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An example where granular resolution based on setting => situation didn't work
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<blockquote data-quote="pemerton" data-source="post: 8995137" data-attributes="member: 42582"><p>I am using Twists in a (semi-)technical sense, to refer to the Torchbearer method, which is a version of the BW, DitV, Prince Valiant, etc method, in which <em>what is narrated as a consequence</em> need not flow, in ingame causal terms, from <em>what the PC attempted</em>. A slightly more generic term is "no whiffing" (Ron Edwards) or "fail forward", but the latter is now more often used not in its original sense but rather to describe a particular technique in railroaded play, so I'm hesitant to use it.</p><p></p><p>An example of such a Twist, that you brought into the thread, was my decision that a failed attempt at entering Megloss's house would mean that (as a Twist) Megloss turned up.</p><p></p><p>This is not a thing that is even hinted at in any D&D book I'm aware of other than the 4e Rules Compendium, by any Rolemaster book (which is the system mentioned in the OP), by Hero as best I'm familiar with it, etc.</p><p></p><p>As I already mentioned, the first time on these boards I suggested, as a possible consequence for failure (ie a Twist) in the context of a Diplomacy check, is that rain starts falling and the crowd disperses rather than listening to the PC, the response I got was "Why would my failed attempt at Diplomacy cause it to start raining?"</p></blockquote><p></p>
[QUOTE="pemerton, post: 8995137, member: 42582"] I am using Twists in a (semi-)technical sense, to refer to the Torchbearer method, which is a version of the BW, DitV, Prince Valiant, etc method, in which [I]what is narrated as a consequence[/I] need not flow, in ingame causal terms, from [I]what the PC attempted[/I]. A slightly more generic term is "no whiffing" (Ron Edwards) or "fail forward", but the latter is now more often used not in its original sense but rather to describe a particular technique in railroaded play, so I'm hesitant to use it. An example of such a Twist, that you brought into the thread, was my decision that a failed attempt at entering Megloss's house would mean that (as a Twist) Megloss turned up. This is not a thing that is even hinted at in any D&D book I'm aware of other than the 4e Rules Compendium, by any Rolemaster book (which is the system mentioned in the OP), by Hero as best I'm familiar with it, etc. As I already mentioned, the first time on these boards I suggested, as a possible consequence for failure (ie a Twist) in the context of a Diplomacy check, is that rain starts falling and the crowd disperses rather than listening to the PC, the response I got was "Why would my failed attempt at Diplomacy cause it to start raining?" [/QUOTE]
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An example where granular resolution based on setting => situation didn't work
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