Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
An Example Character, Levels 1-30
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Destil" data-source="post: 4259341" data-attributes="member: 1980"><p>Since there are no level 31 items I equiped Elic with additonal GP gear equal to a level 30 instead of a 29 and replaced the 31 with a 30.</p><p></p><p>Because of all of the extra gold we get a bit of a chrismas tree effect (and I get some powers I can fill in a name for). But given that at this point there are priests making their own pearl white seashell holy symbols of Elic I don't think that's such a big deal.</p><p></p><p></p><p><strong>Elic Moongrove</strong> Elf Demigod of the Wilds, right hand and radiant servant of Melora (level 30)</p><p>"You, a weapon of the Orcus? His forgework is poorer than I imagined..."</p><p>[code]Str 14 +2 HP: 171 (bloodied:85) Speed 9 squares</p><p>Dex 18 +4 Healing surges/day: 9(42 hp) Init +19</p><p>Con 14 +2 AC: 42 (& evasion)</p><p>Int 12 +1 Fort: 32 Refl: 37 Will: 42</p><p>Wis 28 +9 Passive Perception: 39 Intuition: 39</p><p>Cha 22 +6 Resist Fire & Cold 15[/code]</p><p>Languages: Common, Elven</p><p>Skills: Religion +29, Heal +29, Diplomacy +21, Insight +24, Nature +31, Perception +26</p><p>Armor Check -1</p><p><strong>At Will</strong></p><p>Longbow <img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> +25 vs AC: 2d10+16 damage. Range 20/40. +6d12 on a crit</p><p>Spear <img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> +something small. 2dsomething + something else</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Lance of Faith<strong>*</strong>: +30 vs reflex: 2d8+18 radiant damage, one ally within sight gets +2 to next attack against same foe</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Sacred Flame<strong>*</strong>: +30 vs reflex: 1d6+18 radiant, one ally within sight gains 21 temp HP or can make a saving throw</p><p></p><p><strong>Encounter</strong></p><p>Elven Accuracy: Reroll attack at +2(free, elf racial)</p><p>Hunter's Quarry: +3d6 damage vs nearest foe for one round (minor, ranger multiclass)</p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> Healing Word: burst 10 - Grant a healing surge +6d6+9 healing (minor, cleric feature, 2/encounter)</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Plague of Doom<strong>*</strong>: +30 vs Fort: 3d8+15 damage, -4 to all defenses (one turn)</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Arrow of Vengeance: +34 vs AC: 2d10+13 damage (immediate reaction to an attack against an ally within range, ranger 17)</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Astral Blades of Death<strong>*</strong>: +30 vs Reflex: 6d6+18 radiant damage (cleric 23)</p><p><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> Sunburst<strong>*</strong>: burst 2 - +30 vs Reflex: 4d8+18 radiant damage, all allies in the area healed 25 HP(cleric 27)</p><p>Channel Divinity [choose 1 / encounter (cleric feature)]</p><ul> <li data-xf-list-type="ul">Divine Fortune: +1 to one attack or save (free)</li> <li data-xf-list-type="ul"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> Turn Undead: burst 8 - +30 vs will; Undead hit are dealt 6d10+18 radiant damage, pushed 10 squares, immobilized (1 turn); half damage on a miss (standard)</li> <li data-xf-list-type="ul"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Melora's Tide: The target must be bloodied. They gain regeneration 6 until they are no longer bloodied (minor)</li> </ul><p></p><p><strong>Daily</strong></p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Knight of Glory<strong>*</strong>: conjures a ghostly knight until the end of the encounter - +30 vs AC: 3d10+18 radiant damage. The knight can move 5 squares (move), attack once per round (minor). (standard, cleric 19)</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Radiant Brilliance<strong>*</strong>: +30 vs Reflex: 3d10+18 radiant