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An Example Character, Levels 1-30
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<blockquote data-quote="GoodKingJayIII" data-source="post: 4259183" data-attributes="member: 13804"><p>Nice! I pieced together a 10th level Dragonborn Rogue myself, but I went with the Brutal Scoundrel route. Here he is</p><p></p><p>[code]Velak, Level 10 Dragonborn Rogue</p><p></p><p>Ability Scores</p><p>Str 18 Dex 18 Wis 10</p><p>Con 13 Int 11 Cha 14</p><p></p><p>HP 70 Bloodied 35</p><p>Surge 17, per day 7</p><p>AC 23, Fort 22, Rex 24, Will 20,</p><p>Speed 7</p><p>Init + 13</p><p></p><p>Skills</p><p>Stealth + 16</p><p>Thievery + 17</p><p>Acrobatics + 14</p><p>Athletics + 7</p><p>Dungeoneering + 10</p><p>History + 7</p><p>Intimidate + 14</p><p>Perception + 10</p><p></p><p></p><p>Feats</p><p>Backstabber (2d8 with SA)</p><p>Improved Initiative (+4 to Init)</p><p>Nimble Blade (+1 to attacks with light blade, CA)</p><p>Surprise Knockdown</p><p>Weapon Proficiency (Rapier)</p><p>Weapon Focus (light blades, +1 damage)</p><p></p><p>Equipment</p><p>Adventurer’s kit</p><p>Boots of Striding (+1 Speed in light/no armor)</p><p>Rogue’s Gloves (+3 Thievery, Daily [min] roll Thievery checks twice, take better result)</p><p>Sylvan Armor (+4 AC, +2 to Athletics/Stealth Checks)</p><p>Duelist’s Rapier (+3 att/dmg, 3d6/(CA 3d8) crit, Daily [min], CA against next targeted creature)</p><p>Cloak of Resistance (+3 Fort, Ref, Will, Daily [min] – Resist 10 until start of next turn)</p><p> </p><p>Powers</p><p></p><p>At Will</p><p></p><p>Piercing Strike Rogue Attack 1</p><p>A needle-sharp point slips past armor and into tender flesh.</p><p>At-Will ✦ Martial, Weapon</p><p>Standard Action Melee weapon</p><p>Requirement: You must be wielding a light blade.</p><p>Target: One creature</p><p>Attack: +15 vs. Reflex</p><p>Hit: 1d8 + 8 (crit 16 + 3d6) damage</p><p></p><p>Riposte Strike Rogue Attack 1</p><p>With a calculated strike, you leave your foe vulnerable to an</p><p>adroit riposte should he dare attack you.</p><p>At-Will ✦ Martial, Weapon</p><p>Standard Action Melee weapon</p><p>Requirement: You must be wielding a light blade.</p><p>Target: One creature</p><p>Attack: + 15 vs. AC</p><p>Hit: 1d8 + 8 (crit 16 + 3d6) damage. If the target attacks you before the start of your next turn, you make your riposte against the target as an immediate interrupt: a +12 vs. AC attack that deals 1d8 + 4 damage.</p><p></p><p>Encounter</p><p></p><p>Dragon Breath Dragonborn Racial Power</p><p>As you open your mouth with a roar, the deadly power of your draconic kin blasts forth to engulf your foes.</p><p>Encounter ✦ Lightning</p><p>Minor Action Close blast 3</p><p>Targets: All creatures in area</p><p>Attack: + 11 vs. Reflex</p><p>Hit: 1d6 + 1 (crit 7) damage.</p><p></p><p>Imperiling Strike Rogue Attack 7</p><p>You deal a staggering blow, opening a hole in your enemy’s</p><p>defenses.</p><p>Encounter ✦ Martial,Weapon</p><p>Standard Action Melee weapon</p><p>Requirement: You must be wielding a light blade.</p><p>Target: One creature</p><p>Attack: + 15 vs. Fortitude</p><p>Hit: 1d8 + 8 (crit 16 + 3d6) damage, and the target takes a –4 penalty to AC and Reflex defense until the end of your next turn.</p><p></p><p>Setup Strike Rogue Attack 3</p><p>You land a calculated blow that causes your enemy to drop his guard, leaving him vulnerable to subsequent attacks.</p><p>Encounter ✦ Martial, Weapon</p><p>Standard Action Melee weapon</p><p>Requirement: You must be wielding a light blade.</p><p>Target: One creature</p><p>Attack: + 15 vs. AC</p><p>Hit: 2d8 + 8 damage (crit 24 + 3d6), and the target grants combat advantage to you until the end of your next turn.</p><p></p><p>Torturous Strike Rogue Attack 1</p><p>If you twist the blade in the wound just so, you can make your</p><p>enemy howl in pain.</p><p>Encounter ✦ Martial, Weapon</p><p>Standard Action Melee weapon</p><p>Requirement: You must be wielding a light blade.