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An idea for a broken Fighter class
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<blockquote data-quote="A'koss" data-source="post: 1097569" data-attributes="member: 840"><p><span style="font-size: 10px"><span style="color: white">Li, I thought you might be interested in borrowing ideas from one of the "flexi-classes" (as I like to call them) that I'm in the middle of tweaking for my low-magic game. The Warrior essentially replaces the Fighter, Barbarian, Ranger, and to a lesser extent, the Monk allowing the player much more freedom in designing a certain style of fighter.</span></span></p><p><span style="font-size: 10px"><span style="color: white"></span></span></p><p><span style="font-size: 10px"><span style="color: white">Feel free to use whatever nuggets you like...</span></span></p><p><span style="font-size: 10px"><span style="color: white"></span></span></p><p><span style="font-size: 10px"><span style="color: white"></span></span></p><p><span style="font-size: 10px"><span style="color: white"><strong>The Warrior</strong> </span></span></p><p><span style="font-size: 10px"><span style="color: white"></span></span></p><p><span style="font-size: 10px"><span style="color: white">BASE HD: d10</span></span></p><p><span style="font-size: 10px"><span style="color: white">- Hit Dice can be modified with Class Abilities</span></span></p><p><span style="font-size: 10px"><span style="color: white"></span></span></p><p><span style="font-size: 10px"><span style="color: white">SKILL POINTS: 1st Level: (3 + Int) x 4, every level after: 3 + Int</span></span></p><p><span style="font-size: 10px"><span style="color: white">- These represent the usual 3e skills in D&D.</span></span></p><p><span style="font-size: 10px"><span style="color: white">- In Namea there are no cross-class skills, all skills are available to all classes. </span></span></p><p><span style="font-size: 10px"><span style="color: white"></span></span></p><p><span style="font-size: 10px"><span style="color: white">WEAPON & ARMOR SKILL POINTS: 5 + 1 every odd level...</span></span></p><p><span style="font-size: 10px"><span style="color: white">- Warriors use these points to acquire proficiency in weapons and armor.</span></span></p><p><span style="font-size: 10px"><span style="color: white">- To become proficient in the use of a weapon or armor requires 1 SP except exotic weapons and armor (for that culture) which require 2 SP to become proficient in. You may also choose to become proficient in groups of related weapons as follows:</span></span></p><p><span style="font-size: 10px"><span style="color: white"></span></span><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="color: white"><span style="font-family: 'Verdana'">- All swords: 4</span></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="color: white"><span style="font-family: 'Verdana'">- All axes: 3</span></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="color: white"><span style="font-family: 'Verdana'">- All hammers: 3 (including your maul & clubs)</span></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="color: white"><span style="font-family: 'Verdana'">- All maces: 2 (including flails)</span></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="color: white"><span style="font-family: 'Verdana'">- All polearms: 3</span></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="color: white"><span style="font-family: 'Verdana'">- All Bows: 2</span></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="color: white"><span style="font-family: 'Verdana'"></span></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="color: white"><span style="font-family: 'Verdana'">- All Light Armor: 2</span></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="color: white"><span style="font-family: 'Verdana'">- All Medium Armor: 3</span></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="color: white"><span style="font-family: 'Verdana'">- All Heavy Armor: 4</span></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="color: white"><span style="font-family: 'Verdana'">- All Armor: 6 </span></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="color: white"></span></span></span><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><span style="color: white">- Weapon Focus:</span></span></p><p><span style="font-size: 10px"><span style="color: white">- Prerequisites: Proficiency in the weapon.