Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
"An hour of fun packed into four hours"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Water Bob" data-source="post: 5605156" data-attributes="member: 92305"><p>I'll be honest. Most of the time, we have a great game. Sometimes, though, things are just a little "off".</p><p> </p><p>The last two game sessions are good examples. We played two weeks ago and yesterday. The game two weeks ago was fantastic. I'm the GM, and I was "hot". I was playing the NPCs, each with their own character. I'd break into accents. Our roleplay was great (it was an entirely role play session. No combat. There were some skill checks, though.)</p><p> </p><p>And, the entire evening--about 8 hours, moved smoothly. The entire time was interesting. I didn't "lose" anybody. Each of my three players were glued to the game.</p><p> </p><p>I considered it a huge success.</p><p> </p><p> </p><p> </p><p>The very next game (yesterday's game) SHOULD have been an even more exciting time. I had planned it that way.</p><p> </p><p>But, something was wrong. The game was "OK". We didn't have any arguements or anything. But, for some reason, the game just wasn't as interesting.</p><p> </p><p>First off, I was as prepared as I should have been. I had two weeks to get my ducks in line, and I had the spare time to do it. I just "wasn't into" working on the game (sometimes I love doing it, but when I have to, it feels like a job.) So, I put off my prep time until the last day before the game. Then, I spent about 12 hours doing prepwork--blowing my entire day on it--when I didn't realy want to do it.</p><p> </p><p>I was up to 4:00 am working on the game, and I had to pick up a player at 9:30 am in order to get to the place where we were playing by 10:00 am.</p><p> </p><p>Needless to say, I was tired. And, I never quite got the prep work done to the level I needed. Sometimes prepwork can be completely quickly. But, during our last (the fun one) game session, the player took an unexpected turn. So, I had a new direction that I needed to flesh out.</p><p> </p><p>The player I picked up had his niece graduate from high school the day before, and the family party went on until late. He didnt' get much sleep, either. Plus, he had things he had to do for his work (the game was set for Sunday).</p><p> </p><p>We get to the game, and although I gave it an effort, it didn't start off with a bang the way I thought it would.</p><p> </p><p>I picked up the story the second the last game ended (sometimes, I'll skip some time--days, weeks, months...whatever is appropriate for the story). I had this dream sequence that I thought was going to be pretty cool.</p><p> </p><p>Except...I didn't make it as cool as it should have been. I just wasn't "on" that day. I was "OK", but not "Great" the way I was the last session.</p><p> </p><p>The dream sequence was interesting, and the players liked it--they just weren't as glued to the events happening in the game as they were during the game session before.</p><p> </p><p>Then, I wasn't able to handle the ad-lib stuff (which, I admit, is not my strong suit--one of the reasons I put so much time into prep) as well as I did the previous session. The PCs are in a village, so there's a ton of NPCs. And, if the player wants his character to "go talk to the weaver", I've sometimes got to make the weaver up on the spot. Some GM's are real good at that. I'm not. I can be at time, but I'm not consistent. I need to work on that.</p><p> </p><p>All-in-all, we had an OK, mediocre game session. The events that happend in this game session were, imo, more interesting than the ones in the last game session--I just think that the presentation was poor.</p><p> </p><p>I'm the GM. That stuff is my responsibility. If I'm having an "off" day, chances are the players will also have one. If I'm on fire, it's a good bet that the players are glued to the table, interested in every word I say.</p><p> </p><p>I was just "off" that day.</p><p> </p><p>All I can do is make it better next time. I've got two weeks....I need to get on that prep now.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5605156, member: 92305"] I'll be honest. Most of the time, we have a great game. Sometimes, though, things are just a little "off". The last two game sessions are good examples. We played two weeks ago and yesterday. The game two weeks ago was fantastic. I'm the GM, and I was "hot". I was playing the NPCs, each with their own character. I'd break into accents. Our roleplay was great (it was an entirely role play session. No combat. There were some skill checks, though.) And, the entire evening--about 8 hours, moved smoothly. The entire time was interesting. I didn't "lose" anybody. Each of my three players were glued to the game. I considered it a huge success. The very next game (yesterday's game) SHOULD have been an even more exciting time. I had planned it that way. But, something was wrong. The game was "OK". We didn't have any arguements or anything. But, for some reason, the game just wasn't as interesting. First off, I was as prepared as I should have been. I had two weeks to get my ducks in line, and I had the spare time to do it. I just "wasn't into" working on the game (sometimes I love doing it, but when I have to, it feels like a job.) So, I put off my prep time until the last day before the game. Then, I spent about 12 hours doing prepwork--blowing my entire day on it--when I didn't realy want to do it. I was up to 4:00 am working on the game, and I had to pick up a player at 9:30 am in order to get to the place where we were playing by 10:00 am. Needless to say, I was tired. And, I never quite got the prep work done to the level I needed. Sometimes prepwork can be completely quickly. But, during our last (the fun one) game session, the player took an unexpected turn. So, I had a new direction that I needed to flesh out. The player I picked up had his niece graduate from high school the day before, and the family party went on until late. He didnt' get much sleep, either. Plus, he had things he had to do for his work (the game was set for Sunday). We get to the game, and although I gave it an effort, it didn't start off with a bang the way I thought it would. I picked up the story the second the last game ended (sometimes, I'll skip some time--days, weeks, months...whatever is appropriate for the story). I had this dream sequence that I thought was going to be pretty cool. Except...I didn't make it as cool as it should have been. I just wasn't "on" that day. I was "OK", but not "Great" the way I was the last session. The dream sequence was interesting, and the players liked it--they just weren't as glued to the events happening in the game as they were during the game session before. Then, I wasn't able to handle the ad-lib stuff (which, I admit, is not my strong suit--one of the reasons I put so much time into prep) as well as I did the previous session. The PCs are in a village, so there's a ton of NPCs. And, if the player wants his character to "go talk to the weaver", I've sometimes got to make the weaver up on the spot. Some GM's are real good at that. I'm not. I can be at time, but I'm not consistent. I need to work on that. All-in-all, we had an OK, mediocre game session. The events that happend in this game session were, imo, more interesting than the ones in the last game session--I just think that the presentation was poor. I'm the GM. That stuff is my responsibility. If I'm having an "off" day, chances are the players will also have one. If I'm on fire, it's a good bet that the players are glued to the table, interested in every word I say. I was just "off" that day. All I can do is make it better next time. I've got two weeks....I need to get on that prep now. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
"An hour of fun packed into four hours"
Top