damage. Hit or miss at the start of next turn :<img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" />: burst 5 at target (foes only) - +30 vs Wis: 3d10+9 radiant damage; half on a miss (standard, radiant servent 20)</p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> Sacred Word<strong>*</strong>: Burst 5 - +30 vs Fort: 4d10+15 psychic damage, stuns (half damage, no stun on a miss) (standard, cleric 25)</p><p><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> Astral Storm<strong>*</strong>: Burst 5 - Zone, +30 vs Reflex: 6d10+18 cold, fire, lightning and thunder damage (treated as the most favirable of the four. Sorry Mr. Pit Fiend, you should have picked up a ring of thunder resistance...) Half damage on a miss. (Standard. Sustain minor: the zone persists and deals 2d10+wis lightning, half on a miss. Cleric 29)</p><p></p><p><strong>Utility</strong></p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Divine aid:[encounter] You or an ally within 5 makes a saving throw with a +6 bonus (standard, cleric 2)</p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> Divine vigor:[daily] burst 5 - All allies regain the use of their second wind (minor, cleric 6)</p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> Mass cure light wounds:[daily] burst 5 - All allies regain HP as if they had spent a healing surge +15 (standard, cleric 10)</p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> Healing sun:[daily] burst 2, zone - All allies who end their turn in the zone regain 20 HP. Demons or undead that enter or start their turn in the zone 1d10+18 radiant damage. Ends when bloodied. (Standard - sustain standard, radiant servant 12)</p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> Divine armor:[daily] burst 3 - +2 power bonus to AC for you, all allies gain resist 5 to all damage until the end of the encounter (standard, cleric 16)</p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> Purify:[daily] burst 5 - All effects that a save can remove is ended for all allies(standard, cleric 22)</p><p>Divine Regeneration[daily]: Regeneration 28 (for encounter) (minor, demigod 26)</p><p></p><p><strong>Misc</strong></p><p></p><p>Barkskin:[daily] +4 power bonus to AC until end of encounter, -1 each time AC is hit (minor, armor)</p><p>Eye of Melora:[daily] Automatically pinpoint all creatures within 10 squares, ignore all cover and concealment (until end of next turn), make a basic attack with a +5 bonus (standard, bow)</p><p>Wrath of the night sky:[daily] In response to a melee or ranged attack, attacker takes 5d6+7 radiant damage, blinded (save ends) (Imediate interrupt, halo)</p><p>Moongate:[daily] Teleport 10 squares. If mileston original position has a <img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> burst 3 Cha +27 vs. reflex attack: deals 4d8+9 damage, half on a miss (move, ring)</p><p>Gale's Grace:[daily] Fly at speed until end of turn. If milestone until end of next turn (minor, ring)</p><p>Blood of the Land:[daily] Costs 2 healing surges, an ally within 5 squares regains 1 healing surge (minor, belt)</p><p></p><p><strong>Race/Class/Path/Desteny/Items</strong></p><p>+2 Nature, Perception</p><p>Prof: Longbow, shortbow, simple melee, & simple ranged weapons; cloth, leather, hide & chain armor</p><p>Wild Step: Shift into difficult terrain</p><p>Healer's Lore: +9 healing with powers that have the healing keyword</p><p>Divine Spark: +2 Cha, +2 Wis</p><p>Divine Recovery: Recover 1/2 HP first time reduced to 0 each day</p><p>Illuminating Attacks: Radiant keyword powers crit on a 19-20 (paragon 11)</p><p>Radiant Action: When spending an action point a foe within 5 squares takes ongoing radiant damage 30 (save ends) (paragon 11)</p><p>Lasting Light: Undead and Demons -2 to save (paragon 15)</p><p>Implement powers, marked with a <strong>*</strong>, deal +6d6 damage on a crit (holy symbol)</p><p>Divine Miracle: Recover an encounter each time the last is