Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
An exercise in NPCs...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Shaman" data-source="post: 5597018" data-attributes="member: 26473"><p>A goodly portion of those townsfolk can actually be farmers as well, working the fields in the area immediately surrounding Welford, so while they live in the town proper, they can still make their living at the plow.</p><p></p><p>I didn't see the post immediately before mine in the queue until after I hit submit, so I missed the part about rough terrain on two sides and the lake on a third. A substantial portion of the townsfolk are likely to be fishermen and the community of craftsmen which service them: boatwrights, sail makers, net menders, coopers, merchants selling salt, and so on. (And if you have merchants selling salt, Welford will likely have a salt warehouse or two - might be time to homebrew a salt golem, or an salt-crystal earth elemental variant.)</p><p></p><p>So Welford has one hinterland which is the lake, the domain of fishermen and traders, and another which is intensively farmed. The rough terrain can be handled a number of ways; a mature community may terrace the hillsides for additional farmland, but perhaps more likely is pasturage for goats and sheep, orchards - olives, apples, citrus, walnuts, <em>et cetera</em> - or vineyards, or forestry - Welford uses a lot of wood, for charcoal, boats, barrels for storing salted fish, <em>et cetera</em>. This population will be even smaller and more decentralized than the farmers and fishermen in Welford proper or the farming hinterland of the town. If they are prosperous enough to produce a surplus for trade, you could have a tannery for leather hides, storage tanks for olive oil or wine, and so on in Welford proper.Penniless and starving in an alley isn't an amenity, nor is it particularly convenient.</p><p></p><p>People move to town if there's work to be had there, and in most cases that requires a thriving class of craftspeople and merchants producing a tradeable surplus of goods and a trading hinterland in which those goods are in demand. Absent that, farming or itinerant laboring must provide, and the latter will likely move around a lot - they're going to be Welford's underclass."You knew the job was dangerous when you took it, Fred." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />This has long been a pet peeve of mine with many published fantasy settings - a town, or worse, a city, with a little ring of farms around it and a day's journey to the next settlement. The gorge of the economic geographer in me rises . . . <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>It is more work, but you can also have some fun with it. In Lower Welford is a notable brewer, producer of the most popular ales in Welford; one of the Welford merchants actually trades the brewer's surplus to the other towns on the lake, and they're doing well enough that a barrel of the brewer's best is sent each year to an important lord or magnate in Brightmoon to further burnish their reputations. In Welford-on-Welstream there's a shrine devoted to an important local deity, and each year the merchants of Welford make a pilgrimmage to the site, leading a long procession of merchants, craftspeople, musicians, clerics, and so on, bearing some sort of relic, waving banners and showing off their wealth and status at a great feast following the procession. In Eastford, an apple tree is said to have grown from the seeds of a core tossed off by a local hero before he went on to his glory (or doom) - knights may be found under the tree, holding a vigil before beginning a quest. And strangers are warned to stay away from Welford-by-the-Wood - druids control the village and are rumored to seek sacrifices from among passers-by.A handful of merchants, a moneylender, a couple of properous farmers, the rich mercer, a boatwright, the head priest of a most important temple in town (likely the deity of lakes and waters) - there's the core of your watch, them and their servants or journeymen. It's a source of considerable prestige.</p><p></p><p>Btw, did you know that's what is portrayed in Rembrandt's <em>De Nachtwacht</em>?</p><p></p><p>I don't know if any of this is helpful or not, but I hope you can get some use out of it.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 5597018, member: 26473"] A goodly portion of those townsfolk can actually be farmers as well, working the fields in the area immediately surrounding Welford, so while they live in the town proper, they can still make their living at the plow. I didn't see the post immediately before mine in the queue until after I hit submit, so I missed the part about rough terrain on two sides and the lake on a third. A substantial portion of the townsfolk are likely to be fishermen and the community of craftsmen which service them: boatwrights, sail makers, net menders, coopers, merchants selling salt, and so on. (And if you have merchants selling salt, Welford will likely have a salt warehouse or two - might be time to homebrew a salt golem, or an salt-crystal earth elemental variant.) So Welford has one hinterland which is the lake, the domain of fishermen and traders, and another which is intensively farmed. The rough terrain can be handled a number of ways; a mature community may terrace the hillsides for additional farmland, but perhaps more likely is pasturage for goats and sheep, orchards - olives, apples, citrus, walnuts, [i]et cetera[/i] - or vineyards, or forestry - Welford uses a lot of wood, for charcoal, boats, barrels for storing salted fish, [i]et cetera[/i]. This population will be even smaller and more decentralized than the farmers and fishermen in Welford proper or the farming hinterland of the town. If they are prosperous enough to produce a surplus for trade, you could have a tannery for leather hides, storage tanks for olive oil or wine, and so on in Welford proper.Penniless and starving in an alley isn't an amenity, nor is it particularly convenient. People move to town if there's work to be had there, and in most cases that requires a thriving class of craftspeople and merchants producing a tradeable surplus of goods and a trading hinterland in which those goods are in demand. Absent that, farming or itinerant laboring must provide, and the latter will likely move around a lot - they're going to be Welford's underclass."You knew the job was dangerous when you took it, Fred." ;)This has long been a pet peeve of mine with many published fantasy settings - a town, or worse, a city, with a little ring of farms around it and a day's journey to the next settlement. The gorge of the economic geographer in me rises . . . :p It is more work, but you can also have some fun with it. In Lower Welford is a notable brewer, producer of the most popular ales in Welford; one of the Welford merchants actually trades the brewer's surplus to the other towns on the lake, and they're doing well enough that a barrel of the brewer's best is sent each year to an important lord or magnate in Brightmoon to further burnish their reputations. In Welford-on-Welstream there's a shrine devoted to an important local deity, and each year the merchants of Welford make a pilgrimmage to the site, leading a long procession of merchants, craftspeople, musicians, clerics, and so on, bearing some sort of relic, waving banners and showing off their wealth and status at a great feast following the procession. In Eastford, an apple tree is said to have grown from the seeds of a core tossed off by a local hero before he went on to his glory (or doom) - knights may be found under the tree, holding a vigil before beginning a quest. And strangers are warned to stay away from Welford-by-the-Wood - druids control the village and are rumored to seek sacrifices from among passers-by.A handful of merchants, a moneylender, a couple of properous farmers, the rich mercer, a boatwright, the head priest of a most important temple in town (likely the deity of lakes and waters) - there's the core of your watch, them and their servants or journeymen. It's a source of considerable prestige. Btw, did you know that's what is portrayed in Rembrandt's [i]De Nachtwacht[/i]? I don't know if any of this is helpful or not, but I hope you can get some use out of it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
An exercise in NPCs...
Top