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An example where granular resolution based on setting => situation didn't work
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<blockquote data-quote="pemerton" data-source="post: 8993290" data-attributes="member: 42582"><p>I'm not sure which rulebook you're saying has an "implicit" twist rule.</p><p></p><p>There is no implicit rule in RM that, if a PC fails (say) a Perception check, the proper narration of a consequence is that their enemy shows up. In fact, that would be considered pretty outrageous, because it breaks the nexus between then at-the-table process of resolution and the in-the-fiction process of the character looking around.</p><p></p><p>I also think that there is no such implicit rule in classic D&D, nor in 3E D&D, and I've never seen it suggested that it was an implicit rule in 5e D&D. It is a rule, implicitly stated, in 4e D&D - the example which reveals it but doesn't expressly state it is the skill challenge example in the Rules Compendium (where a failed knowledge check, in relation to an abandoned building, has the consequence that an enemy NPC turns up).</p><p></p><p>I posted this back in 2012:</p><p>This example, and ones like, it - which is an example of the "twist" approach found in Torchbearer, although back then I was referring to other RPGs that use similar approaches like HeroWars and Burning Wheel - produce responses like "Why does my failed attempt at diplomacy cause it to rain?"</p><p></p><p>And still do. For instance, you can see references to "Schroedinger's encounter" or "Schroedinger' secret door" very often in posts made in recent threads on these boards.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8993290, member: 42582"] I'm not sure which rulebook you're saying has an "implicit" twist rule. There is no implicit rule in RM that, if a PC fails (say) a Perception check, the proper narration of a consequence is that their enemy shows up. In fact, that would be considered pretty outrageous, because it breaks the nexus between then at-the-table process of resolution and the in-the-fiction process of the character looking around. I also think that there is no such implicit rule in classic D&D, nor in 3E D&D, and I've never seen it suggested that it was an implicit rule in 5e D&D. It is a rule, implicitly stated, in 4e D&D - the example which reveals it but doesn't expressly state it is the skill challenge example in the Rules Compendium (where a failed knowledge check, in relation to an abandoned building, has the consequence that an enemy NPC turns up). I posted this back in 2012: This example, and ones like, it - which is an example of the "twist" approach found in Torchbearer, although back then I was referring to other RPGs that use similar approaches like HeroWars and Burning Wheel - produce responses like "Why does my failed attempt at diplomacy cause it to rain?" And still do. For instance, you can see references to "Schroedinger's encounter" or "Schroedinger' secret door" very often in posts made in recent threads on these boards. [/QUOTE]
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An example where granular resolution based on setting => situation didn't work
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