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General Tabletop Discussion
*Dungeons & Dragons
An idea to make the game feel lighter
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<blockquote data-quote="GX.Sigma" data-source="post: 6373600" data-attributes="member: 6690511"><p>In 5e.</p><p></p><p>That's what I thought too, but it just didn't work when I tried it. It's annoying because you have to A, remember stuff, and B, do math. As a D&D player, you must know that a lot of gamers have trouble with both of those things. It's much easier if the number you're looking for is written on the sheet.</p><p></p><p>The 5e system is simple enough that your sheet doesn't get too cluttered. What I mean is, the simplicity of the game (relative to other D&Ds) means that it's easy to have a "full" character sheet without being difficult to navigate. It seems counterproductive to do an incomplete one.</p><p></p><p>Your assumptions here don't make sense to me. The experienced players are waiting for the new player to finish her character sheet, but not helping her (guiding her through the process and/or doing all the math for her)?</p><p></p><p>I value gameplay time much more than I value away-from-game time. I also don't see how the "light" sheet solves this problem any better than the official sheet does. If the player doesn't want to do the math beforehand, they can just bubble in the skills they have. They can do the math on-the-fly during the game (like your suggestion), and then <em>write that number down </em>so they can reference it later (or not).</p><p></p><p>Either way, it's not like filling out a complete sheet takes much time in 5e. The math isn't complicated. I'd rather do it before the game than during the game. </p><p></p><p>I have tried this at an actual gaming table.</p></blockquote><p></p>
[QUOTE="GX.Sigma, post: 6373600, member: 6690511"] In 5e. That's what I thought too, but it just didn't work when I tried it. It's annoying because you have to A, remember stuff, and B, do math. As a D&D player, you must know that a lot of gamers have trouble with both of those things. It's much easier if the number you're looking for is written on the sheet. The 5e system is simple enough that your sheet doesn't get too cluttered. What I mean is, the simplicity of the game (relative to other D&Ds) means that it's easy to have a "full" character sheet without being difficult to navigate. It seems counterproductive to do an incomplete one. Your assumptions here don't make sense to me. The experienced players are waiting for the new player to finish her character sheet, but not helping her (guiding her through the process and/or doing all the math for her)? I value gameplay time much more than I value away-from-game time. I also don't see how the "light" sheet solves this problem any better than the official sheet does. If the player doesn't want to do the math beforehand, they can just bubble in the skills they have. They can do the math on-the-fly during the game (like your suggestion), and then [I]write that number down [/I]so they can reference it later (or not). Either way, it's not like filling out a complete sheet takes much time in 5e. The math isn't complicated. I'd rather do it before the game than during the game. I have tried this at an actual gaming table. [/QUOTE]
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An idea to make the game feel lighter
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