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General Tabletop Discussion
*Dungeons & Dragons
An Idea to Revise the Frightened Condition
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<blockquote data-quote="ECMO3" data-source="post: 8427580" data-attributes="member: 7030563"><p>Overall I prefer RAW. This would be cool though, but I do have a couple recommendations:</p><p></p><p>1. The disadvantage should be automatic. I get what you are saying with "fight" on #1 but frightened people physiologically suffer from tunnel vision and do not think clearly or fight well even when they do fight. For example, IRL if someone threatens you and you are frightened, you might pull your gun and start shooting but you are likely going to miss and many times you will forget to even do slimple things like flip off the safety. If you were at range you could hit a 6 inch circle from 20 yards all day long, but when frightened can't reliably hit a man from 4 feet .... if you can get a shot off at all. Considering this there should always be disadvantage.</p><p></p><p>3-4. Flee should be an option. Maybe 3 is incapacitated, 4 is must use dash to run away from the source of the fear.</p><p></p><p>Other issues:</p><p>Balance - making someone potentially incapacitated is a big deal. That is a lot worse than the current frightened condition. This would take the 1st level cause fear spell from middle of the pack to being OP. The undead Warlock and Fey Wanderer Ranger would also be OP. The Fey warlock would go from being weak to being one of the better warlocks.</p><p></p><p>Conflict with spells description - Frightened is a condition, but spells cause specific effects. For example I think the Fear spell causes the frightened condition and requires that the target use his action to dash, which he can't do if he rolls a 1 or a 3-4.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8427580, member: 7030563"] Overall I prefer RAW. This would be cool though, but I do have a couple recommendations: 1. The disadvantage should be automatic. I get what you are saying with "fight" on #1 but frightened people physiologically suffer from tunnel vision and do not think clearly or fight well even when they do fight. For example, IRL if someone threatens you and you are frightened, you might pull your gun and start shooting but you are likely going to miss and many times you will forget to even do slimple things like flip off the safety. If you were at range you could hit a 6 inch circle from 20 yards all day long, but when frightened can't reliably hit a man from 4 feet .... if you can get a shot off at all. Considering this there should always be disadvantage. 3-4. Flee should be an option. Maybe 3 is incapacitated, 4 is must use dash to run away from the source of the fear. Other issues: Balance - making someone potentially incapacitated is a big deal. That is a lot worse than the current frightened condition. This would take the 1st level cause fear spell from middle of the pack to being OP. The undead Warlock and Fey Wanderer Ranger would also be OP. The Fey warlock would go from being weak to being one of the better warlocks. Conflict with spells description - Frightened is a condition, but spells cause specific effects. For example I think the Fear spell causes the frightened condition and requires that the target use his action to dash, which he can't do if he rolls a 1 or a 3-4. [/QUOTE]
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An Idea to Revise the Frightened Condition
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