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An exercise in NPCs...
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<blockquote data-quote="steeldragons" data-source="post: 5598168" data-attributes="member: 92511"><p>I just want to address this briefly if I might. Yes, it does seem they are all fighters and clerics...but, that's what fits/makes sense for this area.</p><p></p><p>As stated, there is next to no crime, so I nixed the idea of a low level thief or two. They wouldn't have anything to do...and in a town where pretty much everyone knows everyone (or thinks they know), they'd be easily caught and expunged.</p><p></p><p>Similarly, while the game world of Orea is "magic heavy" as a whole, in that arcane magic is a known fact of life, it is not universally "common" from place to place. Welford is not a particularly "magic heavy" community. 1) because they are fairly secluded and 2)because they are not so far removed from a couple of very highly magical areas...those interested in the sorcerous arts have places they can (and <em>want to</em>) go someplace "better" than Welford to engage in their studies.</p><p></p><p>So, even adding the single low-level mage in the apothecary was a bit of a stretch (I reasoned he was a "dabbler", who after some limited adventuring decided it wasn't for him and was happy to resettle into quiet -read as <em>"safe/monster-free"</em>- hometown life).</p><p></p><p>What are important to a simple primarily farming/fishing community? </p><p></p><p>Personal defense/security...which we've established is not so huge a concern for Welford...and meeting the "spiritual -which often translate to temporal- needs" of its inhabitants. The leader of the clergy is a priest of the goddess of nature, the harvest and weather...the most important things to the majority of the local community.</p><p></p><p>The other deities with clerics are for healing, knowledge/the mind (relevant to/for the Green Witch), and the god of music.</p><p></p><p>Though no technically "classed" clerics exist for them, reverence is also paid through the seasons to the deities of: water (i.e. lakes), guardianship, the sun, the patron god of smiths & craftsmen (including brewing/wine-making/distilling) and the goddess of love and spring (twin sister of the god of music/gambling/autumn).</p><p></p><p>So, at least for the region of the Laklans, and the hamlet of Welford specifically, fighters and clerics (possibly a smattering of rangers and druids) are what are going to be found significantly more than other classes...they are/that's what "makes sense" for that community.</p><p></p><p>Now, a similarly sized town in the magocratic realms of R'Hath, out of the 15 classed NPCs, you can bet there would be several more mages than clerics or fighters.</p><p></p><p>It's a matter, to my mind, of the internal logic of the world...even if it doesn't provide the widest possible options for the PCs to encounter.</p><p></p><p>Obviously, a larger town or city, with many more types of people, businesses and organizations to be found, the classes would be much more diverse. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Just how I look at it.</p><p>--Steel Dragons</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5598168, member: 92511"] I just want to address this briefly if I might. Yes, it does seem they are all fighters and clerics...but, that's what fits/makes sense for this area. As stated, there is next to no crime, so I nixed the idea of a low level thief or two. They wouldn't have anything to do...and in a town where pretty much everyone knows everyone (or thinks they know), they'd be easily caught and expunged. Similarly, while the game world of Orea is "magic heavy" as a whole, in that arcane magic is a known fact of life, it is not universally "common" from place to place. Welford is not a particularly "magic heavy" community. 1) because they are fairly secluded and 2)because they are not so far removed from a couple of very highly magical areas...those interested in the sorcerous arts have places they can (and [I]want to[/I]) go someplace "better" than Welford to engage in their studies. So, even adding the single low-level mage in the apothecary was a bit of a stretch (I reasoned he was a "dabbler", who after some limited adventuring decided it wasn't for him and was happy to resettle into quiet -read as [I]"safe/monster-free"[/I]- hometown life). What are important to a simple primarily farming/fishing community? Personal defense/security...which we've established is not so huge a concern for Welford...and meeting the "spiritual -which often translate to temporal- needs" of its inhabitants. The leader of the clergy is a priest of the goddess of nature, the harvest and weather...the most important things to the majority of the local community. The other deities with clerics are for healing, knowledge/the mind (relevant to/for the Green Witch), and the god of music. Though no technically "classed" clerics exist for them, reverence is also paid through the seasons to the deities of: water (i.e. lakes), guardianship, the sun, the patron god of smiths & craftsmen (including brewing/wine-making/distilling) and the goddess of love and spring (twin sister of the god of music/gambling/autumn). So, at least for the region of the Laklans, and the hamlet of Welford specifically, fighters and clerics (possibly a smattering of rangers and druids) are what are going to be found significantly more than other classes...they are/that's what "makes sense" for that community. Now, a similarly sized town in the magocratic realms of R'Hath, out of the 15 classed NPCs, you can bet there would be several more mages than clerics or fighters. It's a matter, to my mind, of the internal logic of the world...even if it doesn't provide the widest possible options for the PCs to encounter. Obviously, a larger town or city, with many more types of people, businesses and organizations to be found, the classes would be much more diverse. :) Just how I look at it. --Steel Dragons [/QUOTE]
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