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An idea to make the game feel lighter
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<blockquote data-quote="GMMichael" data-source="post: 6373439" data-attributes="member: 6685730"><p>Convenient implies a certain ease of use, and which looks easier to use:</p><p></p><p><a href="http://cdn.themis-media.com/media/global/images/library/deriv/753/753292.jpg" target="_blank">This D&D 5e sheet, or</a></p><p></p><p><a href="https://modos-rpg.obsidianportal.com/wikis/appendix-d" target="_blank">This streamlined sheet</a>....</p><p></p><p>...which isn't for D&D, but is about as simple as what volanin or Sadrik were proposing?</p><p></p><p>Honestly, if experienced or new players have trouble remembering "modifier plus proficiency bonus," then it's possible they should be sticking to board games or video games. Yes, it's a little more math if you haven't written it out on your sheet, but 5e promises to make the math easier than before, anyway.</p><p></p><p>Regardless of what powers and skills should or should not be on a character sheet, one thing should definitely come first (as indicated at the second link above): your inspiration. Whether that's a drawing, character concept, background, or just a class (with a cool name?), if the first thing you see on your sheet is what makes you want to play the character, you'll get ideas first, and restrictions later.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6373439, member: 6685730"] Convenient implies a certain ease of use, and which looks easier to use: [URL="http://cdn.themis-media.com/media/global/images/library/deriv/753/753292.jpg"]This D&D 5e sheet, or[/URL] [URL="https://modos-rpg.obsidianportal.com/wikis/appendix-d"]This streamlined sheet[/URL].... ...which isn't for D&D, but is about as simple as what volanin or Sadrik were proposing? Honestly, if experienced or new players have trouble remembering "modifier plus proficiency bonus," then it's possible they should be sticking to board games or video games. Yes, it's a little more math if you haven't written it out on your sheet, but 5e promises to make the math easier than before, anyway. Regardless of what powers and skills should or should not be on a character sheet, one thing should definitely come first (as indicated at the second link above): your inspiration. Whether that's a drawing, character concept, background, or just a class (with a cool name?), if the first thing you see on your sheet is what makes you want to play the character, you'll get ideas first, and restrictions later. [/QUOTE]
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