</span></span></p><p><span style="font-size: 10px"><span style="color: white">- Benefits: +1 Bonus to all Attack Rolls. If you are using standard 3e critical hits, you can advance no further.</span></span></p><p><span style="font-size: 10px"><span style="color: white"></span></span></p><p><span style="font-size: 10px"><span style="color: white">- Improved Weapon Focus: (Campaign specific)</span></span></p><p><span style="font-size: 10px"><span style="color: white">- Prerequisites: 6th Level, Weapon Focus in chosen weapon.</span></span></p><p><span style="font-size: 10px"><span style="color: white">- Benefits: An additional +1 Bonus to all Attack Rolls (+2 total).</span></span></p><p><span style="font-size: 10px"><span style="color: white"></span></span></p><p><span style="font-size: 10px"><span style="color: white">- Improved Critical:</span></span></p><p><span style="font-size: 10px"><span style="color: white">- Prerequisites: 8th level.</span></span></p><p><span style="font-size: 10px"><span style="color: white">- Benefits: Crit threat range is doubled.</span></span></p><p><span style="font-size: 10px"><span style="color: white"></span></span></p><p><span style="font-size: 10px"><span style="color: white">- Weapon Specialization:</span></span></p><p><span style="font-size: 10px"><span style="color: white">- Prerequisite: 3rd Level, Weapon Focus in chosen weapon.</span></span></p><p><span style="font-size: 10px"><span style="color: white">- Benefits: Weapon Damage increases in the following manner: 1d3 = 1d4, 1d4 = 1d6, 1d6 = 1d8, 1d8 = 1d10, 1d10 = 1d12, 1d12 (or 2d6) = 1d8+1d6. If you are using standard 3e critical hits, you can advance no further. Ranged weapon damage is only increased within a range of 30'</span></span></p><p><span style="font-size: 10px"><span style="color: white"></span></span></p><p><span style="font-size: 10px"><span style="color: white">- Armor Specialization: (Campaign specific)</span></span></p><p><span style="font-size: 10px"><span style="color: white">- Prerequisite: 3rd Level, Proficiency in specific armor..</span></span></p><p><span style="font-size: 10px"><span style="color: white">- Benefits: Armor's Max. Dex. bonus improves by 2 for light armor and by 1 for medium armor. Armor check penalties are reduced by 1 as well. </span></span></p><p><span style="font-size: 10px"><span style="color: white"></span></span></p><p><span style="font-size: 10px"><span style="color: white">- Skill Point Substitution:</span></span></p><p><span style="font-size: 10px"><span style="color: white">- Prerequisite: None</span></span></p><p><span style="font-size: 10px"><span style="color: white">- Benefits: You may substitute a W&A SP for 3 Skill Points.</span></span></p><p><span style="font-size: 10px"><span style="color: white"></span></span></p><p><span style="font-size: 10px"><span style="color: white">FEATS: 1 + 1 every even level.</span></span></p><p><span style="font-size: 10px"><span style="color: white">- Warriors only gain feats at this rate, not at the 3e rate. Weapon & Armor Proficiencies along with Weapon Specialization are removed from the lists.</span></span></p><p><span style="font-size: 10px"><span style="color: white"></span></span></p><p><span style="font-size: 10px"><span style="color: white">WARRIOR ABILITIES: 2 + 1 every 3rd level.</span></span></p><p><span style="font-size: 10px"><span style="color: white">- These class abilities are much like feats but are restricted to the Warrior class.</span></span></p><p><span style="font-size: 10px"><span style="color: white"></span></span></p><p><span style="font-size: 10px"><span style="color: white">- Each ability costs 1 slot unless otherwise noted.</span></span></p><p><span style="font-size: 10px"><span style="color: white"></span></span></p><p><span style="font-size: 10px"><span style="color: white">- The list is still being revised but would not include paladin-like abilities or barbarian rage as both would be better suited to Prestige Classes IMO. Monk-like abilities are also exempt for the most part as they are more appropriate to an eastern setting and a different class.