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*TTRPGs General
An example where granular resolution based on setting => situation didn't work
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<blockquote data-quote="Tonguez" data-source="post: 8989568" data-attributes="member: 1125"><p>so in my mind things are rolling out like:</p><p><em>Scene</em>: PCs arrive at Tovag Baragu Standing Stones, dig a pit and start searching.</p><p><em>complication</em>: Paynim horsemen arrive (Paynim consider the place sacred, dont like outsiders)</p><p></p><p>- As a Player I’d be asking: Isnt this place supposed to be an isolated wasteland? Why have the Paynim come now? Were we spotted or are they just passing through?</p><p>What we dont know from OP is what are the motivations of the NPCs and without knowing its not really possible to say much about what they’ll do. If its just random then they have no reason to search, resolve it as such</p><p></p><p>PC response: We use <em>a spell</em> to cover the pit so it looks like normal sand and hope they move on.</p><p>DM: okay your <em>spell is a success*,</em> the pit is covered and the horesmen move on</p><p>*<em>use suitably dramatic narrative</em></p><p></p><p>if the DM <em>wants to provide a bit more tension</em> then - “the Horsemen ride by the pit, you hear the ring of their hooves as they pass over the hard cover beneath the sand. A couple of horses become skittish and pull away…”</p><p></p><p>Its how the narrative is handled that creates excitement regardless of how the scene is set, but overall in this case it seems that the PCs successfully casting the spell to cover the pit is the resolution to the scene.</p><p>We can now move to the next scene which is either “Searching the Pit“ or “Foiling the Paynim” (Players choice)</p><p></p><p><strong>Edit</strong>: Okay Maxperson did a much better example using a suitably dramatic narrative</p></blockquote><p></p>
[QUOTE="Tonguez, post: 8989568, member: 1125"] so in my mind things are rolling out like: [I]Scene[/I]: PCs arrive at Tovag Baragu Standing Stones, dig a pit and start searching. [I]complication[/I]: Paynim horsemen arrive (Paynim consider the place sacred, dont like outsiders) - As a Player I’d be asking: Isnt this place supposed to be an isolated wasteland? Why have the Paynim come now? Were we spotted or are they just passing through? What we dont know from OP is what are the motivations of the NPCs and without knowing its not really possible to say much about what they’ll do. If its just random then they have no reason to search, resolve it as such PC response: We use [I]a spell[/I] to cover the pit so it looks like normal sand and hope they move on. DM: okay your [I]spell is a success*,[/I] the pit is covered and the horesmen move on *[I]use suitably dramatic narrative[/I] if the DM [I]wants to provide a bit more tension[/I] then - “the Horsemen ride by the pit, you hear the ring of their hooves as they pass over the hard cover beneath the sand. A couple of horses become skittish and pull away…” Its how the narrative is handled that creates excitement regardless of how the scene is set, but overall in this case it seems that the PCs successfully casting the spell to cover the pit is the resolution to the scene. We can now move to the next scene which is either “Searching the Pit“ or “Foiling the Paynim” (Players choice) [B]Edit[/B]: Okay Maxperson did a much better example using a suitably dramatic narrative [/QUOTE]
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An example where granular resolution based on setting => situation didn't work
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