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An Example Character, Levels 1-30
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<blockquote data-quote="ShockMeSane" data-source="post: 4254965" data-attributes="member: 64606"><p>More of a "Blaster" Mage. Note that he can deal 2d10 damage to himself per spell and add that damage to all targets, which is probably neccessary for him to be competitive with a striker. Still, some pretty</p><p>powerful stuff. Meteor Swarm is angry against most things when your foes lose 20 fire resist.</p><p></p><p>Also, most of his Range/Area spells are Range20, which is in sharp contrast to the Warlocks mostly Range10. Also some good Force spell options for dealing with insubstantial foes, who not only take full damage, but some extra as well.</p><p></p><p></p><p>Level 30 Tiefling Demigod Wizard Blood Mage</p><p></p><p>Str 10 +0 HP 155 bloodied 77</p><p>Con 12 +1 Surge 38 per day 7</p><p>Dex 22 +6 AC 43 Fort 34, Ref 44, Will 38</p><p>Int 30 +10</p><p>Wis 16 +3 Init +25 Move 7</p><p>Cha 14 +2</p><p></p><p>Skills: Arcana +30, History +30, Nature +30, Religion +30</p><p></p><p>Feats: Hellfire Blood, Astral Fire(+3), Fiery Rebuke, Evasion, Spell Focus, Resounding Thunder, Inescapeable Force, Devastating Critical, Psychic Lock, Irressistable Flame, Spell Accuracy, Great Fortitude, Iron Will, Lightning Reflexes, Fleet-Footed, Improved Initiative, Combat Anticipation, Toughness</p><p></p><p>Race: Fire Res20, Bloodhunt, Infernal Wrath</p><p></p><p>Class: Wand Mastery+6, Cantrips, Ritual Casting, Spellbook</p><p></p><p>Paragon: Blood Action, Bolstering Blood(1d10 or 2d10), Burning Blood</p><p></p><p>Epic: Divine Spark, Divine Recovery, Divine Miracle</p><p></p><p>At-Will Powers:</p><p>:<img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" />: Magic Missle: +31vsRef, 4d4+16 Force Damage</p><p>:<img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" />: Thunderwave: blast3 +31vsFort, 2d6+16 thunder damage, push 3</p><p></p><p>Encounter Powers:</p><p>:<img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" />: Black Fire: blast5(foe): +32vsRef 6d6+19 Fire/Nec Damage</p><p>:<img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" />: Chain Lightning: +31vsRef, 4d6+16 lightning damage, make two secondary attacks within 5 for 2d6+16, all other enemies within 20 for 1d6+16</p><p>:<img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" />: Force Volley: 1,2 or 3 target. If 1, +4 hit. +31vsRef, 3d6+16 Force dmg and Daze.</p><p>:<img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" />: (Paragon) Blood Pulse: burst 3(foe): +31vsWill, 2d6+16 damage, +1d6 for every move</p><p></p><p>Daily Powers:</p><p>:<img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" />: Meteor Swarm: Burst 5 +32vsRef, 8d6+19 Fire Damage; Miss: Half</p><p>:<img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" />: Elemental Maw: Burst 4 +31vsRef, 6d6+16 (choosetype) Damage, pull 2 towards origin. special: Any target at origin suffers 3d6+16 and is teleported 20; Miss: Half and no pull.</p><p>:<img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" />: Disintegrate: +31vsRef, 5d10+16 and ongoing 10(se) then ongoing 5(se); Miss: 3d10+16 and ongoing 5 (se)</p><p>:<img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" />: (Paragon) Destructive Salutation: burst 3(foe): +31vswill, 6d6+16 psychic, stun, ongoing 10; miss: Half, no ongoing, still stuns.</p><p></p><p>Utility Powers:</p><p>Mass Fly: Close burst 5, gain fly 8. Sustain minor (Standard, Daily)</p><p>Stoneskin: You or Ally gains resist 10 to all for encounter (Standard, Daily)</p><p>Blur: +2 all defenses, enemies 5+ cant see. (Minor, Daily)</p><p>(Paragon) Soul Burn: Spend a surge to regain an encounter power (Minor, Daily)</p><p>(Epic) Divine Regeneration: Regen+28 (Daily, minor)</p><p></p><p>Gear: +6 Wand, +6 Amulet, +6 Feycloth</p></blockquote><p></p>
