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General Tabletop Discussion
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An idea with Familiars and their hit points...
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<blockquote data-quote="Gez" data-source="post: 1242771" data-attributes="member: 1328"><p>I've thought about linking the familiar's and the master's hit points, so that they would have a common pool. If either is hit, both are hurt. Also, familiars would not be able to move farther than Long range from their master.</p><p></p><p>Now, this would change the flavor of familiars a big deal, and make them closer to things like the "daemons" of Pullman's <em>dark material</em> books.</p><p></p><p>If one is dealt a crippling blow (going from positive to dying), then the other can save to avoid falling unconscious. If the save is successful, the whole is considered stabilized. One is unconscious, but the other may still act normally.</p><p></p><p>If one is dealt a killing blow (going from positive to dead), the the other can save to avoid dying, and instead fall unconscious-yet-stabilized at -1.</p><p></p><p>If one was dealt a crippling blow, and the other was killed then, the first must save or die. If the save is successful, he's dying again (no more stabilized).</p><p></p><p>If the familiar dies but the master survives, there's an XP loss as usual. If the master dies but the familiar survives, the familiar reverts to normal hit points and keep the abilities of a familiar of a master 2 levels lower (normal Tome & Blood rule).</p><p></p><p>Since this is, overall, a big drawback, what do you think would be OK to compensate ? I'm thinking about making all familiars give a +2 to Constitution (in addition to normal benefits). It's possibly still too weak, though.</p></blockquote><p></p>
[QUOTE="Gez, post: 1242771, member: 1328"] I've thought about linking the familiar's and the master's hit points, so that they would have a common pool. If either is hit, both are hurt. Also, familiars would not be able to move farther than Long range from their master. Now, this would change the flavor of familiars a big deal, and make them closer to things like the "daemons" of Pullman's [i]dark material[/i] books. If one is dealt a crippling blow (going from positive to dying), then the other can save to avoid falling unconscious. If the save is successful, the whole is considered stabilized. One is unconscious, but the other may still act normally. If one is dealt a killing blow (going from positive to dead), the the other can save to avoid dying, and instead fall unconscious-yet-stabilized at -1. If one was dealt a crippling blow, and the other was killed then, the first must save or die. If the save is successful, he's dying again (no more stabilized). If the familiar dies but the master survives, there's an XP loss as usual. If the master dies but the familiar survives, the familiar reverts to normal hit points and keep the abilities of a familiar of a master 2 levels lower (normal Tome & Blood rule). Since this is, overall, a big drawback, what do you think would be OK to compensate ? I'm thinking about making all familiars give a +2 to Constitution (in addition to normal benefits). It's possibly still too weak, though. [/QUOTE]
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An idea with Familiars and their hit points...
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