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An example where granular resolution based on setting => situation didn't work
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<blockquote data-quote="SpringRoll" data-source="post: 8991389" data-attributes="member: 7041341"><p>Can you believe I didn't get the whole point?</p><p>If RM didn't have a single, proper mechanic to solve the situation, you still have a number of ways to solve situations that are implict of the GM role.</p><p>I dunno why "GM decide" should be the worst option. The GM continually decide (you decided that wasn't raining, for example).</p><p></p><p>How I'd solved the situation? Subgame. Each "round" I roll an hidden d6, when a total of 30 is reached the nomads spot the PCs (no one mind how, and surely PC doesn't know). PC actions can rise or lower the spot score.</p><p>I'm quite sure no RoleMaster Police had arrested me to play the thing this way. Tension added, player freedom left, gameplay saved.</p><p></p><p>"Granularity matter when granularity is on exercise": you don't tell the exact weight of the beer the dwarf is lifting while geting drunk just to check if that's light enough. That 'cause it doesn't add to gameplay. You already made a lot of abstraction ignoring formality, it's just you didn't cared for. Just continue to not care for and add/remove granularity when proper (proper = people care for). That sound logic to me.</p></blockquote><p></p>
[QUOTE="SpringRoll, post: 8991389, member: 7041341"] Can you believe I didn't get the whole point? If RM didn't have a single, proper mechanic to solve the situation, you still have a number of ways to solve situations that are implict of the GM role. I dunno why "GM decide" should be the worst option. The GM continually decide (you decided that wasn't raining, for example). How I'd solved the situation? Subgame. Each "round" I roll an hidden d6, when a total of 30 is reached the nomads spot the PCs (no one mind how, and surely PC doesn't know). PC actions can rise or lower the spot score. I'm quite sure no RoleMaster Police had arrested me to play the thing this way. Tension added, player freedom left, gameplay saved. "Granularity matter when granularity is on exercise": you don't tell the exact weight of the beer the dwarf is lifting while geting drunk just to check if that's light enough. That 'cause it doesn't add to gameplay. You already made a lot of abstraction ignoring formality, it's just you didn't cared for. Just continue to not care for and add/remove granularity when proper (proper = people care for). That sound logic to me. [/QUOTE]
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An example where granular resolution based on setting => situation didn't work
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