</p><p>Target: One creature</p><p>Attack: + 12 vs. AC</p><p>Hit: 2d8 + 12 (crit 28 + 3d6) damage</p><p></p><p>Daily</p><p></p><p>Clever Riposte Rogue Attack 5</p><p>You follow up a fierce attack with a series of quick, painful strikes woven between your enemy’s attacks.</p><p>Daily ✦ Martial,Weapon</p><p>Standard Action Melee weapon</p><p>Requirement: You must be wielding a light blade.</p><p>Target: One creature</p><p>Attack: + 12 vs. AC</p><p>Hit: 2d8 + 8 (crit 24 + 3d6) damage.</p><p>Effect: Until the end of the encounter, the target takes 4 damage each time it attacks you, and you can shift as an immediate reaction after such an attack.</p><p></p><p>Crimson Edge Rogue Attack 9</p><p>You deal your enemy a vicious wound that continues to bleed,</p><p>and like a shark, you circle in for the kill.</p><p>Daily ✦ Martial,Weapon</p><p>Standard Action Melee weapon</p><p>Requirement: You must be wielding a light blade.</p><p>Target: One creature</p><p>Attack: + 15 vs. Fortitude</p><p>Hit: 2d8 + 8 (crit 24 + 3d6) damage, and the target takes 9 ongoing damage and grants combat advantage to you (save ends both).</p><p>Miss: Half damage, and no ongoing damage.</p><p></p><p>Trick Strike Rogue Attack 1</p><p>Through a series of feints and lures, you maneuver your foe right where you want him.</p><p>Daily ✦ Martial,Weapon</p><p>Standard Action Melee or Ranged weapon</p><p>Requirement: You must be wielding a crossbow, a light blade, or a sling.</p><p>Target: One creature</p><p>Attack: + 15 vs. AC</p><p>Hit: 3d8 + 8 (crit 24 + 3d6) damage, and you slide the target 1 square.</p><p>Effect: Until the end of the encounter, each time you hit the</p><p>target you slide it 1 square.</p><p></p><p>Utility</p><p></p><p>Dangerous Theft Rogue Utility 10</p><p>You snatch an item from an enemy during combat.</p><p>Encounter ✦ Martial</p><p>Free Action Personal</p><p>Prerequisite: You must be trained in Thievery.</p><p>Effect: On your next action, ignore the –10 penalty when you make a Thievery check to pick a pocket during combat.</p><p></p><p>Ignoble Escape Rogue Utility 6</p><p>With nimble ease, you sidestep one perilous situation after</p><p>another.</p><p>Encounter ✦ Martial</p><p>Move Action Personal</p><p>Prerequisite: You must be trained in Acrobatics.</p><p>Effect: If you are marked, end that condition. You can shift a number of squares equal to your speed.</p><p></p><p>Tumble Rogue Utility 2</p><p>You tumble out of harm’s way, dodging the opportunistic attacks of your enemies.</p><p>Encounter ✦ Martial</p><p>Move Action Personal</p><p>Prerequisite: You must be trained in Acrobatics.</p><p>Effect: Shift 3 squares.[/code]</p></blockquote><p></p>
[QUOTE="GoodKingJayIII, post: 4259183, member: 13804"] Nice! I pieced together a 10th level Dragonborn Rogue myself, but I went with the Brutal Scoundrel route. Here he is [code]Velak, Level 10 Dragonborn Rogue Ability Scores Str 18 Dex 18 Wis 10 Con 13 Int 11 Cha 14 HP 70 Bloodied 35 Surge 17, per day 7 AC 23, Fort 22, Rex 24, Will 20, Speed 7 Init + 13 Skills Stealth + 16 Thievery + 17 Acrobatics + 14 Athletics + 7 Dungeoneering + 10 History + 7 Intimidate + 14 Perception + 10 Feats Backstabber (2d8 with SA) Improved Initiative (+4 to Init) Nimble Blade (+1 to attacks with light blade, CA) Surprise Knockdown Weapon Proficiency (Rapier) Weapon Focus (light blades, +1 damage) Equipment Adventurer’s kit Boots of Striding (+1 Speed in light/no armor) Rogue’s Gloves (+3 Thievery, Daily [min] roll Thievery checks twice, take better result) Sylvan Armor (+4 AC, +2 to Athletics/Stealth Checks) Duelist’s Rapier (+3 att/dmg, 3d6/(CA 3d8) crit, Daily [min], CA against next targeted creature) Cloak of Resistance (+3 Fort, Ref, Will, Daily [min] – Resist 10 until start of next turn) Powers At Will Piercing Strike Rogue Attack 1 A needle-sharp point slips past armor and into tender flesh. At-Will ✦ Martial, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: One creature Attack: +15 vs. Reflex Hit: 1d8 + 8 (crit 16 + 3d6) damage Riposte Strike Rogue Attack 1 With a calculated strike, you leave your foe vulnerable to an adroit riposte should he dare attack you. At-Will ✦ Martial, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: One creature Attack: + 15 vs. AC Hit: 1d8 + 8 (crit 16 + 3d6) damage. If the target attacks you before the start of your next turn, you make your riposte against the target as an immediate interrupt: a +12 vs. AC attack that deals 1d8 + 4 damage. Encounter Dragon Breath Dragonborn Racial Power As you open your mouth with a roar, the deadly power of your draconic kin blasts forth to engulf your foes. Encounter ✦ Lightning Minor Action Close blast 3 Targets: All creatures in area Attack: + 11 vs. Reflex Hit: 1d6 + 1 (crit 7) damage. Imperiling Strike Rogue Attack 7 You deal a staggering blow, opening a hole in your enemy’s defenses. Encounter ✦ Martial,Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: One creature Attack: + 15 vs. Fortitude Hit: 1d8 + 8 (crit 16 + 3d6) damage, and the target takes a –4 penalty to AC and Reflex defense until the end of your next turn. Setup Strike Rogue Attack 3 You land a calculated blow that causes your enemy to drop his guard, leaving him vulnerable to subsequent attacks. Encounter ✦ Martial, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: One creature Attack: + 15 vs. AC Hit: 2d8 + 8 damage (crit 24 + 3d6), and the target grants combat advantage to you until the end of your next turn. Torturous Strike Rogue Attack 1 If you twist the blade in the wound just so, you can make your enemy howl in pain. Encounter ✦ Martial, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: One creature Attack: + 12 vs. AC Hit: 2d8 + 12 (crit 28 + 3d6) damage Daily Clever Riposte Rogue Attack 5 You follow up a fierce attack with a series of quick, painful strikes woven between your enemy’s attacks. Daily ✦ Martial,Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: One creature Attack: + 12 vs. AC Hit: 2d8 + 8 (crit 24 + 3d6) damage. Effect: Until the end of the encounter, the target takes 4 damage each time it attacks you, and you can shift as an immediate reaction after such an attack. Crimson Edge Rogue Attack 9 You deal your enemy a vicious wound that continues to bleed, and like a shark, you circle in for the kill. Daily ✦ Martial,Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: One creature Attack: + 15 vs. Fortitude Hit: 2d8 + 8 (crit 24 + 3d6) damage, and the target takes 9 ongoing damage and grants combat advantage to you (save ends both). Miss: Half damage, and no ongoing damage. Trick Strike Rogue Attack 1 Through a series of feints and lures, you maneuver your foe right where you want him. Daily ✦ Martial,Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a crossbow, a light blade, or a sling. Target: One creature Attack: + 15 vs. AC Hit: 3d8 + 8 (crit 24 + 3d6) damage, and you slide the target 1 square. Effect: Until the end of the encounter, each time you hit the target you slide it 1 square. Utility Dangerous Theft Rogue Utility 10 You snatch an item from an enemy during combat. Encounter ✦ Martial Free Action Personal Prerequisite: You must be trained in Thievery. Effect: On your next action, ignore the –10 penalty when you make a Thievery check to pick a pocket during combat. Ignoble Escape Rogue Utility 6 With nimble ease, you sidestep one perilous situation after another. Encounter ✦ Martial Move Action Personal Prerequisite: You must be trained in Acrobatics. Effect: If you are marked, end that condition. You can shift a number of squares equal to your speed. Tumble Rogue Utility 2 You tumble out of harm’s way, dodging the opportunistic attacks of your enemies. Encounter ✦ Martial Move Action Personal Prerequisite: You must be trained in Acrobatics. Effect: Shift 3 squares.[/code] [/QUOTE]
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