used</p><p></p><p><strong>Feats</strong> <ul> <li data-xf-list-type="ul">Warrior of the Wild: Nature trained, hunter's quarry 1/encounter</li> <li data-xf-list-type="ul">Astral Fire: +3 damage with radiant & fire powers</li> <li data-xf-list-type="ul">Weapon Focus(Bows): +3 to damage with bows</li> <li data-xf-list-type="ul">Skill Training (Perception): +5 and can use trained only</li> <li data-xf-list-type="ul">Melora’s Tide: channel divinity</li> <li data-xf-list-type="ul">Novice Power: Exchanged cleric encounter for ranger</li> <li data-xf-list-type="ul">Point Blank Shot: Ignore cover within 5 squares</li> <li data-xf-list-type="ul">Evasion: Half damage on a miss vs. AC or Reflex for area and close attacks</li> <li data-xf-list-type="ul">Fleet Footed: +1 speed</li> <li data-xf-list-type="ul">Sly Hunter: +3 damage to attacks with bows against targets with no other creature within 3 squares</li> <li data-xf-list-type="ul">Elven Precision: +2 to rerolls with Elven Accuracy</li> <li data-xf-list-type="ul">Blind Fight: Ignore concealment & invisibility</li> <li data-xf-list-type="ul">Epic Resurgance: Regain an ecounter power with the first crit in an encounter</li> <li data-xf-list-type="ul">Font of Radiance: Targets criticaled by radiant powers glow (save ends). All adjecent squares ignore invis and concealment, all foes who end turn in the area take 3d6 radiant damage</li> <li data-xf-list-type="ul">Irriestable Flame: Ignore 20 points of fire resist</li> <li data-xf-list-type="ul">Psychic Lock: targets hit with psychic power take -2 on next attack roll</li> <li data-xf-list-type="ul">Lightning Reflexes: +2 reflex</li> </ul><p></p><p><strong>Equipment</strong> <ul> <li data-xf-list-type="ul">Holy Symbol +6 (+6d6 on a crit) [1125k gp] (Pearl white seashell broach with an embossed silver moon)</li> <li data-xf-list-type="ul">Perfect Hunter's Longbow +6 (daily power, +6d12 on a crit) [level 30]</li> <li data-xf-list-type="ul">Barkskin Elderhide Armor +6 (daily power, +12 AC, -1 check) [level 30]</li> <li data-xf-list-type="ul">Cloak of Survival +6 (resist cold, fire 15) [level 29]</li> <li data-xf-list-type="ul">Ritual prayer book with Animal Messenger, Gentle Repose, Brew Potion [75gp], Commune with Nature [360gp], Cure Disease [360gp], Make Whole[50gp], Remove Affliction[680gp], Raise Dead[680gp], Water Breathing [680gp], Consult Oracle [9000gp], Endure Elements[100gp], Water Walk[100gp], Cure Disease [680 gp], Sending [680 gp], Magic Circle [250gp], Traver's Feast [175gp], Voice of Fate[225k gp], Loremaster's Bargin [65k gp], Discern Lies[360gp]</li> <li data-xf-list-type="ul">Bracers of the Prefect Shot (+3 item bonus to basic ranged attack damage) [425k gp]</li> <li data-xf-list-type="ul">Gauntlets of the Ram (+1 square on pushes)[3.4k gp] q</li> <li data-xf-list-type="ul">Halo of Falen Stars (daily power, +5 item bonus to Heal, Nature, Religion)(625k gp)</li> <li data-xf-list-type="ul">Star Opal Ring [1125k gp] (daily power, +1 item bonus to speed)</li> <li data-xf-list-type="ul">Ring of Flight [125k gp] (daily power, immune to falling damage)</li> <li data-xf-list-type="ul">Belt of Sacrifice (daily power, +1 item bonus to allies within 5 squares healing surges[2.6k gp]</li> <li data-xf-list-type="ul">10k</li> </ul></blockquote><p></p>
[QUOTE="Destil, post: 4259341, member: 1980"] Since there are no level 31 items I equiped Elic with additonal GP gear equal to a level 30 instead of a 29 and replaced the 31 with a 30. Because of all of the extra gold we get a bit of a chrismas tree effect (and I get some powers I can fill in a name for). But given that at this point there are priests making their own pearl white seashell holy symbols of Elic I don't think that's such a big deal. [b]Elic Moongrove[/b] Elf Demigod of the Wilds, right hand and radiant servant of Melora (level 30) "You, a weapon of the Orcus? His forgework is poorer than I imagined..." [code]Str 14 +2 HP: 171 (bloodied:85) Speed 9 squares Dex 18 +4 Healing surges/day: 9(42 hp) Init +19 Con 14 +2 AC: 42 (& evasion) Int 12 +1 Fort: 32 Refl: 37 Will: 42 Wis 28 +9 Passive Perception: 39 Intuition: 39 Cha 22 +6 Resist Fire & Cold 15[/code] Languages: Common, Elven Skills: Religion +29, Heal +29, Diplomacy +21, Insight +24, Nature +31, Perception +26 Armor Check -1 [b]At Will[/b] Longbow :ranged: +25 vs AC: 2d10+16 damage. Range 20/40. +6d12 on a crit Spear :bmelee: +something small. 