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An idea for a broken Fighter class
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<blockquote data-quote="Khaalis" data-source="post: 1094478" data-attributes="member: 2167"><p><strong>Fighter Improvement</strong></p><p></p><p>What we did to make the Fighter an attractive long term class rather than a mere 2 level multiclass option was to increase the Feats gained at higher levels, and add a defense bonus mechanic. Also note that we have a mechanic in place to allow Fighters to be either an Armored or an Unarmored Style Fighter.</p><p></p><p><strong>Bonus Feats:</strong></p><p>Gained at 1,2,4,6,8,10 as normal then increasing to +1 Bonus Feat every level accept 15th. (Thats an extra 4 feats.)</p><p></p><p><strong>Defense Bonuses (Ex):</strong> </p><p>These defense bonuses have a few different effects based on Fighter level. There are two types of Defense Bonus; Armored Defense and Tactical Defense. These abilities are designed to make the Fighter the unparalleled champion of melee defensive capability as well as making high levels of Fighter attractive again versus Multiclassing into other more attractive options.</p><p></p><p><u>Armored Defense</u>: </p><p>Fighters that train in the use of armor gain an increased defense bonus from in depth combat knowledge and from learning to be comfortable in their armor, almost like the armor becomes a second skin to the Fighter. This allows a Fighter to improve in the use of armor, but slower than through specializing with a feat or series of feats.</p><p>[code]</p><p>[u]Level Bonuses[/u]</p><p>1-2 No bonus gained</p><p>3-4 +1 Max. Dex. Rating on Armor, -1 Armor Check Penalty</p><p>5-10 +2 Max. Dex. Rating on Armor, -3 Armor Check Penalty</p><p>11-15 +3 Max. Dex. Rating on Armor, -5 Armor Check Penalty</p><p>16-20 +4 Max. Dex. Rating on Armor, -7 Armor Check Penalty[/code]</p><p></p><p><u>Tactical Defense</u>: </p><p>Fighters learn over time how to hone their defensive abilities and combat sense far better than any other class when in direct armed toe-to-toe melee. These tactical defensive abilities and combat sense are a combination of nimbleness, luck, reaction, skill, practice and most importantly experience. This defense bonus is a Competence bonus to AC that stacks with all other bonuses. The defense bonus is also effective against touch attacks or ranged touch attacks, but is lost any time the Fighter would be denied their Dexterity bonus such as when flat footed or when immobilized. The defense bonus is also penalized by the current Armor Check Penalty rating of the armor the Fighter is wearing.</p><p>[code]</p><p>[u]Level Bonuses[/u]</p><p>1-3 No bonus gained </p><p>4-6 +1 Competence bonus to AC</p><p>7-9 +3 Competence bonus to AC</p><p>10-12 +5 Competence bonus to AC</p><p>13-15 +7 Competence bonus to AC</p><p>16-18 +9 Competence bonus to AC</p><p>19-20 +11 Competence bonus to AC[/code]</p><p></p><p>[Example: An 8th level Fighter wearing Chainmail armor would have an AC bonus of +5 from the armor with a Maximum Dexterity bonus of +4, and an Armor Check Penalty of -2, as well as a Defense Bonus of +3. At 15th level this would change to a Maximum Dexterity Bonus of +5, an Armor Check Penalty of 0, and a Defense Bonus of +7.]</p><p></p><p></p><p>Side Note</p><p></p><p><strong>Weapon and Armor Proficiency:</strong> Fighters are proficient in all simple and martial weapons and are also proficient in light, medium, heavy and exotic armors and with all shields (including Tower shields). Fighters as a boon over all other melee warrior classes also begin with one exotic weapon proficiency of choice.</p><p></p><p><strong><em>Unarmored Fighter Alternative:</em></strong>For a Fighter wishing to create a true unarmored style Fighter, the Fighter may forgo the four armor proficiency feats that are normally free to a Fighter and instead gain the Unarmored Defense feat instead (Swashbuckling Adventures). At 1st level the Fighter gains Unarmored Defense Beginner which improves to Unarmored Defense Intermediate at 4th level in Fighter and further improves to Unarmored Defense Master at 8th level in Fighter. The bonus granted by these feats is temporarily lost whenever the Fighter gains an Armor bonus from any source.</p><p></p><p><strong><em>Unshielded Fighter Alternative:</em></strong> The Fighter wishing to forgo shields to specialize purely in weapon use may forgo both the Normal and Tower Shield proficiencies in exchange for gaining Weapon Focus in a single weapon at 1st Level and Weapon Specialization in the same weapon at 4th Level. The bonuses granted from these feats are temporarily lost any time the Fighter receives a Shield bonus from any source.