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An Idea for D&D Next adventures (or how to make "edition inclusivity" a reality)
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<blockquote data-quote="Stormonu" data-source="post: 5963913" data-attributes="member: 52734"><p>For the most part, it's Monsters/NPCs that cause the most issues between editions.</p><p></p><p>If monsters were supplied in a separate packet from the adventure it would:</p><p></p><p><a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=1" target="_blank">#1</a> : Allow you to have the adventure and monster stats open and available side by side</p><p><a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=2" target="_blank">#2</a> : Produce separate sections or entire packets with edition-statted versions.</p><p></p><p></p><p>So for example, the main module might note:</p><p></p><p><strong>Room 32: The Rat Warren</strong></p><p><strong></strong>"The precision quarried stones that line the hall quickly give away into what appears to be a rough cavern. Your vision of the immense room is obscured by several stalactites and stalagmites, each still slick with dripping lime. There is the faint echo of water dripping in a pool, somewhere out of sight in the right-hand side of the room. It is then you hear the faint scurrying and click of claws on stone from within the shadows of the room"</p><p></p><p><strong>Inhabitants:</strong> 3 infected wererats; these wererats have been driven to distraction by the mind-eater disease and will attack anyone they detect in a feeble attempt to sate their pain. The wererats will not retreat or surrender, but if they can be cured will gratefully relinquish their treasure to the PCs</p><p></p><p><strong>Hazard:</strong> Contaminated pool (Disease: Mind-Eater)</p><p></p><p><strong>Treasure:</strong> 3rd-level treasure scattered in the room's pool.</p><p></p><p></p><p>-----</p><p>The "Monster book" would then contain the edition-specific material for the diseased wererats and the effects of the contaminated pool.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5963913, member: 52734"] For the most part, it's Monsters/NPCs that cause the most issues between editions. If monsters were supplied in a separate packet from the adventure it would: [URL="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=1"]#1[/URL] : Allow you to have the adventure and monster stats open and available side by side [URL="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=2"]#2[/URL] : Produce separate sections or entire packets with edition-statted versions. So for example, the main module might note: [B]Room 32: The Rat Warren [/B]"The precision quarried stones that line the hall quickly give away into what appears to be a rough cavern. Your vision of the immense room is obscured by several stalactites and stalagmites, each still slick with dripping lime. There is the faint echo of water dripping in a pool, somewhere out of sight in the right-hand side of the room. It is then you hear the faint scurrying and click of claws on stone from within the shadows of the room" [B]Inhabitants:[/B] 3 infected wererats; these wererats have been driven to distraction by the mind-eater disease and will attack anyone they detect in a feeble attempt to sate their pain. The wererats will not retreat or surrender, but if they can be cured will gratefully relinquish their treasure to the PCs [B]Hazard:[/B] Contaminated pool (Disease: Mind-Eater) [B]Treasure:[/B] 3rd-level treasure scattered in the room's pool. ----- The "Monster book" would then contain the edition-specific material for the diseased wererats and the effects of the contaminated pool. [/QUOTE]
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