</span></span></p><p><span style="font-size: 10px"><span style="color: white"></span></span></p><p><span style="font-size: 10px"><span style="color: white">- Fast Movement:</span></span></p><p><span style="font-size: 10px"><span style="color: white">- Prerequisites: Dex. 12, Level 3.</span></span></p><p><span style="font-size: 10px"><span style="color: white">- Benefits: Increase your Base Movement by 10. Every Additional Slot you spend adds 10' to your movement.</span></span></p><p><span style="font-size: 10px"><span style="color: white"></span></span></p><p><span style="font-size: 10px"><span style="color: white">- Damage Reduction: </span></span></p><p><span style="font-size: 10px"><span style="color: white">- Prerequisites: Con 12, Level 11. </span></span></p><p><span style="font-size: 10px"><span style="color: white">- Benefits: You gain DR of 1/- for every slot you spend on it.</span></span></p><p><span style="font-size: 10px"><span style="color: white"></span></span></p><p><span style="font-size: 10px"><span style="color: white">- Unarmed Combat: </span></span></p><p><span style="font-size: 10px"><span style="color: white">- Prerequisites: Improved Unarmed Strike.</span></span></p><p><span style="font-size: 10px"><span style="color: white">- Benefits: Your unarmed blows inflict 1d6 damage. Every 4 levels after acquiring this feat you may improve your unarmed damage by spending an additional slot on unarmed combat. Damage Progression is as follows 1d8, 1d10, 1d12, 1d20 (max.).</span></span></p><p><span style="font-size: 10px"><span style="color: white"></span></span></p><p><span style="font-size: 10px"><span style="color: white">- Improved Hit Die:</span></span></p><p><span style="font-size: 10px"><span style="color: white">- Prerequisites: None.</span></span></p><p><span style="font-size: 10px"><span style="color: white">- Benefits: At a cost of *2* Class Ability Slots the Warrior may use the next higher die (d12) for acquiring Hit Points. You do not have to be 1st level in order to acquire this ability, it may be acquired at any time in a Warrior's career. </span></span></p><p><span style="font-size: 10px"><span style="color: white"></span></span></p><p><span style="font-size: 10px"><span style="color: white">- Reduced Hit Die:</span></span></p><p><span style="font-size: 10px"><span style="color: white">- Prerequisites: None.</span></span></p><p><span style="font-size: 10px"><span style="color: white">- Benefits: The Warrior may reduce his Hit Die to the next lower die (d8) and *gain* 2 Class Ability Slots. It may not be reduced further.</span></span></p><p><span style="font-size: 10px"><span style="color: white"></span></span></p><p><span style="font-size: 10px"><span style="color: white">- Reduced Combat Ability:</span></span></p><p><span style="font-size: 10px"><span style="color: white">- Prerequisites: Levels 1 - 10.</span></span></p><p><span style="font-size: 10px"><span style="color: white">- Benefits: The Warrior may reduce his combat progression to that of a cleric (average) and *gain* 2 Class Ability Slots if done between levels 1 - 5 or 1 Class Ability Slot if done between levels 6 - 10.</span></span></p><p><span style="font-size: 10px"><span style="color: white"></span></span></p><p><span style="font-size: 10px"><span style="color: white">- Uncanny Dodge I:</span></span></p><p><span style="font-size: 10px"><span style="color: white">- Prerequisites: Dex 12.</span></span></p><p><span style="font-size: 10px"><span style="color: white">- Benefits: Retain Dex bonus to AC even when flat-footed or attacked by an invisible foe.</span></span></p><p><span style="font-size: 10px"><span style="color: white"></span></span></p><p><span style="font-size: 10px"><span style="color: white">- Uncanny Dodge II:</span></span></p><p><span style="font-size: 10px"><span style="color: white">- Prerequisites: Level 5, Dex 12, Uncanny Dodge I.</span></span></p><p><span style="font-size: 10px"><span style="color: white">- Benefits: Can no longer be flanked unless attacked by a Rogue a minimum of 4 levels higher.