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An example where granular resolution based on setting => situation didn't work
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<blockquote data-quote="Maxperson" data-source="post: 8989405" data-attributes="member: 23751"><p>It wasn't, but it could have been. There's no need to generate that many stats and figure out all of that.</p><p></p><p>DM: "As you search the pit looking for pieces of the Fix-it-All Tayvin up top notices some dust in the distance. After a few minutes he notes that a large group of horsemen are moving towards the stones. Paynim are coming!"</p><p>John: "Mervin the Sorcerer will cast Rock of Ages and cover us within the pit to hide us from the Paynim."</p><p>DM: (rolls perception(or whatever the RM equivalent is to see if the Paynim notice the PC's fresh tracks around the outside of the pit and rolls well. One does!)</p><p>DM: "Hiding within the darkness you hear horse hooves above you. They seem to be spreading out and moving slowly and methodically."</p><p>Darryl: "Uh,oh! It sounds like they are searching for us. I whisper to the others to stay vewy, vewy quiet."</p><p>Marcy: "Layla will quietly cast clairvoyance above and see what the Paynim are doing."</p><p>DM: "You see through your magical eye that the Paynim are looking about the ground with concern on their faces. They know something is up, but don't seem to have figured out where you guys are yet."</p><p>Marcy: "I will quietly cast Control Weather and start a large dust devil 100 yards outside of the stones and head it towards the Paynim. I've heard that they are superstitious and a dust devil like this might spook them. Hopefully we will be safe after this."</p><p></p><p>Drama is what you make of it. You don't need either fiat or a different playstyle to generate it and having a different playstyle or system won't automatically make drama happen. The DM's skill will determine whether it exists or not no matter the playstyle or systemused.</p><p></p><p>Now I haven't opened up a RM book in more than 20 years, so I'm sure the spells don't work exactly how I described above, but that's not the point. There would be processes in play and spells to use that could generate drama and be used to try and overcome the Paynim problem without engaging fiat. </p><p></p><p>Note that fiat is not in and of itself a good or bad thing. It's one of the best tools out there for DM's to use, but it is also very easily abusable. A fair DM will strive to use it wisely and it will enhance the game quite a bit. A bad DM will use it to turn the game into hell.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8989405, member: 23751"] It wasn't, but it could have been. There's no need to generate that many stats and figure out all of that. DM: "As you search the pit looking for pieces of the Fix-it-All Tayvin up top notices some dust in the distance. After a few minutes he notes that a large group of horsemen are moving towards the stones. Paynim are coming!" John: "Mervin the Sorcerer will cast Rock of Ages and cover us within the pit to hide us from the Paynim." DM: (rolls perception(or whatever the RM equivalent is to see if the Paynim notice the PC's fresh tracks around the outside of the pit and rolls well. One does!) DM: "Hiding within the darkness you hear horse hooves above you. They seem to be spreading out and moving slowly and methodically." Darryl: "Uh,oh! It sounds like they are searching for us. I whisper to the others to stay vewy, vewy quiet." Marcy: "Layla will quietly cast clairvoyance above and see what the Paynim are doing." DM: "You see through your magical eye that the Paynim are looking about the ground with concern on their faces. They know something is up, but don't seem to have figured out where you guys are yet." Marcy: "I will quietly cast Control Weather and start a large dust devil 100 yards outside of the stones and head it towards the Paynim. I've heard that they are superstitious and a dust devil like this might spook them. Hopefully we will be safe after this." Drama is what you make of it. You don't need either fiat or a different playstyle to generate it and having a different playstyle or system won't automatically make drama happen. The DM's skill will determine whether it exists or not no matter the playstyle or systemused. Now I haven't opened up a RM book in more than 20 years, so I'm sure the spells don't work exactly how I described above, but that's not the point. There would be processes in play and spells to use that could generate drama and be used to try and overcome the Paynim problem without engaging fiat. Note that fiat is not in and of itself a good or bad thing. It's one of the best tools out there for DM's to use, but it is also very easily abusable. A fair DM will strive to use it wisely and it will enhance the game quite a bit. A bad DM will use it to turn the game into hell. [/QUOTE]
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An example where granular resolution based on setting => situation didn't work
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