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An example where granular resolution based on setting => situation didn't work
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8992653" data-attributes="member: 82106"><p>OK, 5e does have an ability check system, which is a pretty generalized action resolution mechanic. However, you still need a procedure for dealing with a given situation, how far can you jump, etc. right? In cases where the rules don't detail that, you need to invent it when that situation comes up. In DW you do need to be able to say "oh, you rolled 6-, well such-and-such happens" and MAYBE "this doesn't seem possible under the circumstances" and the later might perhaps be construed as a 'rule', but it is very unlikely to come attached with the type of quantitative stuff that exists in many D&D rules. </p><p></p><p>Actually we were just discussing some of this in a thread on 4e today. 4e has these sorts of quantitative little rules attached to skills too. And then it has skill challenges where none of that applies, but you still roll skill checks. This shows very clearly the contrast, the two approaches can actually clash within the same game! The OP of that thread in fact specifically asked about this. So there's very definitely a difference! The 5e version does not 'always work'. I agree you could toss away every vestige of references to things like "how far can I jump?" and then 5e (or 4e) skill/ability checks ARE almost like Dungeon World moves. </p><p></p><p>But no, you haven't proven your premise at all, IMHO. Its possible to remodel the 5e approach to play to get some of what DW offers in terms of ability checks, but it isn't just there without changing up your approach (and the rules of the game). And for earlier D&Ds it just isn't there at all.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8992653, member: 82106"] OK, 5e does have an ability check system, which is a pretty generalized action resolution mechanic. However, you still need a procedure for dealing with a given situation, how far can you jump, etc. right? In cases where the rules don't detail that, you need to invent it when that situation comes up. In DW you do need to be able to say "oh, you rolled 6-, well such-and-such happens" and MAYBE "this doesn't seem possible under the circumstances" and the later might perhaps be construed as a 'rule', but it is very unlikely to come attached with the type of quantitative stuff that exists in many D&D rules. Actually we were just discussing some of this in a thread on 4e today. 4e has these sorts of quantitative little rules attached to skills too. And then it has skill challenges where none of that applies, but you still roll skill checks. This shows very clearly the contrast, the two approaches can actually clash within the same game! The OP of that thread in fact specifically asked about this. So there's very definitely a difference! The 5e version does not 'always work'. I agree you could toss away every vestige of references to things like "how far can I jump?" and then 5e (or 4e) skill/ability checks ARE almost like Dungeon World moves. But no, you haven't proven your premise at all, IMHO. Its possible to remodel the 5e approach to play to get some of what DW offers in terms of ability checks, but it isn't just there without changing up your approach (and the rules of the game). And for earlier D&Ds it just isn't there at all. [/QUOTE]
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An example where granular resolution based on setting => situation didn't work
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