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An idea for experience point rewards
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<blockquote data-quote="artfulshrapnel" data-source="post: 6092995" data-attributes="member: 95135"><p>Thing that jumps out to me is that, especially given the way level costs scale, the feat purchasing in particular could get extremely powerful. Particularly if they're playing feat-heavy classes like fighter or rogue, they'd be silly not to delay by a fraction of a level to get a spare feat every level. For an example of how crazy this would be:</p><p></p><p>Let's say the group is on the standard XP track, and just hit 10th level for characters that bought nothing. Everyone has earned 105,000 XP total.</p><p></p><p><em>People who bought nothing</em> have about 5 feats (8 if they're a fighter), and are 10th level.</p><p></p><p><em>I, on the other hand,</em> played a fighter and bought a feat each level I was able. Let's say they were all advanced feats, so I'm down 12,500 xp. That puts me at <em><strong>15-18 feats</strong></em>, and halfway through level 9 (92,500XP). I'll catch up to 10th level in a session or two, and I've already got as many feats than a 20th level fighter should.</p><p></p><p>By 20th, my character would have somewhere around 35 feats as opposed to the usual 15, and only be down 24,000xp (or 1/150th of XP I've earned).</p><p></p><p>EDIT:</p><p>I realized I didn't leave any constructive advice, which is a crap thing to do. My solution to letting people buy extras was to tie it to out-of-game contributions instead of XP, and to strictly limit the benefits. I generally award between 1 and 5 points (based on time the thing takes) between each session for out of game contributions. I don't count just buying things as a contribution: no pay to advance. Instead I reward things like writing in-character journal entries, updating the online campaign journal, maintaining a map, drawing pictures of the campaign... you get the idea. Someone even cooked an authentic hobbit meal for game once!</p><p></p><p>They can turn these in for a limited selection of rewards. They can buy up to 3 extra HP and skill points each level and buy extra spells once per level. They can buy an extra Attribute or Feat increase between each natural (non-class-based) increase.</p><p></p><p>If they absolutely max this, which takes a lot of out-of-game time, they could get a total of 10 extra feats by 20th, and 5 extra attribute points.</p></blockquote><p></p>
[QUOTE="artfulshrapnel, post: 6092995, member: 95135"] Thing that jumps out to me is that, especially given the way level costs scale, the feat purchasing in particular could get extremely powerful. Particularly if they're playing feat-heavy classes like fighter or rogue, they'd be silly not to delay by a fraction of a level to get a spare feat every level. For an example of how crazy this would be: Let's say the group is on the standard XP track, and just hit 10th level for characters that bought nothing. Everyone has earned 105,000 XP total. [I]People who bought nothing[/I] have about 5 feats (8 if they're a fighter), and are 10th level. [I]I, on the other hand,[/I] played a fighter and bought a feat each level I was able. Let's say they were all advanced feats, so I'm down 12,500 xp. That puts me at [I][B]15-18 feats[/B][/I], and halfway through level 9 (92,500XP). I'll catch up to 10th level in a session or two, and I've already got as many feats than a 20th level fighter should. By 20th, my character would have somewhere around 35 feats as opposed to the usual 15, and only be down 24,000xp (or 1/150th of XP I've earned). EDIT: I realized I didn't leave any constructive advice, which is a crap thing to do. My solution to letting people buy extras was to tie it to out-of-game contributions instead of XP, and to strictly limit the benefits. I generally award between 1 and 5 points (based on time the thing takes) between each session for out of game contributions. I don't count just buying things as a contribution: no pay to advance. Instead I reward things like writing in-character journal entries, updating the online campaign journal, maintaining a map, drawing pictures of the campaign... you get the idea. Someone even cooked an authentic hobbit meal for game once! They can turn these in for a limited selection of rewards. They can buy up to 3 extra HP and skill points each level and buy extra spells once per level. They can buy an extra Attribute or Feat increase between each natural (non-class-based) increase. If they absolutely max this, which takes a lot of out-of-game time, they could get a total of 10 extra feats by 20th, and 5 extra attribute points. [/QUOTE]
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An idea for experience point rewards
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