</span></span></p><p><span style="font-size: 10px"><span style="color: white"></span></span></p><p><span style="font-size: 10px"><span style="color: white">- Uncanny Dodge III:</span></span></p><p><span style="font-size: 10px"><span style="color: white">- Prerequisites: Level 10, Dex 12, Uncanny Dodge II.</span></span></p><p><span style="font-size: 10px"><span style="color: white">- Benefits: +1 bonus to Reflex Saves vs damage from traps and a +1 dodge bonus to AC vs attacks from traps. You may use another slot to improve these bonuses by 1 for every 3 levels after acquiring the feat to a max. of +4.</span></span></p><p><span style="font-size: 10px"><span style="color: white"></span></span></p><p><span style="font-size: 10px"><span style="color: white">- Extreme Effort:</span></span></p><p><span style="font-size: 10px"><span style="color: white">- Prerequisites: Str 12.</span></span></p><p><span style="font-size: 10px"><span style="color: white">- Benefits: As a full-round action you gain a bonus of +2 vs any Str check or Str related skill check. You gain an additional bonus of +2 for every extra slot spent to a max. bonus of +6.</span></span></p><p><span style="font-size: 10px"><span style="color: white"></span></span></p><p><span style="font-size: 10px"><span style="color: white">- Penetrate Hardness:</span></span></p><p><span style="font-size: 10px"><span style="color: white">- Prerequisites: Str 12.</span></span></p><p><span style="font-size: 10px"><span style="color: white">- Benefits: Ignore 1 point of an object's hardness and ignore 2 points of a creature's damage resistance. This ability is stackable with additional slots spent on it.</span></span></p><p><span style="font-size: 10px"><span style="color: white"></span></span></p><p><span style="font-size: 10px"><span style="color: white">- Energy Resistance:</span></span></p><p><span style="font-size: 10px"><span style="color: white">- Prerequisites: Con 12.</span></span></p><p><span style="font-size: 10px"><span style="color: white">- Benefits: The character may resist an amount of a specific energy damage (acid, cold, electricity, fire or sonic) equal to his Con modifier. Additional slots can be spent on acquiring resistance to additional types of attack.</span></span></p><p><span style="font-size: 10px"><span style="color: white"></span></span></p><p><span style="font-size: 10px"><span style="color: white">- Ignore Pain I:</span></span></p><p><span style="font-size: 10px"><span style="color: white">- Prerequisites: Level 5, Con 12.</span></span></p><p><span style="font-size: 10px"><span style="color: white">- Benefits: Continue to stay conscious even at negative hit points as though he was disabled (make an attack or a move action every round) until reaching -10 hit points and death.</span></span></p><p><span style="font-size: 10px"><span style="color: white"></span></span></p><p><span style="font-size: 10px"><span style="color: white">- Ignore Pain II:</span></span></p><p><span style="font-size: 10px"><span style="color: white">- Prerequisites: Level 9, Con 12, Ignore Pain I</span></span></p><p><span style="font-size: 10px"><span style="color: white">- Benefits: The Warrior may add his Con modifier to extend his survivability at negative hit points. For example, a Warrior with an 18 Con can survive until -14 Hit Points. Between -1 and -9 hit points the Warrior may function unimpaired and can continue to fight without penalty but if the Warrior is injured between -10 and his max. threshold he is considered disabled.</span></span></p><p><span style="font-size: 10px"><span style="color: white"></span></span></p><p><span style="font-size: 10px"><span style="color: white">- Tough as Iron: </span></span></p><p><span style="font-size: 10px"><span style="color: white">- Prerequisites: Con 12.</span></span></p><p><span style="font-size: 10px"><span style="color: white">- Benefits: Gain an additional 3 Hit Points. Stackable with additional slots spent on it.</span></span></p><p><span style="font-size: 10px"><span style="color: white"></span></span></p><p><span style="font-size: 10px"><span style="color: white">- Lion's Stamina:</span></span></p><p><span style="font-size: 10px"><span style="color: white">- Prerequisites: Con 12.</span></span></p><p><span style="font-size: 10px"><span style="color: white">- Benfits: Recover Hit Points at twice the normal rate (non-magical recovery only).