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General Tabletop Discussion
*Dungeons & Dragons
An Experimental Dual Timeline Campaign?
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<blockquote data-quote="Weiley31" data-source="post: 8176167" data-attributes="member: 7017196"><p>Honestly something like this is a great idea although it would probably work best if the flashback was played with a set of different characters compared to the present timeline's set of characters.</p><p></p><p>For example: Imagine you had a campaign prologue sequence where the PC's party were level 20 characters and the plot twist of the campaign reveals that said PC party, in the Prologue sequence, were <em>actually</em> the BBEGS of the campaign in the current present timeline that the main PCs are fighting against.</p><p></p><p>If you wanted to, you could have the campaign switch back to said group at certain points. Then once the revelation happens, there would be no more switching as the past story of the BBEGs have been told and how they came to be. The pro to this approach would be that you'd avoid any complications with a PC death if somebody "died" and it has no affect upon the present timeline's PC party.</p><p></p><p>The Con, if you can call it that, is that said past timeline PC party is basically exempt from death. The story still enforces the possibility of it happening, but it technically <em>doesn't</em> otherwise, you have no BBEG unless they all became a group of Lich Lords at the very end due to <em>plot related thing happening.</em> But said event is what causes them to become the group of Lich Lords or whatever. Course I think that's only an issue if your gonna complain about it being a walkthrough or <em>telling a story the DM prepared.</em></p><p></p><p>[ISPOILER]In Breath of Fire IV by Capcom, you had moments in the game where you switched from the Main Character Ryu and his party, to literally playing moments/segments as the final boss of the game pre-final boss form.[ISPOILER][/ISPOILER][/ISPOILER][/ISPOILER]</p><p></p><p>Yeah it's videogamey in a way, but so what? It's less upkeep and avoids potential headaches.</p></blockquote><p></p>
[QUOTE="Weiley31, post: 8176167, member: 7017196"] Honestly something like this is a great idea although it would probably work best if the flashback was played with a set of different characters compared to the present timeline's set of characters. For example: Imagine you had a campaign prologue sequence where the PC's party were level 20 characters and the plot twist of the campaign reveals that said PC party, in the Prologue sequence, were [I]actually[/I] the BBEGS of the campaign in the current present timeline that the main PCs are fighting against. If you wanted to, you could have the campaign switch back to said group at certain points. Then once the revelation happens, there would be no more switching as the past story of the BBEGs have been told and how they came to be. The pro to this approach would be that you'd avoid any complications with a PC death if somebody "died" and it has no affect upon the present timeline's PC party. The Con, if you can call it that, is that said past timeline PC party is basically exempt from death. The story still enforces the possibility of it happening, but it technically [I]doesn't[/I] otherwise, you have no BBEG unless they all became a group of Lich Lords at the very end due to [I]plot related thing happening.[/I] But said event is what causes them to become the group of Lich Lords or whatever. Course I think that's only an issue if your gonna complain about it being a walkthrough or [I]telling a story the DM prepared.[/I] [ISPOILER]In Breath of Fire IV by Capcom, you had moments in the game where you switched from the Main Character Ryu and his party, to literally playing moments/segments as the final boss of the game pre-final boss form.[ISPOILER][/ISPOILER][/ISPOILER][/ISPOILER] Yeah it's videogamey in a way, but so what? It's less upkeep and avoids potential headaches. [/QUOTE]
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