2dsomething + something else :ranged: Lance of Faith[b]*[/b]: +30 vs reflex: 2d8+18 radiant damage, one ally within sight gets +2 to next attack against same foe :ranged: Sacred Flame[b]*[/b]: +30 vs reflex: 1d6+18 radiant, one ally within sight gains 21 temp HP or can make a saving throw [b]Encounter[/b] Elven Accuracy: Reroll attack at +2(free, elf racial) Hunter's Quarry: +3d6 damage vs nearest foe for one round (minor, ranger multiclass) :close: Healing Word: burst 10 - Grant a healing surge +6d6+9 healing (minor, cleric feature, 2/encounter) :ranged: Plague of Doom[b]*[/b]: +30 vs Fort: 3d8+15 damage, -4 to all defenses (one turn) :ranged: Arrow of Vengeance: +34 vs AC: 2d10+13 damage (immediate reaction to an attack against an ally within range, ranger 17) :ranged: Astral Blades of Death[b]*[/b]: +30 vs Reflex: 6d6+18 radiant damage (cleric 23) :area: Sunburst[b]*[/b]: burst 2 - +30 vs Reflex: 4d8+18 radiant damage, all allies in the area healed 25 HP(cleric 27) Channel Divinity [choose 1 / encounter (cleric feature)] [list][*]Divine Fortune: +1 to one attack or save (free) [*]:close: Turn Undead: burst 8 - +30 vs will; Undead hit are dealt 6d10+18 radiant damage, pushed 10 squares, immobilized (1 turn); half damage on a miss (standard) [*]:ranged: Melora's Tide: The target must be bloodied. They gain regeneration 6 until they are no longer bloodied (minor)[/list] [b]Daily[/b] :ranged: Knight of Glory[b]*[/b]: conjures a ghostly knight until the end of the encounter - +30 vs AC: 3d10+18 radiant damage. The knight can move 5 squares (move), attack once per round (minor). (standard, cleric 19) :ranged: Radiant Brilliance[b]*[/b]: +30 vs Reflex: 3d10+18 radiant damage. Hit or miss at the start of next turn ::area:: burst 5 at target (foes only) - +30 vs Wis: 3d10+9 radiant damage; half on a miss (standard, radiant servent 20) :close: Sacred Word[b]*[/b]: Burst 5 - +30 vs Fort: 4d10+15 psychic damage, stuns (half damage, no stun on a miss) (standard, cleric 25) :area: Astral Storm[b]*[/b]: Burst 5 - Zone, +30 vs Reflex: 6d10+18 cold, fire, lightning and thunder damage (treated as the most favirable of the four. Sorry Mr. Pit Fiend, you should have picked up a ring of thunder resistance...) Half damage on a miss. (Standard. Sustain minor: the zone persists and deals 2d10+wis lightning, half on a miss. Cleric 29) [b]Utility[/b] :ranged: Divine aid:[encounter] You or an ally within 5 makes a saving throw with a +6 bonus (standard, cleric 2) :close: Divine vigor:[daily] burst 5 - All allies regain the use of their second wind (minor, cleric 6) :close: Mass cure light wounds:[daily] burst 5 - All allies regain HP as if they had spent a healing surge +15 (standard, cleric 10) :close: Healing sun:[daily] burst 2, zone - All allies who end their turn in the zone regain 20 HP. Demons or undead that enter or start their turn in the zone 1d10+18 radiant damage. Ends when bloodied. (Standard - sustain standard, radiant servant 12) :close: Divine armor:[daily] burst 3 - +2 power bonus to AC for you, all allies gain resist 5 to all damage until the end of the encounter (standard, cleric 16) :close: Purify:[daily] burst 5 - All effects that a save can remove is ended for all allies(standard, cleric 22) Divine Regeneration[daily]: Regeneration 28 (for encounter) (minor, demigod 26) [b]Misc[/b] Barkskin:[daily] +4 power bonus to AC until end of encounter, -1 each time AC is hit (minor, armor) Eye of Melora:[daily] Automatically