</span></span></p><p><span style="font-size: 10px"><span style="color: white"></span></span></p><p><span style="font-size: 10px"><span style="color: white">- Steel Defense: (Campaign specific.)</span></span></p><p><span style="font-size: 10px"><span style="color: white">- Prerequisites: Dex. 12, Int. 12</span></span></p><p><span style="font-size: 10px"><span style="color: white">- Benefits: By spending *2* slots the Warrior's class-based Defense Bonus improves from Average to Good. The warrior must be in light to no armor and must be unencumbered.</span></span></p><p><span style="font-size: 10px"><span style="color: white"></span></span></p><p><span style="font-size: 10px"><span style="color: white">- Favored Enemy:</span></span></p><p><span style="font-size: 10px"><span style="color: white">- Prerequisites: Int. 12.</span></span></p><p><span style="font-size: 10px"><span style="color: white">- Benefits: As per your favorite Ranger or Ranger variant. Additional benefits every 5 levels require an additional slot to acquire them.</span></span></p><p><span style="font-size: 10px"><span style="color: white"></span></span></p><p><span style="font-size: 10px"><span style="color: white">- Increase Ability Score:</span></span></p><p><span style="font-size: 10px"><span style="color: white">- Prerequisties: None.</span></span></p><p><span style="font-size: 10px"><span style="color: white">- Benefits: Increase Str, Dex or Con by 1. Stackable. IMC, all ability score bonuses overlap, with the exception of temp. spell bonuses. But in a regular campaign, the DM is free to choose.</span></span></p><p><span style="font-size: 10px"><span style="color: white"></span></span><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="color: white"><span style="font-family: 'Verdana'">- Improved Saving Throws:</span></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="color: white"><span style="font-family: 'Verdana'">- Prerequisites: Ability Score of 12 in the Save modifier for the Saving Throw to be improved.</span></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="color: white"><span style="font-family: 'Verdana'">- Benefits: For a cost of *2* slots the Warrior may choose to improve either his Reflex or his Will save to the "Good" progression.</span></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="color: white"><span style="font-family: 'Verdana'"></span></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="color: white"><span style="font-family: 'Verdana'">- Exploit Weakness:</span></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="color: white"><span style="font-family: 'Verdana'">- Prerequisites: Int 12.</span></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="color: white"><span style="font-family: 'Verdana'">- Benefits: After 1 round of combat the warrior can exploit the weaknesses in the battle tactics of all opponents that he has seen over the round. Invisible or otherwise concealed opponents cannot be exploited. He may then use his Int bonus instead of his Str or Dex towards his attack rolls against those opponents. (For those oddball warriors who's Int is their best score... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></span></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="color: white"><span style="font-family: 'Verdana'"></span></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="color: white"><span style="font-family: 'Verdana'">- Tactician:</span></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="color: white"><span style="font-family: 'Verdana'">- Prerequisites: Int 12, Level 3.</span></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="color: white"><span style="font-family: 'Verdana'">- Benefits: As an attack action, the Warrior provides tactical aid to any single ally (but not himself) within sight and voice range of the Warrior. As a full-round action, the Warrior can provide tactical aid to 2 + Int modifier allies. The aid provides either a competence bonus on attack rolls or a dodge bonus to AC (Warrior's choice). The bonus is equal to the Warrior's Int. modifier and it lasts for 1 full round.