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An Example Character, Levels 1-30
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<blockquote data-quote="ThirdWizard" data-source="post: 4254058" data-attributes="member: 12037"><p>[code]</p><p>Dragonborn Paladin of Bahamut 10</p><p></p><p>Str 10 +0 HP 88 (44 bloodied)</p><p>Con 14 +2 Surges 14 (24 hp on surge +1d10 when bloodied)</p><p>Dex 13 +1 AC 25</p><p>Int 10 +0 Fort 19</p><p>Wis 16 +3 Reflex 18</p><p>Cha 20 +4 Will 21</p><p> Speed 5</p><p> Init +6</p><p>[/code]</p><p></p><p><strong>Basic Attacks</strong></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Greataxe / +8 / - / 1d12+2</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Dagger / +9 / 5/10 1d4+1</p><p></p><p><strong>Dragonborn Racial Traits</strong></p><p>- History +2, Intimidate +2</p><p>- Dragonborn Fury/Frenzy (bloodied +1 attack/+2 damage)</p><p>- Draconic Heritage</p><p>- Dragon Breath</p><p></p><p><strong>Feats</strong></p><p>Armor of Bahamut</p><p>Dragonborn Frenzy</p><p>Durable</p><p>Enlarged Dragon Breath</p><p>Healing Hands</p><p>Ritual Caster</p><p>Toughness</p><p></p><p><strong>Paladin Skills</strong></p><p>Intimidate +16</p><p>Heal +12</p><p>History +12</p><p>Religion +10</p><p></p><p><strong>Paladin Class Features</strong></p><p></p><p>- Channel Divinity</p><p> Divine Mettle (encounter; minor) target makes a save</p><p> Divine Strength (encounter; minor) next attack +str dmg</p><p> Armor of Bahamut (encounter; interrupt) negate crit within 5</p><p>- Divine Challenge</p><p>- Lay on Hands (3/day; minor) +5 hp healed</p><p></p><p><strong>At-will</strong></p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Bolstering Strike +13 vs. AC 1d12+5 damage and gain +3 temp hp</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Enfeebling Strike +13 vs. AC 1d12+5 damage, marked targets take -2 penalty to attacks until end of your next turn</p><p></p><p><strong>Encounter</strong></p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> Dragon Breath (Cold)</p><p> Minor - Close blast 5</p><p> Attack: +9 vs. Reflex</p><p> Hit: 1d6+2 cold damage</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" />Shielding Smite +13 vs. AC 2d12+5 damage</p><p> Effect: Until next turn ally within 5 gets +3 to AC</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" />Righteous Smite +13 vs. AC 2d12+5 damage, and you and every ally within 5 squares gains 8 temp hp.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" />Benign Transposition You and ally swap places. If an enemy is now adjacent to you, make a secondary attack against it. +13 vs. AC 2d12+5 damage</p><p></p><p><strong>Utility</strong></p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" />Martyr's Blessing Daily</p><p> Immediate Interrupt</p><p> Trigger: An adjacent ally is hit by a melee or ranged attack</p><p> Effect: You are hit by the effect instead.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" />Wrath of the Gods Daily</p><p> Minor</p><p> Targets: You and each ally in burst</p><p> Effect: The targets add +5 to damage rolls until the end of encounter.</p><p></p><p>Noble Shield Daily</p><p> Immediate Interrupt - Personal</p><p> Trigger: You are targeted by a close attack or an area attack.</p><p> Effect: A close attack or an area attack targetting you automatically hits you, and any of your allies who are also hit take only half damage. This power does not change other effects the attack might cause.</p><p></p><p></p><p><strong>Daily</strong></p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" />Radiant Delirium +12 vs. Reflex 3d8+5 radiant damage, and target dazed until end of your next turn, and target takes -2 penalty to AC (save ends) Miss: Half damage, dazed until the end of your next turn.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" />Hallowed Circle +12 vs. Reflex 2d6+5 damage. The burst creates a zone of bright light. You and each ally in the zone gain a +1 power bonus to all defenses until end of encounter.