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 1094478, member: 2167"] [b]Fighter Improvement[/b] What we did to make the Fighter an attractive long term class rather than a mere 2 level multiclass option was to increase the Feats gained at higher levels, and add a defense bonus mechanic. Also note that we have a mechanic in place to allow Fighters to be either an Armored or an Unarmored Style Fighter. [b]Bonus Feats:[/b] Gained at 1,2,4,6,8,10 as normal then increasing to +1 Bonus Feat every level accept 15th. (Thats an extra 4 feats.) [b]Defense Bonuses (Ex):[/b] These defense bonuses have a few different effects based on Fighter level. There are two types of Defense Bonus; Armored Defense and Tactical Defense. These abilities are designed to make the Fighter the unparalleled champion of melee defensive capability as well as making high levels of Fighter attractive again versus Multiclassing into other more attractive options. [u]Armored Defense[/u]: Fighters that train in the use of armor gain an increased defense bonus from in depth combat knowledge and from learning to be comfortable in their armor, almost like the armor becomes a second skin to the Fighter. This allows a Fighter to improve in the use of armor, but slower than through specializing with a feat or series of feats. [code] [u]Level Bonuses[/u] 1-2 No bonus gained 3-4 +1 Max. Dex. Rating on Armor, -1 Armor Check Penalty 5-10 +2 Max. Dex. Rating on Armor, -3 Armor Check Penalty 11-15 +3 Max. Dex. Rating on Armor, -5 Armor Check Penalty 16-20 +4 Max. Dex. Rating on Armor, -7 Armor Check Penalty[/code] [u]Tactical Defense[/u]: Fighters learn over time how to hone their defensive abilities and combat sense far better than any other class when in direct armed toe-to-toe melee. These tactical defensive abilities and combat sense are a combination of nimbleness, luck, reaction, skill, practice and most importantly experience. This defense bonus is a Competence bonus to AC that stacks with all other bonuses. The defense bonus is also effective against touch attacks or ranged touch attacks, but is lost any time the Fighter would be denied their Dexterity bonus such as when flat footed or when immobilized. The defense bonus is also penalized by the current Armor Check Penalty rating of the armor the Fighter is wearing. [code] [u]Level Bonuses[/u] 1-3 No bonus gained 4-6 +1 Competence bonus to AC 7-9 +3 Competence bonus to AC 10-12 +5 Competence bonus to AC 13-15 +7 Competence bonus to AC 16-18 +9 Competence bonus to AC 19-20 +11 Competence bonus to AC[/code] [Example: An 8th level Fighter wearing Chainmail armor would have an AC bonus of +5 from the armor with a Maximum Dexterity bonus of +4, and an Armor Check Penalty of -2, as well as a Defense Bonus of +3. At 15th level this would change to a Maximum Dexterity Bonus of +5, an Armor Check Penalty of 0, and a Defense Bonus of +7.] Side Note [b]Weapon and Armor Proficiency:[/b] Fighters are proficient in all simple and martial weapons and are also proficient in light, medium, heavy and exotic armors and with all shields (including Tower shields). Fighters as a boon over all other melee warrior classes also begin with one exotic weapon proficiency of choice. [b][i]Unarmored Fighter Alternative:[/i][/b]For a Fighter wishing to create a true unarmored style Fighter, the Fighter may forgo the four armor proficiency feats that are normally free to a Fighter and instead gain the Unarmored Defense feat instead (Swashbuckling Adventures). At 1st level the Fighter gains Unarmored Defense Beginner which improves to Unarmored Defense Intermediate at 4th level in Fighter and further improves to Unarmored Defense Master at 8th level in Fighter. The bonus granted by these feats is temporarily lost whenever the Fighter gains an Armor bonus from any source. [b][i]Unshielded Fighter Alternative:[/i][/b] The Fighter wishing to forgo shields to specialize purely in weapon use may forgo both the Normal and Tower Shield proficiencies in exchange for gaining Weapon Focus in a single weapon at 1st Level and Weapon Specialization in the same weapon at 4th Level. The bonuses granted from these feats are temporarily lost any time the Fighter receives a Shield bonus from any source. [/QUOTE]
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