</span></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="color: white"><span style="font-family: 'Verdana'"></span></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="color: white"><span style="font-family: 'Verdana'">- Battlefield Tactician:</span></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="color: white"><span style="font-family: 'Verdana'">- Prerequisites: Int 12, Tactician, Leadership feat.</span></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="color: white"><span style="font-family: 'Verdana'">- Benefits: As per Tactian, but the Warrior may provide tactical aid to 2 + Int modifier allies, followers and cohorts as a standard action and to every follower and cohort (in addition to 2 + Int modifier number of additional allies) as a full-round action.</span></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="color: white"></span></span></span></p><p></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Verdana'"><span style="color: white">- Tough Defense:</span></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Verdana'"><span style="color: white">- Prerequisites: Con 12, Level 8</span></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Verdana'"><span style="color: white">- Benefits: The Warrior may use his Con bonus instead of his Dex towards his Reflex Saves.</span></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Verdana'"><span style="color: white"></span></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Verdana'"><span style="color: white"></span><span style="color: white"><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Verdana'">- Hard Will:</span></span></span></span></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Verdana'"><span style="color: white"><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Verdana'">- Prerequisites: Con 12, Level 8</span></span></span></span></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Verdana'"><span style="color: white"><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Verdana'">- Benefits: The Warrior may use his Con bonus instead of his Wis towards his Will Saves.</span></span></span></span></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Verdana'"><span style="color: white"></span></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Verdana'"><span style="color: white"></span></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Verdana'"><span style="color: white"></span></span></span></span><span style="font-size: 10px"><span style="color: white">BAB: As per fighter.</span></span></p><p><span style="font-size: 10px"><span style="color: white"></span></span></p><p><span style="font-size: 10px"><span style="color: white">SAVING THROWS: As per fighter.</span></span></p><p><span style="font-size: 10px"><span style="color: white"></span></span></p><p><span style="font-size: 10px"><span style="color: white"></span></span></p><p><span style="font-size: 10px"><span style="color: white">Cheers,</span></span></p><p><span style="font-size: 10px"><span style="color: white"></span></span></p><p><span style="font-size: 10px"><span style="color: white">A'koss.</span></span></p><p><span style="font-size: 10px"><span style="color: white"></span></span></p><p><span style="font-size: 10px"><span style="color: white"></span></span></p></blockquote><p></p>
[QUOTE="A'koss, post: 1097569, member: 840"] [size=2][color=white]Li, I thought you might be interested in borrowing ideas from one of the "flexi-classes" (as I like to call them) that I'm in the middle of tweaking for my low-magic game. The Warrior essentially replaces the Fighter, Barbarian, Ranger, and to a lesser extent, the Monk allowing the player much more freedom in designing a certain style of fighter. Feel free to use whatever nuggets you like... [b]The Warrior[/b] BASE HD: d10 - Hit Dice can be modified with Class Abilities SKILL POINTS: 1st Level: (3 + Int) x 4, every level after: 3 + Int - These represent the usual 3e skills in D&D. - In Namea there are no cross-class skills, all skills are available to all classes. WEAPON & ARMOR SKILL POINTS: 5 + 1 every odd level... - Warriors use these points to acquire proficiency in weapons and armor. - To become proficient in the use of a weapon or armor requires 1 SP except exotic weapons and armor (for that culture) which require 2 SP to become proficient in. You may also choose to become proficient in groups