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An example where granular resolution based on setting => situation didn't work
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8988920" data-attributes="member: 82106"><p>Revolutionary concept, its a threaded message base, you post, others reply!</p><p></p><p>Well, the OP actually goes on to talk about what the scene does, or or doesn't, do. In fact the TITLE OF THE THREAD actually describes that. [USER=42582]@pemerton[/USER] talks about the actions of the PCs and describes how the RM rules don't really tell him how to handle things, and as a consequence how the scene turns out to be fairly anti-climactic. I mean, sure, he doesn't really drag on about exactly how that played out past a certain point, but my assumption is we wouldn't learn anything more about his point. Besides, I think we can all get the idea, right? There are some decisions about what sort of things the NPCs should do, is it or is it not meta-gaming for them to even be suspicious, do they search for something hidden, why would they do that, and my guess is presumably they don't search, or they find nothing, and they go away. Alternately, maybe they do find something, but I'm not sure exactly what kind of anti-climax ensues in that case. I guess perhaps the Paynims are just defeated by the PC's magic and can't do anything. </p><p></p><p>And as I said in another post, I presume, partly based on knowing people's preferences from other discussions, that this is probably meant to contrast with something like a 4e Skill Challenge or whatnot that would PROBABLY produce a kind of an interesting structured challenge, though the GM might have to supply some fiction here or there to describe the outcomes of the checks.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8988920, member: 82106"] Revolutionary concept, its a threaded message base, you post, others reply! Well, the OP actually goes on to talk about what the scene does, or or doesn't, do. In fact the TITLE OF THE THREAD actually describes that. [USER=42582]@pemerton[/USER] talks about the actions of the PCs and describes how the RM rules don't really tell him how to handle things, and as a consequence how the scene turns out to be fairly anti-climactic. I mean, sure, he doesn't really drag on about exactly how that played out past a certain point, but my assumption is we wouldn't learn anything more about his point. Besides, I think we can all get the idea, right? There are some decisions about what sort of things the NPCs should do, is it or is it not meta-gaming for them to even be suspicious, do they search for something hidden, why would they do that, and my guess is presumably they don't search, or they find nothing, and they go away. Alternately, maybe they do find something, but I'm not sure exactly what kind of anti-climax ensues in that case. I guess perhaps the Paynims are just defeated by the PC's magic and can't do anything. And as I said in another post, I presume, partly based on knowing people's preferences from other discussions, that this is probably meant to contrast with something like a 4e Skill Challenge or whatnot that would PROBABLY produce a kind of an interesting structured challenge, though the GM might have to supply some fiction here or there to describe the outcomes of the checks. [/QUOTE]
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An example where granular resolution based on setting => situation didn't work
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