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An idea for improving weaker warlock invocations
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<blockquote data-quote="Mephista" data-source="post: 7215589" data-attributes="member: 6786252"><p>Just eliminate them as invocations and make them part of the warlock spell list. No need to waste an invocation over these. There's already lots of competition for Invocation slots, and a once a day effect is going to be struggling to remain relevant/competative in the first place, even without Concentration. Hells, we're going to be getting a book with MORE invocations to choose from soon, and that's just going to make those limited invocation slots even more competative. Meanwhile, I find that warlocks are often left just picking up whatever for their spellchoice - two spell slots per battle (if lucky with rests) for the majority of one's adventuring career means that many warlocks end up with more spells known than they can cast.</p><p></p><p>Now, having an Invocation that lets the patron maintain a spell concentration would be pretty cool, and give more flexibility as to what you have maintained (*cough*Hex*cough*). But I wouldn't put a lot of effort into making the spell-invocations relevant when they exist to <em>limit</em> the warlock's power. The only reason these spells exist as once-a-day invocations is because the devs were scared it would make warlocks too powerful; nothing of the sort actually happens.</p></blockquote><p></p>
[QUOTE="Mephista, post: 7215589, member: 6786252"] Just eliminate them as invocations and make them part of the warlock spell list. No need to waste an invocation over these. There's already lots of competition for Invocation slots, and a once a day effect is going to be struggling to remain relevant/competative in the first place, even without Concentration. Hells, we're going to be getting a book with MORE invocations to choose from soon, and that's just going to make those limited invocation slots even more competative. Meanwhile, I find that warlocks are often left just picking up whatever for their spellchoice - two spell slots per battle (if lucky with rests) for the majority of one's adventuring career means that many warlocks end up with more spells known than they can cast. Now, having an Invocation that lets the patron maintain a spell concentration would be pretty cool, and give more flexibility as to what you have maintained (*cough*Hex*cough*). But I wouldn't put a lot of effort into making the spell-invocations relevant when they exist to [I]limit[/I] the warlock's power. The only reason these spells exist as once-a-day invocations is because the devs were scared it would make warlocks too powerful; nothing of the sort actually happens. [/QUOTE]
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An idea for improving weaker warlock invocations
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