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" />Crown of Glory +12 vs. Will 2d8+5 radiant damage.</p><p> Effect: Any enemy that starts it'ss turn adjacent to you is slowed until the end of your next turn.</p><p> Sustain Minor: You can sustain the effect.</p><p></p><p><strong>Rituals</strong></p><p></p><p>- Cure Disease</p><p>- Discern Lies</p><p>- Raise Dead</p><p></p><p><strong>Equipment</strong></p><p></p><p> +2 Frost Greataxe (Cold; +2d6 crit; Daily +1d8 cold + slow), Holy Symbol of Battle +1 (+1d8 crit; Daily +1d10 damage), Dagger (3), Battleforged Plate Armor +2, Amulet of Health +1 (resist 5 poison)</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 4254058, member: 12037"] [code] Dragonborn Paladin of Bahamut 10 Str 10 +0 HP 88 (44 bloodied) Con 14 +2 Surges 14 (24 hp on surge +1d10 when bloodied) Dex 13 +1 AC 25 Int 10 +0 Fort 19 Wis 16 +3 Reflex 18 Cha 20 +4 Will 21 Speed 5 Init +6 [/code] [b]Basic Attacks[/b] :bmelee: Greataxe / +8 / - / 1d12+2 :ranged: Dagger / +9 / 5/10 1d4+1 [b]Dragonborn Racial Traits[/b] - History +2, Intimidate +2 - Dragonborn Fury/Frenzy (bloodied +1 attack/+2 damage) - Draconic Heritage - Dragon Breath [b]Feats[/b] Armor of Bahamut Dragonborn Frenzy Durable Enlarged Dragon Breath Healing Hands Ritual Caster Toughness [b]Paladin Skills[/b] Intimidate +16 Heal +12 History +12 Religion +10 [b]Paladin Class Features[/b] - Channel Divinity Divine Mettle (encounter; minor) target makes a save Divine Strength (encounter; minor) next attack +str dmg Armor of Bahamut (encounter; interrupt) negate crit within 5 - Divine Challenge - Lay on Hands (3/day; minor) +5 hp healed [b]At-will[/b] :melee: Bolstering Strike +13 vs. AC 1d12+5 damage and gain +3 temp hp :melee: Enfeebling Strike +13 vs. AC 1d12+5 damage, marked targets take -2 penalty to attacks until end of your next turn [b]Encounter[/b] :close: Dragon Breath (Cold) Minor - Close blast 5 Attack: +9 vs. Reflex Hit: 1d6+2 cold damage :melee:Shielding Smite +13 vs. AC 2d12+5 damage Effect: Until next turn ally within 5 gets +3 to AC :melee:Righteous Smite +13 vs. AC 2d12+5 damage, and you and every ally within 5 squares gains 8 temp hp. :melee:Benign Transposition You and ally swap places. If an enemy is now adjacent to you, make a secondary attack against it. +13 vs. AC 2d12+5 damage [b]Utility[/b] :close:Martyr's Blessing Daily Immediate Interrupt Trigger: An adjacent ally is hit by a melee or ranged attack Effect: You are hit by the effect instead. :close:Wrath of the Gods Daily Minor Targets: You and each ally in burst Effect: The targets add +5 to damage rolls until the end of encounter. Noble Shield Daily Immediate Interrupt - Personal Trigger: You are targeted by a close attack or an area attack. Effect: A close attack or an area attack targetting you automatically hits you, and any of your allies who are also hit take only half damage. This power does not change other effects the attack might cause. [b]Daily[/b] :ranged:Radiant Delirium +12 vs. Reflex 3d8+5 radiant damage, and target dazed until end of your next turn, and target takes -2 penalty to AC (save ends) Miss: Half damage, dazed until the end of your next turn. :close:Hallowed Circle +12 vs. Reflex 2d6+5 damage. The burst creates a zone of bright light. You and each ally in the zone gain a +1 power bonus to all defenses until end of encounter. :close:Crown of Glory +12 vs. Will 2d8+5 radiant damage. Effect: Any enemy that starts it'ss turn adjacent to you is slowed until the end of your next turn. Sustain Minor: You can sustain the effect. [b]Rituals[/b] - Cure Disease - Discern Lies - Raise Dead [b]Equipment[/b] +2 Frost Greataxe (Cold; +2d6 crit; Daily +1d8 cold + slow), Holy Symbol of Battle +1 (+1d8 crit; Daily +1d10 damage), Dagger (3), Battleforged Plate Armor +2, Amulet of Health +1 (resist 5 poison) [/QUOTE]
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