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An example where granular resolution based on setting => situation didn't work
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<blockquote data-quote="Lanefan" data-source="post: 8990207" data-attributes="member: 29398"><p>The game is also about the world the PCs inhabit, and that world goes on without them if they aren't there...or if they are there and do nothing.</p><p></p><p>Shouldn't there still be a chance, though, that if the PCs do nothing except stay quiet the riders will miss them and just move on?</p><p></p><p>This assumes the dragon a) sees me, b) happens to be hungry at the moment, and c) doesn't have something more important to do; and while all three of these are fairly likely, none are outright guaranteed.</p><p></p><p>Having the Paynims camp nearby is one of many possible random outcomes should they not initially notice the PCs' presence (or - even better - maybe they did notice and are faking that they didn't while a few go for reinforcements; "making camp" nearby is just their excuse to stay in the area and keep an eye on things).</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8990207, member: 29398"] The game is also about the world the PCs inhabit, and that world goes on without them if they aren't there...or if they are there and do nothing. Shouldn't there still be a chance, though, that if the PCs do nothing except stay quiet the riders will miss them and just move on? This assumes the dragon a) sees me, b) happens to be hungry at the moment, and c) doesn't have something more important to do; and while all three of these are fairly likely, none are outright guaranteed. Having the Paynims camp nearby is one of many possible random outcomes should they not initially notice the PCs' presence (or - even better - maybe they did notice and are faking that they didn't while a few go for reinforcements; "making camp" nearby is just their excuse to stay in the area and keep an eye on things). [/QUOTE]
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An example where granular resolution based on setting => situation didn't work
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