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An idea for Ability checks
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<blockquote data-quote="Blue" data-source="post: 7625266" data-attributes="member: 20564"><p>Isn't this a bit backward? The player tells the DM what the character is doing, and then the DM determine the roll. We had a steep incline of rubble in one dungeon. One player described carefully climbing down while another did a tumble/parkour down. The DM from there determines the ability check (and DC, and anything else) based on the approach the player was taking.</p><p></p><p>(If I recall from that particular case, the DM ruled the first was a STR (Athletics) check at their normal climb speed (1/2 normal) which their second was a DEX (Acrobatics) check with a higher DC, but at normal speed.)</p><p></p><p>Reversing it sounds very mechanic-y, not very roleplay-y.</p><p></p><p>This gets even better if you are using the variant rule from the PHB that uncouples skills from their ability scores. So two character at a dance. One is trying to fit in at the big formal step dances to get a chance to talk to the target, and ends up with DEX (Perform), while another at a different point is trying to make up an attention-grabbing spinning dance solo as a distraction that ends up being CHR (Acrobatics).</p></blockquote><p></p>
[QUOTE="Blue, post: 7625266, member: 20564"] Isn't this a bit backward? The player tells the DM what the character is doing, and then the DM determine the roll. We had a steep incline of rubble in one dungeon. One player described carefully climbing down while another did a tumble/parkour down. The DM from there determines the ability check (and DC, and anything else) based on the approach the player was taking. (If I recall from that particular case, the DM ruled the first was a STR (Athletics) check at their normal climb speed (1/2 normal) which their second was a DEX (Acrobatics) check with a higher DC, but at normal speed.) Reversing it sounds very mechanic-y, not very roleplay-y. This gets even better if you are using the variant rule from the PHB that uncouples skills from their ability scores. So two character at a dance. One is trying to fit in at the big formal step dances to get a chance to talk to the target, and ends up with DEX (Perform), while another at a different point is trying to make up an attention-grabbing spinning dance solo as a distraction that ends up being CHR (Acrobatics). [/QUOTE]
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