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An example where granular resolution based on setting => situation didn't work
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<blockquote data-quote="clearstream" data-source="post: 8998142" data-attributes="member: 71699"><p>Aside from those in the DMG. There should be consequences and there is a method to produce twists of varying severity. The parts on consequences are fairly well constructed. The parts on nuanced outcomes aren't. I think objectives with twists such as Diplomacy causing rain is that even DM is bound to narrate in a way that the group see as legitimate against their fictional position. And so there needed to be more in place for folk to accept that twist as legit. (Which doesn't mean it wasn't legit... only that folk couldn't see how it was!)</p><p></p><p></p><p>There's no currency for twists in 5e that I can think of. Devil's Bargain is actually an interesting rule. If you set about designing a system for yielding twists from a fortune mechanic and saying what those twists are, and you want to avoid assumptions about who should say that, then you quickly notice design space for a mechanic that asks players to choose a twist.</p><p></p><p>Lately, I experimented with that for 5e. It was interesting, because I didn't say - hey, I want to get Devil's Bargain into 5e. I said - hey, I want to have a system that better says what consequences may include. Of course we already have the situation and what the player describes doing, but I wanted to go further than that. I came up with a method where player rolls 2d10 and if they need to use both dice to succeed, then they choose to narrate a twist or deal with failure. I immediately realised I'd recreated a form of Devil's Bargain. My version had some limitations so I went with another approach. It's also interesting to compare Devil's Bargain with some design choices in TB.</p><p></p><p>The limitation that most concerned me relates to the Czege Principle. With Devil's Bargain, I'm not sure if the bargain will get me what I want. It's just one die and I might still fail. For me that puts the bargain on fair-footing. With my take, the bargain guarantees success. I felt that put it on doubtful-footing. Possible design directions to explore from there are obvious of course.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8998142, member: 71699"] Aside from those in the DMG. There should be consequences and there is a method to produce twists of varying severity. The parts on consequences are fairly well constructed. The parts on nuanced outcomes aren't. I think objectives with twists such as Diplomacy causing rain is that even DM is bound to narrate in a way that the group see as legitimate against their fictional position. And so there needed to be more in place for folk to accept that twist as legit. (Which doesn't mean it wasn't legit... only that folk couldn't see how it was!) There's no currency for twists in 5e that I can think of. Devil's Bargain is actually an interesting rule. If you set about designing a system for yielding twists from a fortune mechanic and saying what those twists are, and you want to avoid assumptions about who should say that, then you quickly notice design space for a mechanic that asks players to choose a twist. Lately, I experimented with that for 5e. It was interesting, because I didn't say - hey, I want to get Devil's Bargain into 5e. I said - hey, I want to have a system that better says what consequences may include. Of course we already have the situation and what the player describes doing, but I wanted to go further than that. I came up with a method where player rolls 2d10 and if they need to use both dice to succeed, then they choose to narrate a twist or deal with failure. I immediately realised I'd recreated a form of Devil's Bargain. My version had some limitations so I went with another approach. It's also interesting to compare Devil's Bargain with some design choices in TB. The limitation that most concerned me relates to the Czege Principle. With Devil's Bargain, I'm not sure if the bargain will get me what I want. It's just one die and I might still fail. For me that puts the bargain on fair-footing. With my take, the bargain guarantees success. I felt that put it on doubtful-footing. Possible design directions to explore from there are obvious of course. [/QUOTE]
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