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An example where granular resolution based on setting => situation didn't work
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8990029" data-attributes="member: 82106"><p>Well, come now, in 4e it is CLEAR that we can (IMHO should) run a Skill Challenge at this point, and then once the complexity is chosen (5 is pretty obvious for a full up encounter) we are off to the races! OTOH you guys are all over there deciding all the minutia of how many Paynims it is, and if they come close, and how suspicious are they or not which will determine which rolls need to be made and what the results mean. I don't need to decide any of that in the SC! I mean, I do need to assign some possible skills (though honestly I am of the opinion its not really necessary most of the time). Yes, SCs DMG1 rules require careful reading, but OTOH simple logical thinking about how it could successfully work will point out all the stuff like "the scene has to move towards success or failure every time a check is made." I understand that some people might not be experienced GMs and miss that. I'm not holding the thing out as better written than other games. I am simply saying it INHERENTLY answers a lot of the basic questions, simply by assuming "yes there's a conflict, and we're going to roll dice this many times and no more to resolve it." Just that much alone is ahead of many other systems, including every other edition or version of D&D (I'll accept that I don't know diddly about PF2e, but I think its diverged pretty heavily at this point).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8990029, member: 82106"] Well, come now, in 4e it is CLEAR that we can (IMHO should) run a Skill Challenge at this point, and then once the complexity is chosen (5 is pretty obvious for a full up encounter) we are off to the races! OTOH you guys are all over there deciding all the minutia of how many Paynims it is, and if they come close, and how suspicious are they or not which will determine which rolls need to be made and what the results mean. I don't need to decide any of that in the SC! I mean, I do need to assign some possible skills (though honestly I am of the opinion its not really necessary most of the time). Yes, SCs DMG1 rules require careful reading, but OTOH simple logical thinking about how it could successfully work will point out all the stuff like "the scene has to move towards success or failure every time a check is made." I understand that some people might not be experienced GMs and miss that. I'm not holding the thing out as better written than other games. I am simply saying it INHERENTLY answers a lot of the basic questions, simply by assuming "yes there's a conflict, and we're going to roll dice this many times and no more to resolve it." Just that much alone is ahead of many other systems, including every other edition or version of D&D (I'll accept that I don't know diddly about PF2e, but I think its diverged pretty heavily at this point). [/QUOTE]
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An example where granular resolution based on setting => situation didn't work
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