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An Example Character, Levels 1-30
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<blockquote data-quote="MortalPlague" data-source="post: 4259564" data-attributes="member: 62721"><p><span style="font-size: 15px"><strong>Provalor the Proficient</strong></span></p><p>Level 1 Halfling Wizard</p><p><em>"Look, this is going to be a comfortable adventure, alright? I'm not leaving my chair. And somebody had better carry it along with us."</em></p><p></p><p>[code]</p><p>Str 8 -1 HP: 21 (bloodied:11) Speed 6 squares</p><p>Dex 14 +2 Healing surges/day: 6(5 hp) Initiative +2</p><p>Con 11 +0 AC: 12</p><p>Int 16 +3 Fort: 10 Ref: 12 Will: 15</p><p>Wis 16 +3 Passive Perception: 13 </p><p>Cha 13 +1 Passive Intuition: 18</p><p>[/code]</p><p></p><p><strong>Halfling:</strong></p><ul> <li data-xf-list-type="ul">+2 on Thievery and Acrobatics</li> <li data-xf-list-type="ul">+5 on saving throws against fear effects</li> <li data-xf-list-type="ul">Second Chance encounter power</li> <li data-xf-list-type="ul">Nimble Reacion (+2 AC against opportunity attacks)</li> </ul><p></p><p><strong>Wizard:</strong></p><ul> <li data-xf-list-type="ul">Orb of Imposition - Once per encounter, enemies take a -3 penalty on a saving throw against a spell effect <em>or</em> a spell effect lasts for an additional round</li> <li data-xf-list-type="ul">Cantrips: Ghost Sound, Light, Mage Hand, and Prestidigitation</li> <li data-xf-list-type="ul">Rituals: Tenser's Floating Disk, Make Whole, Comprehend Languages</li> </ul><p></p><p><strong>Skills:</strong></p><p>+4 Acrobatics</p><p>+8 Arcana (trained)</p><p>+6 Diplomacy (trained)</p><p>+8 History (trained)</p><p>+8 Insight (trained)</p><p>+4 Thievery</p><p></p><p><strong>Feats:</strong></p><p>Burning Blizzard (+1 damage on acid and cold)</p><p></p><p><strong>Equipment:</strong></p><p>Fine cloth armor (30 gp - Provalor wears finely-embroidered silks and a white turban on his head)</p><p>Dagger (1 gp)</p><p>Spellbook (free)</p><p>Chair (20 gp - Provalor owns a finely-made cushioned chair)</p><p>Adventurer's Kit (15 gp)</p><p></p><p>34 gold pieces loose change</p><p></p><p></p><p><strong>At Will Powers:</strong></p><p> <img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> Thunderwave - +3 vs Fort - Close Burst 3 - 1d6+3 damage and enemies are moved three squares.</p><p><em>"Ahh! Wretches! Get your hands off the finery! Do you know how expensive these robes are?"</em></p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> Scorching Burst - +3 vs Ref - Range 10 Burst 1 - 1d6+3 damage</p><p><em>"I think I prefer you rabble to be dead, thank you."</em></p><p></p><p></p><p><strong>Encounter Powers:</strong></p><p> <img src="http://www.enworld.org/forum/images/smilies/1.gif" class="smilie" loading="lazy" alt=":1:" title="One :1:" data-shortname=":1:" /> Second Chance - Racial Power - When an enemy attack would hit you, you may force them to reroll. They must use the second result.</p><p><em>"Did you just cut open my hat? That was Eladrin silk! Gah!"</em></p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" />Icy Terrain - +3 vs Ref - Range 10 Burst 1 - 1d6+4 cold damage and target is knocked prone. The terrain is difficult terrain until the end of the caster's next turn.</p><p><em>"Not so fast! I have to finish these grapes before I can kill you."</em></p><p></p><p></p><p><strong>Daily Powers:</strong></p><p> <img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> Sleep - +3 vs Will - Range 20 Burst 2 - Creatures are slowed. On the creature's turn, they make a saving throw or fall asleep.</p><p><em>"I can't be bothered with this right now."</em></p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> Freezing Cloud - +3 vs Fort - Range 10 Burst 2 - 1d8+4 cold damage. The cloud lasts until the end of the caster's next turn.</p><p><em>"Chilling, isn't it? I can make things very uncomfortable for you if you persist in interrupting me."</em></p></blockquote><p></p>
[QUOTE="MortalPlague, post: 4259564, member: 62721"] [size=4][b]Provalor the Proficient[/b][/size] Level 1 Halfling Wizard [i]"Look, this is going to be a comfortable adventure, alright? I'm not leaving my chair. And somebody had better carry it along with us."[/i] [code] Str 8 -1 HP: 21 (bloodied:11) Speed 6 squares Dex 14 +2 Healing surges/day: 6(5 hp) Initiative +2 Con 11 +0 AC: 12 Int 16 +3 Fort: 10 Ref: 12 Will: 15 Wis 16 +3 Passive Perception: 13 Cha 13 +1 Passive Intuition: 18 [/code] [b]Halfling:[/b] [list] [*]+2 on Thievery and Acrobatics [*]+5 on saving throws against fear effects [*]Second Chance encounter power [*]Nimble Reacion (+2 AC against opportunity attacks) [/list] [b]Wizard:[/b] [list] [*]Orb of Imposition - Once per encounter, enemies take a -3 penalty on a saving throw against a spell effect [i]or[/i] a spell effect lasts for an additional round [*]Cantrips: Ghost Sound, Light, Mage Hand, and Prestidigitation [*]Rituals: Tenser's Floating Disk, Make Whole, Comprehend Languages [/list] [b]Skills:[/b] +4 Acrobatics +8 Arcana (trained) +6 Diplomacy (trained) +8 History (trained) +8 Insight (trained) +4 Thievery [b]Feats:[/b] Burning Blizzard (+1 damage on acid and cold) [b]Equipment:[/b] Fine cloth armor (30 gp - Provalor wears finely-embroidered silks and a white turban on his head) Dagger (1 gp) Spellbook (free) Chair (20 gp - Provalor owns a finely-made cushioned chair) Adventurer's Kit (15 gp) 34 gold pieces loose change [b]At Will Powers:[/b] :close: Thunderwave - +3 vs Fort - Close Burst 3 - 1d6+3 damage and enemies are moved three squares. [i]"Ahh! Wretches! Get your hands off the finery! Do you know how expensive these robes are?"[/i] :area: Scorching Burst - +3 vs Ref - Range 10 Burst 1 - 1d6+3 damage [i]"I think I prefer you rabble to be dead, thank you."[/i] [b]Encounter Powers:[/b] :1: Second Chance - Racial Power - When an enemy attack would hit you, you may force them to reroll. They must use the second result. [i]"Did you just cut open my hat? That was Eladrin silk! Gah!"[/i] :area:Icy Terrain - +3 vs Ref - Range 10 Burst 1 - 1d6+4 cold damage and target is knocked prone. The terrain is difficult terrain until the end of the caster's next turn. [i]"Not so fast! I have to finish these grapes before I can kill you."[/i] [b]Daily Powers:[/b] :area: Sleep - +3 vs Will - Range 20 Burst 2 - Creatures are slowed. On the creature's turn, they make a saving throw or fall asleep. [i]"I can't be bothered with this right now."[/i] :area: Freezing Cloud - +3 vs Fort - Range 10 Burst 2 - 1d8+4 cold damage. The cloud lasts until the end of the caster's next turn. [i]"Chilling, isn't it? I can make things very uncomfortable for you if you persist in interrupting me."[/i] [/QUOTE]
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