.</p><p>:<img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" />: Assassin's Point: +34 hit, 7d4+19 damage; miss: half; Special: with combat advantage</p><p>deal double sneak attack or crit damage.</p><p>:<img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" />: (Paragon) Deep Dagger Wound: +34 hit, 4d4+19 ongoing 10(20 on crit); miss half, no ongoing</p><p></p><p>Utility Powers:</p><p>Hide in Plain Sight: Invisible until move. Nothing breaks. (Encounter, Minor)</p><p>Dazzling Acrobatics: Shift 16, can climb full speed as part of move (Encounter, Move)</p><p>Close Quarters: Move into adjacent square to Large+ foe, gain advantage, foe at -4. (Daily, Move)</p><p>(Paragon) Meditation of the Blade: Dagger dice increase to 1d6 (Daily, minor)</p><p>Divine Regeneration: Regen+28 (Daily, minor)</p><p></p><p>Gear: +6 Vicious Dagger, +6 elderHide, +6 Amulet</p><p></p><p>Have a chuckle about "Assassin's Point" hypothetical (with perfect rolls) 300 damage. And then you spend an action point....</p></blockquote><p></p>
[QUOTE="ShockMeSane, post: 4253192, member: 64606"] Since I made one today for my own devices, your wish is my command. Sorry for all the demigods, lack of items and bad formatting, but eh, time-savers :) Level 30 Elf Demigod Rogue Daggermaster Str 26 +8 HP 170 bloodied 85 Con 13 +1 Surge 43 per day 7 Dex 28 +9 AC 47 Fort 39, Ref 44, Will 35 Int 10 +0 Wis 13 +1 Init +28 Move 8 Cha 14 +2 Skills: Stealth (+32), Thievery (+32), Perception (+23), Acrobatics (+29), Athletics (+28), Bluff (+22) Feats: Backstabber, Armor Prof: Hide, Improved Initiative, Skill Focus: Stealth+Thievery, Nimble Blade Power Attack, Press the Advantage, Quick Draw, Weapon Focus: Light Blade (+3), Two Weapon Fighting, Two-Weapon Defense, Armor Spec: Hide, Evasion, Devastating Critical, Iron Will, Blindfighting, Unfettered Stride, Fleet-Footed Race: Group Awareness, Wild Step, Elven Accuracy Class: First Strike, Brutal Scoundrel, Rogue Weapon, Sneak Attack (5d8+8) Paragon: Daggermaster Action, Dagger Precision, Dagger Advantage Epic: Divine Spark, Divine Recovery, Divine Miracle Basic Attack: ::melee:: Dagger: +34 hit, 2d4+19 damage At-Will Powers: ::melee:: Deft Strike: +34 hit, 2d4+19 damage ::melee:: Riposte Strike: +34 hit, 2d4+19 damage, same if they attack Encounter Powers: ::melee:: Hurricane of Blood: +42 hit, 5d4+19 ::melee:: Stunning Strike: +34 hit, 1d4+19 damage, Stun ::melee:: Scorpion Strike: +34 hit, immediate interrupt when an ally hits; 2d4+19, shift 8 ::melee:: (Paragon) Critical Opportunity: Minor action: +34 hit, 3d4+19, must have crit this turn to use. Daily Powers: ::melee:: Ghost on the Wind:+34vsWill, 5d4+19, move any adjacent, invis, combat adv. Miss: Half, invis Bloody Path: Move 8, every OA you provoke instead attacks the enemy who made it. ::melee:: Assassin's Point: +34 hit, 7d4+19 damage; miss: half; Special: with combat advantage deal double sneak attack or crit damage. ::melee:: (Paragon) Deep Dagger Wound: +34 hit, 4d4+19 ongoing 10(20 on crit); miss half, no ongoing Utility Powers: Hide in Plain Sight: Invisible until move. Nothing breaks. (Encounter, Minor) Dazzling Acrobatics: Shift 16, can climb full speed as part of move (Encounter, Move) Close Quarters: Move into adjacent square to Large+ foe, gain advantage, foe at -4. (Daily, Move) (Paragon) Meditation of the Blade: Dagger dice increase to 1d6 (Daily, minor) Divine Regeneration: Regen+28 (Daily, minor) Gear: +6 Vicious Dagger, +6 elderHide, +6 Amulet Have a chuckle about "Assassin's Point" hypothetical (with perfect rolls) 300 damage. And then you spend an action point.... [/QUOTE]
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