Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
An example where granular resolution based on setting => situation didn't work
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 8991556" data-attributes="member: 29398"><p>IME the only one of those that sometimes causes me headaches is "other PCs hiding" (and stealth), also applied to non-Thief NPCs.</p><p></p><p>Surprise* is pretty straightforward as written, at least in 1e (though the bespoke Monk system can really muddy the waters if there's one in the party; perhaps fortunately for me, they don't get played very often). I've also generally found both Thieves' hiding and invisibility-in-general to be pretty easy to adjudicate, other than the occasional corner case that's bound to arise now and then in any system; though to be fair I've no idea any more whether I'm doing it by RAW or by houserule or by fiat or (most likely) by some unholy mash-up of the three. All I know is that (other than those corner cases) it usually works well enough that nobody complains, which is good enough for me. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Non-Thieves trying to hide - and-or sneak - nearly always puts me into wing-it territory. If a non-Thief NPC tries to sneak past the party, for example, I'm given no RAW guidance and so I have to make something up based on the in-fiction situation at the time. I can only hope I'm being fair to both sides when I do so. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>* - on its own, separated out from the complete disaster that is 1e combat initiative.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8991556, member: 29398"] IME the only one of those that sometimes causes me headaches is "other PCs hiding" (and stealth), also applied to non-Thief NPCs. Surprise* is pretty straightforward as written, at least in 1e (though the bespoke Monk system can really muddy the waters if there's one in the party; perhaps fortunately for me, they don't get played very often). I've also generally found both Thieves' hiding and invisibility-in-general to be pretty easy to adjudicate, other than the occasional corner case that's bound to arise now and then in any system; though to be fair I've no idea any more whether I'm doing it by RAW or by houserule or by fiat or (most likely) by some unholy mash-up of the three. All I know is that (other than those corner cases) it usually works well enough that nobody complains, which is good enough for me. :) Non-Thieves trying to hide - and-or sneak - nearly always puts me into wing-it territory. If a non-Thief NPC tries to sneak past the party, for example, I'm given no RAW guidance and so I have to make something up based on the in-fiction situation at the time. I can only hope I'm being fair to both sides when I do so. :) * - on its own, separated out from the complete disaster that is 1e combat initiative. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
An example where granular resolution based on setting => situation didn't work
Top