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An example where granular resolution based on setting => situation didn't work
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<blockquote data-quote="Baron Opal II" data-source="post: 8999769" data-attributes="member: 6794067"><p>From my experience, it can be enjoyable.</p><p></p><p>New player to the group, rolls up a cleric. Sits down with an established party of two mages and a thief. The party establishes they're in the town square as they wrapped up their last adventure and are discussing who they know, what they know, &c. "These guys have the obvious adventurer party vibe?" he asks. "Yes we do!" says one of the wizards. </p><p></p><p>"I [the cleric] walk up to them. 'Friends, I am in great need! A foul rogue has plundered my hometown chapel. Aside from the coin in the poor box and some silver candlesticks, they also stole an important idol. I have been charged to it's recovery. I can offer half the recovered loot in payment. The other half must be returned to the chapel so that it can continue its good work, and, of course, the idol returns with me as well. What say you?'"</p><p></p><p>The other three were incredibly surprised at that introduction and looked at me. I pointed to the cleric's player, "talk to him, not me." There were some questions about which temple, what town, and the like. I had the cleric describe their town and environs, thought for a moment, "he's from Finefin, a fishing town eastward along the coast from the Clanking City of Jasp." After some discussion about his character's faith, "you've [the party] been along that area- you recall a humble chapel of the Bright Temple there."</p><p></p><p>And off they went.</p><p></p><p>So, this one guy grabbed hold of the narrative with both hands and we went with it. As the party traveled about, asking questions and such, the cleric player stated what "little he knew" about the crime and the perpetrator. When they started looking for information, clues, &c. I had the key parts of their adversary and the situation ready. Everyone had a good time, and I was able to supply the surprises beyond what the cleric's player started with.</p><p></p><p>While setup places constraints, the path from setup to resolution is still unknown to the player and that is the key part, I believe.</p></blockquote><p></p>
[QUOTE="Baron Opal II, post: 8999769, member: 6794067"] From my experience, it can be enjoyable. New player to the group, rolls up a cleric. Sits down with an established party of two mages and a thief. The party establishes they're in the town square as they wrapped up their last adventure and are discussing who they know, what they know, &c. "These guys have the obvious adventurer party vibe?" he asks. "Yes we do!" says one of the wizards. "I [the cleric] walk up to them. 'Friends, I am in great need! A foul rogue has plundered my hometown chapel. Aside from the coin in the poor box and some silver candlesticks, they also stole an important idol. I have been charged to it's recovery. I can offer half the recovered loot in payment. The other half must be returned to the chapel so that it can continue its good work, and, of course, the idol returns with me as well. What say you?'" The other three were incredibly surprised at that introduction and looked at me. I pointed to the cleric's player, "talk to him, not me." There were some questions about which temple, what town, and the like. I had the cleric describe their town and environs, thought for a moment, "he's from Finefin, a fishing town eastward along the coast from the Clanking City of Jasp." After some discussion about his character's faith, "you've [the party] been along that area- you recall a humble chapel of the Bright Temple there." And off they went. So, this one guy grabbed hold of the narrative with both hands and we went with it. As the party traveled about, asking questions and such, the cleric player stated what "little he knew" about the crime and the perpetrator. When they started looking for information, clues, &c. I had the key parts of their adversary and the situation ready. Everyone had a good time, and I was able to supply the surprises beyond what the cleric's player started with. While setup places constraints, the path from setup to resolution is still unknown to the player and that is the key part, I believe. [/QUOTE]
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An example where granular resolution based on setting => situation didn't work
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