Tonguez
A suffusion of yellow
I want to try an experiment (maybe on the In Character-board) anyway the premise is that we create Modern D20 characters to be the cast of a Soap Opera
Rules:
All characters gain Wealth +2 (cause everyone in the soaps is rich)
All Characters should be connected somehow (eg family members, ex-lovers, business associates)
Every Character should have a Secret eg Johan was in jail for murder (but don't tell anyone)
Every Character should have a goal eg Sarah wants to take full control of the company she and her brother PC Bob own (inherited from the parents) but Bob wont allow it
Alleigances = Character Traits (eg Sarah is Ambitious, Manipulating, Rich) would be good 'Soap' traits. PCs gain 1 Action Point if they use their Traits
Taking Actions:
Action Points are used
1 - to begin a scene
2 - to join another PC scene
3 - to foil another PCs action
4- to counter a foil4
Begin a Scene Cost 1 AP
"Sarah sits at her desk on the 8th floor of a high rise office building. Her office is spacious and elegantly decorated".
Join a Scene Cost 1 Ap
Others can now join the scene but may not change the scene
eg there is a call on Sarahs phone "Sarah" says the deep husky voice "its me Johan"...
Foil another PCs actions Cost 1 AP
eg Johan has started the Scene: Johan steps out of the shower and wraps a towel around himself
Player Bob now foils the action with: Not looking where he is stepping Johan slips on the wet floor and falls
-This constitutes an Attack (a trip attempt) and dice are rolled
Hit so Johan falls "and hits his head against the tiled floor
however...
Counter a Foil
Johan is falling but he pays 1 AP and "Johan quickly throws his hands out cushioning the impact" Tumble check (Bob can up the Ante and for 1 AP per pip impose a penalty to the check (eg he could use 2 AP and impose a -2 penalty on Johans Tumble check)
If Johan fails his Tumble (and is hurt) Bob gains 1 AP
If the Tumble is successful then "Johan is a little shaken but unhurt"
Gaining AP
Whenever you overtly use a Trait you gain 1 AP
If you use your background occupation in-game you gain 1 AP
If you HINT at your secret you gain 2 AP
Whenever you successfully foil another Players Action you gain 1 AP
Whenever a Scene you start resolves with a Cliffhanger you gain 1 AP
If you guess another persons secret you gain 4 AP
If you attain your goal you get 4 AP (and +2 Rep)
SO anyone interested?
DO you think it will work?
Remember NO DM - all players Start Scenes and Foil Actions as they see fit
Its a Soap so do whatever you like - Affairs, Kidnappings, Voodoo cults, elaborate Dream Sequences - they are all valid Soap fodder...
Rules:
All characters gain Wealth +2 (cause everyone in the soaps is rich)
All Characters should be connected somehow (eg family members, ex-lovers, business associates)
Every Character should have a Secret eg Johan was in jail for murder (but don't tell anyone)
Every Character should have a goal eg Sarah wants to take full control of the company she and her brother PC Bob own (inherited from the parents) but Bob wont allow it
Alleigances = Character Traits (eg Sarah is Ambitious, Manipulating, Rich) would be good 'Soap' traits. PCs gain 1 Action Point if they use their Traits
Taking Actions:
Action Points are used
1 - to begin a scene
2 - to join another PC scene
3 - to foil another PCs action
4- to counter a foil4
Begin a Scene Cost 1 AP
"Sarah sits at her desk on the 8th floor of a high rise office building. Her office is spacious and elegantly decorated".
Join a Scene Cost 1 Ap
Others can now join the scene but may not change the scene
eg there is a call on Sarahs phone "Sarah" says the deep husky voice "its me Johan"...
Foil another PCs actions Cost 1 AP
eg Johan has started the Scene: Johan steps out of the shower and wraps a towel around himself
Player Bob now foils the action with: Not looking where he is stepping Johan slips on the wet floor and falls
-This constitutes an Attack (a trip attempt) and dice are rolled
Hit so Johan falls "and hits his head against the tiled floor
however...
Counter a Foil
Johan is falling but he pays 1 AP and "Johan quickly throws his hands out cushioning the impact" Tumble check (Bob can up the Ante and for 1 AP per pip impose a penalty to the check (eg he could use 2 AP and impose a -2 penalty on Johans Tumble check)
If Johan fails his Tumble (and is hurt) Bob gains 1 AP
If the Tumble is successful then "Johan is a little shaken but unhurt"
Gaining AP
Whenever you overtly use a Trait you gain 1 AP
If you use your background occupation in-game you gain 1 AP
If you HINT at your secret you gain 2 AP
Whenever you successfully foil another Players Action you gain 1 AP
Whenever a Scene you start resolves with a Cliffhanger you gain 1 AP
If you guess another persons secret you gain 4 AP
If you attain your goal you get 4 AP (and +2 Rep)
SO anyone interested?
DO you think it will work?
Remember NO DM - all players Start Scenes and Foil Actions as they see fit
Its a Soap so do whatever you like - Affairs, Kidnappings, Voodoo cults, elaborate Dream Sequences - they are all valid Soap fodder...