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General Tabletop Discussion
*Pathfinder & Starfinder
An idea regarding Str in attack rolls...
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<blockquote data-quote="Starman" data-source="post: 786637" data-attributes="member: 7663"><p>The thread on why Str is used instead of Dex in attack rolls got me to thinking. One of the reasons listed for the use of Str was that it measured the ability to penetrate armor and do damage. </p><p></p><p>Currently damage=weapon damage roll+Str mod</p><p></p><p>What if it was changed to weapon damage roll +difference between target's AC and attack roll that hit. For example, if you have Str 16 (+3), are wielding a longsword (1d8), and you roll a total attack roll of 16 against an AC you do 1 (16-15) +1d8 points of damage. </p><p></p><p>This would mean Str is only counted once in attacking instead of twice (once to hit and once to damage). This also means that if you need a natural 20 to hit someone you would only roll your weapon's damage dice with no modifiers. </p><p></p><p>I'm not sure how to handle this with critical hits. Hmmm...I suppose, using the example above, you are attacking someone with AC 15. You roll 20 and then 18 to confirm. That is (20-15=5+18=23) 23 over the AC, so damage would be 23+2*1d8 (or 2d8 because a longsword has x2 for crits). </p><p></p><p>What do you think? It looks like critical hits would be much more deadly. Any suggestions or thoughts?</p><p></p><p>Starman</p></blockquote><p></p>
[QUOTE="Starman, post: 786637, member: 7663"] The thread on why Str is used instead of Dex in attack rolls got me to thinking. One of the reasons listed for the use of Str was that it measured the ability to penetrate armor and do damage. Currently damage=weapon damage roll+Str mod What if it was changed to weapon damage roll +difference between target's AC and attack roll that hit. For example, if you have Str 16 (+3), are wielding a longsword (1d8), and you roll a total attack roll of 16 against an AC you do 1 (16-15) +1d8 points of damage. This would mean Str is only counted once in attacking instead of twice (once to hit and once to damage). This also means that if you need a natural 20 to hit someone you would only roll your weapon's damage dice with no modifiers. I'm not sure how to handle this with critical hits. Hmmm...I suppose, using the example above, you are attacking someone with AC 15. You roll 20 and then 18 to confirm. That is (20-15=5+18=23) 23 over the AC, so damage would be 23+2*1d8 (or 2d8 because a longsword has x2 for crits). What do you think? It looks like critical hits would be much more deadly. Any suggestions or thoughts? Starman [/QUOTE]
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An idea regarding Str in attack rolls...
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