of related weapons as follows: [/color][/size][font=Arial][size=2] [color=white][font=Verdana]- All swords: 4 - All axes: 3 - All hammers: 3 (including your maul & clubs) - All maces: 2 (including flails) - All polearms: 3 - All Bows: 2 - All Light Armor: 2 - All Medium Armor: 3 - All Heavy Armor: 4 - All Armor: 6 [/font] [/color][/size][/font][size=2] [color=white]- Weapon Focus: - Prerequisites: Proficiency in the weapon. - Benefits: +1 Bonus to all Attack Rolls. If you are using standard 3e critical hits, you can advance no further. - Improved Weapon Focus: (Campaign specific) - Prerequisites: 6th Level, Weapon Focus in chosen weapon. - Benefits: An additional +1 Bonus to all Attack Rolls (+2 total). - Improved Critical: - Prerequisites: 8th level. - Benefits: Crit threat range is doubled. - Weapon Specialization: - Prerequisite: 3rd Level, Weapon Focus in chosen weapon. - Benefits: Weapon Damage increases in the following manner: 1d3 = 1d4, 1d4 = 1d6, 1d6 = 1d8, 1d8 = 1d10, 1d10 = 1d12, 1d12 (or 2d6) = 1d8+1d6. If you are using standard 3e critical hits, you can advance no further. Ranged weapon damage is only increased within a range of 30' - Armor Specialization: (Campaign specific) - Prerequisite: 3rd Level, Proficiency in specific armor.. - Benefits: Armor's Max. Dex. bonus improves by 2 for light armor and by 1 for medium armor. Armor check penalties are reduced by 1 as well. - Skill Point Substitution: - Prerequisite: None - Benefits: You may substitute a W&A SP for 3 Skill Points. FEATS: 1 + 1 every even level. - Warriors only gain feats at this rate, not at the 3e rate. Weapon & Armor Proficiencies along with Weapon Specialization are removed from the lists. WARRIOR ABILITIES: 2 + 1 every 3rd level. - These class abilities are much like feats but are restricted to the Warrior class. - Each ability costs 1 slot unless otherwise noted. - The list is still being revised but would not include paladin-like abilities or barbarian rage as both would be better suited to Prestige Classes IMO. Monk-like abilities are also exempt for the most part as they are more appropriate to an eastern setting and a different class. - Fast Movement: - Prerequisites: Dex. 12, Level 3. - Benefits: Increase your Base Movement by 10. Every Additional Slot you spend adds 10' to your movement. - Damage Reduction: - Prerequisites: Con 12, Level 11. - Benefits: You gain DR of 1/- for every slot you spend on it. - Unarmed Combat: - Prerequisites: Improved Unarmed Strike. - Benefits: Your unarmed blows inflict 1d6 damage. Every 4 levels after acquiring this feat you may improve your unarmed damage by spending an additional slot on unarmed combat. Damage Progression is as follows 1d8, 1d10, 1d12, 1d20 (max.). - Improved Hit Die: - Prerequisites: None. - Benefits: At a cost of *2* Class Ability Slots the Warrior may use the next higher die (d12) for acquiring Hit Points. You do not have to be 1st level in order to acquire this ability, it may be acquired at any time in a Warrior's career. - Reduced Hit Die: - Prerequisites: None. - Benefits: The Warrior may reduce his Hit Die to the next lower die (d8) and *gain* 2 Class Ability Slots. It may not be reduced further. - Reduced Combat Ability: - Prerequisites: Levels 1 - 10. - Benefits: The Warrior may reduce his combat progression to that of a cleric (average) and *gain* 2 Class Ability Slots if done between levels 1 - 5 or 1 Class Ability Slot if done between levels 6 - 10. - Uncanny Dodge I: - Prerequisites: Dex 12. - Benefits: Retain Dex bonus to AC even when flat-footed or attacked by an invisible foe. - Uncanny Dodge II: - Prerequisites: Level 5, Dex 12, Uncanny Dodge I. - Benefits: Can no longer be flanked unless attacked by a Rogue a minimum of 4 levels higher. - Uncanny Dodge III: - Prerequisites: Level 10, Dex 12, Uncanny Dodge II. - Benefits: +1 bonus to Reflex Saves vs damage from traps and a +1 dodge bonus to AC vs attacks from traps. You may use another slot to improve these bonuses by 1 for every 3 levels after acquiring the feat to a max. of +4. - Extreme Effort: - Prerequisites: Str 12. - Benefits: As a full-round action you gain a bonus of +2 vs any Str check or Str related skill check. You gain an additional bonus of +2 for every extra slot spent to