Pbartender
First Post
In my next campaign, my players and I have been considering using Green Ronin's fast hitpoint recovery rules (hitpoints and subdual recover by the minute and characters take Con damage, once hps are gone) from Skull & Bones... Magic in this setting will be a bit rare, but a bit powerful.
So, I was thinking of switching to a spell-point-like magic system in which spellcaster take subdual damage from the spells they cast, but are not limited to prepared spellslots per day.
For example:
Spells deal an amount of subdual damage equal to the spell level x caster level. 0-level spells count as 1/2 spell level. Spells may be cast a lower caster level than the spell caster's current caster level, and (unlike scrolls) there is no minimum caster level. Thus, an 8th level spell cast at 20th caster level would deal 160 points of subdual damage to the caster, but the same spell cast at 3rd caster level (thereby reducing the inflicted damage, range and duration of the spell) would only deal 24 points caster level.
This means that spell casters would be able to cast most low-level spells almost at will, but powerfully high level spells could feasibly knock a spellcaster unconcious when cast at full power.
Necessarily, Sorcerers would be obsolete, and all spellcasters would have to have a known spell list that would not necessarily include all spell on their spell lists (otherwise clerics and ruids would become quite powerful)... In other words, everyone would 'learn' spells in a manner similar to wizards. Spellbooks could be used as books of Incantations, using the rules of the same name from UA.
So, spellcasters can cast any spell from its written directions, if they have the proper skill, but it takes a very long time. 'Known' spell are the ones the spellcaster knows the 'shortcuts' for, but those shortcuts are physically taxing.
Any thoughts or suggestions?
So, I was thinking of switching to a spell-point-like magic system in which spellcaster take subdual damage from the spells they cast, but are not limited to prepared spellslots per day.
For example:
Spells deal an amount of subdual damage equal to the spell level x caster level. 0-level spells count as 1/2 spell level. Spells may be cast a lower caster level than the spell caster's current caster level, and (unlike scrolls) there is no minimum caster level. Thus, an 8th level spell cast at 20th caster level would deal 160 points of subdual damage to the caster, but the same spell cast at 3rd caster level (thereby reducing the inflicted damage, range and duration of the spell) would only deal 24 points caster level.
This means that spell casters would be able to cast most low-level spells almost at will, but powerfully high level spells could feasibly knock a spellcaster unconcious when cast at full power.
Necessarily, Sorcerers would be obsolete, and all spellcasters would have to have a known spell list that would not necessarily include all spell on their spell lists (otherwise clerics and ruids would become quite powerful)... In other words, everyone would 'learn' spells in a manner similar to wizards. Spellbooks could be used as books of Incantations, using the rules of the same name from UA.
So, spellcasters can cast any spell from its written directions, if they have the proper skill, but it takes a very long time. 'Known' spell are the ones the spellcaster knows the 'shortcuts' for, but those shortcuts are physically taxing.
Any thoughts or suggestions?
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