pinpoint all creatures within 10 squares, ignore all cover and concealment (until end of next turn), make a basic attack with a +5 bonus (standard, bow) Wrath of the night sky:[daily] In response to a melee or ranged attack, attacker takes 5d6+7 radiant damage, blinded (save ends) (Imediate interrupt, halo) Moongate:[daily] Teleport 10 squares. If mileston original position has a :close: burst 3 Cha +27 vs. reflex attack: deals 4d8+9 damage, half on a miss (move, ring) Gale's Grace:[daily] Fly at speed until end of turn. If milestone until end of next turn (minor, ring) Blood of the Land:[daily] Costs 2 healing surges, an ally within 5 squares regains 1 healing surge (minor, belt) [b]Race/Class/Path/Desteny/Items[/b] +2 Nature, Perception Prof: Longbow, shortbow, simple melee, & simple ranged weapons; cloth, leather, hide & chain armor Wild Step: Shift into difficult terrain Healer's Lore: +9 healing with powers that have the healing keyword Divine Spark: +2 Cha, +2 Wis Divine Recovery: Recover 1/2 HP first time reduced to 0 each day Illuminating Attacks: Radiant keyword powers crit on a 19-20 (paragon 11) Radiant Action: When spending an action point a foe within 5 squares takes ongoing radiant damage 30 (save ends) (paragon 11) Lasting Light: Undead and Demons -2 to save (paragon 15) Implement powers, marked with a [b]*[/b], deal +6d6 damage on a crit (holy symbol) Divine Miracle: Recover an encounter each time the last is used [b]Feats[/b][list][*]Warrior of the Wild: Nature trained, hunter's quarry 1/encounter [*]Astral Fire: +3 damage with radiant & fire powers [*]Weapon Focus(Bows): +3 to damage with bows [*]Skill Training (Perception): +5 and can use trained only [*]Melora’s Tide: channel divinity [*]Novice Power: Exchanged cleric encounter for ranger [*]Point Blank Shot: Ignore cover within 5 squares [*]Evasion: Half damage on a miss vs. AC or Reflex for area and close attacks [*]Fleet Footed: +1 speed [*]Sly Hunter: +3 damage to attacks with bows against targets with no other creature within 3 squares [*]Elven Precision: +2 to rerolls with Elven Accuracy [*]Blind Fight: Ignore concealment & invisibility [*]Epic Resurgance: Regain an ecounter power with the first crit in an encounter [*]Font of Radiance: Targets criticaled by radiant powers glow (save ends). All adjecent squares ignore invis and concealment, all foes who end turn in the area take 3d6 radiant damage [*]Irriestable Flame: Ignore 20 points of fire resist [*]Psychic Lock: targets hit with psychic power take -2 on next attack roll [*]Lightning Reflexes: +2 reflex[/list] [b]Equipment[/b][list][*]Holy Symbol +6 (+6d6 on a crit) [1125k gp] (Pearl white seashell broach with an embossed silver moon) [*]Perfect Hunter's Longbow +6 (daily power, +6d12 on a crit) [level 30] [*]Barkskin Elderhide Armor +6 (daily power, +12 AC, -1 check) [level 30] [*]Cloak of Survival +6 (resist cold, fire 15) [level 29] [*]Ritual prayer book with Animal Messenger, Gentle Repose, Brew Potion [75gp], Commune with Nature [360gp], Cure Disease [360gp], Make Whole[50gp], Remove Affliction[680gp], Raise Dead[680gp], Water Breathing [680gp], Consult Oracle [9000gp], Endure Elements[100gp], Water Walk[100gp], Cure Disease [680 gp], Sending [680 gp], Magic Circle [250gp], Traver's Feast [175gp], Voice of Fate[225k gp], Loremaster's Bargin [65k gp], Discern Lies[360gp] [*]Bracers of the Prefect Shot (+3 item bonus to basic ranged attack damage) [425k gp] [*]Gauntlets of the Ram (+1 square on pushes)[3.4k gp] q [*]Halo of Falen Stars (daily power, +5 item bonus to Heal, Nature, Religion)(625k gp) [*]Star Opal Ring [1125k gp] (daily power, +1 item bonus to speed) [*]Ring of Flight [125k gp] (daily power, immune to falling damage) [*]Belt of Sacrifice (daily power, +1 item bonus to allies within 5 squares healing surges[2.6k gp] [*]10k[/list] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
An Example Character, Levels 1-30
Top