a max. bonus of +6. - Penetrate Hardness: - Prerequisites: Str 12. - Benefits: Ignore 1 point of an object's hardness and ignore 2 points of a creature's damage resistance. This ability is stackable with additional slots spent on it. - Energy Resistance: - Prerequisites: Con 12. - Benefits: The character may resist an amount of a specific energy damage (acid, cold, electricity, fire or sonic) equal to his Con modifier. Additional slots can be spent on acquiring resistance to additional types of attack. - Ignore Pain I: - Prerequisites: Level 5, Con 12. - Benefits: Continue to stay conscious even at negative hit points as though he was disabled (make an attack or a move action every round) until reaching -10 hit points and death. - Ignore Pain II: - Prerequisites: Level 9, Con 12, Ignore Pain I - Benefits: The Warrior may add his Con modifier to extend his survivability at negative hit points. For example, a Warrior with an 18 Con can survive until -14 Hit Points. Between -1 and -9 hit points the Warrior may function unimpaired and can continue to fight without penalty but if the Warrior is injured between -10 and his max. threshold he is considered disabled. - Tough as Iron: - Prerequisites: Con 12. - Benefits: Gain an additional 3 Hit Points. Stackable with additional slots spent on it. - Lion's Stamina: - Prerequisites: Con 12. - Benfits: Recover Hit Points at twice the normal rate (non-magical recovery only). - Steel Defense: (Campaign specific.) - Prerequisites: Dex. 12, Int. 12 - Benefits: By spending *2* slots the Warrior's class-based Defense Bonus improves from Average to Good. The warrior must be in light to no armor and must be unencumbered. - Favored Enemy: - Prerequisites: Int. 12. - Benefits: As per your favorite Ranger or Ranger variant. Additional benefits every 5 levels require an additional slot to acquire them. - Increase Ability Score: - Prerequisties: None. - Benefits: Increase Str, Dex or Con by 1. Stackable. IMC, all ability score bonuses overlap, with the exception of temp. spell bonuses. But in a regular campaign, the DM is free to choose. [/color][/size][font=Arial][size=2] [color=white][font=Verdana]- Improved Saving Throws: - Prerequisites: Ability Score of 12 in the Save modifier for the Saving Throw to be improved. - Benefits: For a cost of *2* slots the Warrior may choose to improve either his Reflex or his Will save to the "Good" progression. - Exploit Weakness: - Prerequisites: Int 12. - Benefits: After 1 round of combat the warrior can exploit the weaknesses in the battle tactics of all opponents that he has seen over the round. Invisible or otherwise concealed opponents cannot be exploited. He may then use his Int bonus instead of his Str or Dex towards his attack rolls against those opponents. (For those oddball warriors who's Int is their best score... ;) - Tactician: - Prerequisites: Int 12, Level 3. - Benefits: As an attack action, the Warrior provides tactical aid to any single ally (but not himself) within sight and voice range of the Warrior. As a full-round action, the Warrior can provide tactical aid to 2 + Int modifier allies. The aid provides either a competence bonus on attack rolls or a dodge bonus to AC (Warrior's choice). The bonus is equal to the Warrior's Int. modifier and it lasts for 1 full round. - Battlefield Tactician: - Prerequisites: Int 12, Tactician, Leadership feat. - Benefits: As per Tactian, but the Warrior may provide tactical aid to 2 + Int modifier allies, followers and cohorts as a standard action and to every follower and cohort (in addition to 2 + Int modifier number of additional allies) as a full-round action.[/font] [/color][/size][/font] [font=Arial][size=2][font=Verdana][color=white]- Tough Defense: - Prerequisites: Con 12, Level 8 - Benefits: The Warrior may use his Con bonus instead of his Dex towards his Reflex Saves. [/color][color=white][font=Arial][size=2][font=Verdana]- Hard Will: - Prerequisites: Con 12, Level 8 - Benefits: The Warrior may use his Con bonus instead of his Wis towards his Will Saves.[/font][/size][/font] [/color][/font][/size][/font][size=2][color=white]BAB: As per fighter. SAVING THROWS: As per fighter. Cheers, A'koss. [/color][/size] [/QUOTE]
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