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General Tabletop Discussion
*Pathfinder & Starfinder
An idea on feats and class abilities
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<blockquote data-quote="MoonSong" data-source="post: 5986458" data-attributes="member: 6689464"><p>Sorry, but the idea doesn't fly too well with me. Either you want the same set-up that 4e has (where some feats are restricted to members of an speciffic class/race/power source) in which case it is moot, or you want an even more restricted version, which is a big no, no for those of us that want to be able to customize as much as possible.</p><p> </p><p>Having a few feats that are class-exclusive isn't too bad, at all. But making most of the feats class-exclusive defeats the point of them being feats rather than say class abilities or talent trees inside the classes, the whole point of Feats is having a way to distinguish and customize your characters, the moment you restrict them (specially on balance grounds) you basically remove that ability and samenes between members of the same class appears. </p><p></p><p>Moreover I see nothing wrong with a wizard or sorcerer picking to fight "the mundane way" and use his/her spells for other things more important than combat, or a fighter that decides to use his feats to invest into exploration or interaction rather than specialization and do combat by his pure and raw talent. Utility and power are relative, and some of us put flavour over both. Having a preset list of "aceptable feats per class" only contributes to exacerbate stereotypes and imposes an arbitrary limit that upsets lots of play styles for little gain. I'd rather have a "suggested list of feats for class" on an appendix or as part of the class write-ups, but not as a limit set by RAW.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 5986458, member: 6689464"] Sorry, but the idea doesn't fly too well with me. Either you want the same set-up that 4e has (where some feats are restricted to members of an speciffic class/race/power source) in which case it is moot, or you want an even more restricted version, which is a big no, no for those of us that want to be able to customize as much as possible. Having a few feats that are class-exclusive isn't too bad, at all. But making most of the feats class-exclusive defeats the point of them being feats rather than say class abilities or talent trees inside the classes, the whole point of Feats is having a way to distinguish and customize your characters, the moment you restrict them (specially on balance grounds) you basically remove that ability and samenes between members of the same class appears. Moreover I see nothing wrong with a wizard or sorcerer picking to fight "the mundane way" and use his/her spells for other things more important than combat, or a fighter that decides to use his feats to invest into exploration or interaction rather than specialization and do combat by his pure and raw talent. Utility and power are relative, and some of us put flavour over both. Having a preset list of "aceptable feats per class" only contributes to exacerbate stereotypes and imposes an arbitrary limit that upsets lots of play styles for little gain. I'd rather have a "suggested list of feats for class" on an appendix or as part of the class write-ups, but not as a limit set by RAW. [/QUOTE]
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