[QUOTE="ShockMeSane, post: 4254965, member: 64606"] More of a "Blaster" Mage. Note that he can deal 2d10 damage to himself per spell and add that damage to all targets, which is probably neccessary for him to be competitive with a striker. Still, some pretty powerful stuff. Meteor Swarm is angry against most things when your foes lose 20 fire resist. Also, most of his Range/Area spells are Range20, which is in sharp contrast to the Warlocks mostly Range10. Also some good Force spell options for dealing with insubstantial foes, who not only take full damage, but some extra as well. Level 30 Tiefling Demigod Wizard Blood Mage Str 10 +0 HP 155 bloodied 77 Con 12 +1 Surge 38 per day 7 Dex 22 +6 AC 43 Fort 34, Ref 44, Will 38 Int 30 +10 Wis 16 +3 Init +25 Move 7 Cha 14 +2 Skills: Arcana +30, History +30, Nature +30, Religion +30 Feats: Hellfire Blood, Astral Fire(+3), Fiery Rebuke, Evasion, Spell Focus, Resounding Thunder, Inescapeable Force, Devastating Critical, Psychic Lock, Irressistable Flame, Spell Accuracy, Great Fortitude, Iron Will, Lightning Reflexes, Fleet-Footed, Improved Initiative, Combat Anticipation, Toughness Race: Fire Res20, Bloodhunt, Infernal Wrath Class: Wand Mastery+6, Cantrips, Ritual Casting, Spellbook Paragon: Blood Action, Bolstering Blood(1d10 or 2d10), Burning Blood Epic: Divine Spark, Divine Recovery, Divine Miracle At-Will Powers: ::ranged:: Magic Missle: +31vsRef, 4d4+16 Force Damage ::close:: Thunderwave: blast3 +31vsFort, 2d6+16 thunder damage, push 3 Encounter Powers: ::close:: Black Fire: blast5(foe): +32vsRef 6d6+19 Fire/Nec Damage ::ranged:: Chain Lightning: +31vsRef, 4d6+16 lightning damage, make two secondary attacks within 5 for 2d6+16, all other enemies within 20 for 1d6+16 ::ranged:: Force Volley: 1,2 or 3 target. If 1, +4 hit. +31vsRef, 3d6+16 Force dmg and Daze. ::area:: (Paragon) Blood Pulse: burst 3(foe): +31vsWill, 2d6+16 damage, +1d6 for every move Daily Powers: ::area:: Meteor Swarm: Burst 5 +32vsRef, 8d6+19 Fire Damage; Miss: Half ::area:: Elemental Maw: Burst 4 +31vsRef, 6d6+16 (choosetype) Damage, pull 2 towards origin. special: Any target at origin suffers 3d6+16 and is teleported 20; Miss: Half and no pull. ::ranged:: Disintegrate: +31vsRef, 5d10+16 and ongoing 10(se) then ongoing 5(se); Miss: 3d10+16 and ongoing 5 (se) ::area:: (Paragon) Destructive Salutation: burst 3(foe): +31vswill, 6d6+16 psychic, stun, ongoing 10; miss: Half, no ongoing, still stuns. Utility Powers: Mass Fly: Close burst 5, gain fly 8. Sustain minor (Standard, Daily) Stoneskin: You or Ally gains resist 10 to all for encounter (Standard, Daily) Blur: +2 all defenses, enemies 5+ cant see. (Minor, Daily) (Paragon) Soul Burn: Spend a surge to regain an encounter power (Minor, Daily) (Epic) Divine Regeneration: Regen+28 (Daily, minor) Gear: +6 Wand, +6 Amulet, +6 Feycloth [/QUOTE]
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