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An idea for changing some conditions
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<blockquote data-quote="the Jester" data-source="post: 5448550" data-attributes="member: 1210"><p>You call this a more brutal scenario, but I keep seeing it as making it easier on the pcs.</p><p></p><p></p><p></p><p>So are unconscious and dying pcs, though. I don't see this as an added danger; if the orc would have coup de graced the unconscious guy, he still will do the same, while if he'd move onto the next active danger, he'll still do the same as well. </p><p></p><p>The biggest difference I imagine would be in those really close fights where it comes down to the wire, where 'incapacitated' pcs will occasionally have a minor action attack option to use that they otherwise wouldn't. While I see the dramatic appeal in this, I still don't like it- especially because this is a very one-sided change that favors the pcs against the monsters. 4e is pro-pc enough imho.</p><p></p><p></p><p></p><p>Easier still. Not to my taste, but absolutely reasonable for certain playstyles.</p><p></p><p></p><p></p><p>Now THIS I really like, although I think it might work better in 3.x, actually, with all the different subsets of feat types available. No reason it wouldn't work in 4e too, though.</p><p></p><p>It really sounds to me like you have a bunch of good ideas, just our playstyle preferences are vastly different.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5448550, member: 1210"] You call this a more brutal scenario, but I keep seeing it as making it easier on the pcs. So are unconscious and dying pcs, though. I don't see this as an added danger; if the orc would have coup de graced the unconscious guy, he still will do the same, while if he'd move onto the next active danger, he'll still do the same as well. The biggest difference I imagine would be in those really close fights where it comes down to the wire, where 'incapacitated' pcs will occasionally have a minor action attack option to use that they otherwise wouldn't. While I see the dramatic appeal in this, I still don't like it- especially because this is a very one-sided change that favors the pcs against the monsters. 4e is pro-pc enough imho. Easier still. Not to my taste, but absolutely reasonable for certain playstyles. Now THIS I really like, although I think it might work better in 3.x, actually, with all the different subsets of feat types available. No reason it wouldn't work in 4e too, though. It really sounds to me like you have a bunch of good ideas, just our playstyle preferences are vastly different. [/QUOTE]
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