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General Tabletop Discussion
*Dungeons & Dragons
An idea to make the game feel lighter
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<blockquote data-quote="evilbob" data-source="post: 6373124" data-attributes="member: 9789"><p>I believe the exact opposite of this. I think by listing all the things your character can do on your sheet you are severely limiting what your players think about their characters being able to do. There is no "swing from chandelier" skill on my sheet, so I tend to forget I could even do that (yes, yes your DM can make a call about which skill to use but if all you see on your sheet is "acrobatics" it actually limits your thinking). It's much better to leave all skills OFF your sheet so that you aren't constrained by a simple list. When people <em>look to their sheet</em> to figure out what their characters can do, they are already limiting themselves.</p><p></p><p>I agree with the OP and the very first thing I did was to create a version of the PHB character sheet that changed only two things: I blanked out the "skills" list (made it a bunch of lines like "features and traits") so that people could write in their proficiencies without seeing a limiting list of "this is all you can do" (and also changed the box label to "proficiencies" instead of "skills"), and I changed the word "hit dice" to "healing surge" because I think calling your healing surges "hit dice" is dumb and needlessly confusing.</p><p></p><p>I also plan to avoid pre-calculating skills on anyone's sheet because I believe strongly in the optional rule that skills shouldn't be tied to a single ability score. Intimidate can be a Str check, Stealth can be a Cha check - and I don't want players to feel limited in their thinking about how they can use their skills.</p></blockquote><p></p>
[QUOTE="evilbob, post: 6373124, member: 9789"] I believe the exact opposite of this. I think by listing all the things your character can do on your sheet you are severely limiting what your players think about their characters being able to do. There is no "swing from chandelier" skill on my sheet, so I tend to forget I could even do that (yes, yes your DM can make a call about which skill to use but if all you see on your sheet is "acrobatics" it actually limits your thinking). It's much better to leave all skills OFF your sheet so that you aren't constrained by a simple list. When people [I]look to their sheet[/I] to figure out what their characters can do, they are already limiting themselves. I agree with the OP and the very first thing I did was to create a version of the PHB character sheet that changed only two things: I blanked out the "skills" list (made it a bunch of lines like "features and traits") so that people could write in their proficiencies without seeing a limiting list of "this is all you can do" (and also changed the box label to "proficiencies" instead of "skills"), and I changed the word "hit dice" to "healing surge" because I think calling your healing surges "hit dice" is dumb and needlessly confusing. I also plan to avoid pre-calculating skills on anyone's sheet because I believe strongly in the optional rule that skills shouldn't be tied to a single ability score. Intimidate can be a Str check, Stealth can be a Cha check - and I don't want players to feel limited in their thinking about how they can use their skills. [/QUOTE]
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