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General Tabletop Discussion
Character Builds & Optimization
An in-depth optimized Cleric build for levels 1-5
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<blockquote data-quote="Gavin O." data-source="post: 7556229" data-attributes="member: 6941440"><p>Level 5</p><p></p><p>This is the level where Cantrips scale, and 2d12 damage from a Toll the Dead will beat the 1d8+3 damage from a rapier or longbow, especially with our 18 Wisdom. We also get access to third-level spells, and our ability to deal area damage significantly improves. We're taking Revivify as our 3rd level spell, hopefully we're at the point where we can afford the material component, because this spell can be a real lifesaver. For damage, we have our domain spell Call Lightning, which deals 3d10 (or 30 with channel divinity) lightning damage in a 10-foot AOE every turn, and Spirit Guardians, which deals less damage (3d8) but it doesn't require our action every turn to use. We can use it if we're caught in melee. </p><p></p><p></p><p>Final build: Variant Human Cleric (5)</p><p></p><p>Tempest domain</p><p></p><p>8 Strength, 16 Dex, 14 Con, 10 Int, 18 Wis, 8 Cha</p><p></p><p>War Caster</p><p></p><p>Scale Mail (or Half-plate if we've found some) </p><p></p><p>Rapier and Shield: 18 total AC</p><p></p><p>Cantrips: Guidance, Light, Toll the dead, Mending</p><p></p><p>Level 1 spells: Bless, Healing Word, Guiding Bolt, Purify Food and Drink, Detect Magic</p><p>Level 2 spells: Spiritual Weapon, Lesser Restoration</p><p>Level 3 spells: Revivify, Spirit Guardians</p><p></p><p>Domain Spells: </p><p>Level 1: Fog Cloud, Thunderwave</p><p>Level 2: Gust of wind, Shatter</p><p>Level 3: Call Lightning, Sleet Storm.</p></blockquote><p></p>
[QUOTE="Gavin O., post: 7556229, member: 6941440"] Level 5 This is the level where Cantrips scale, and 2d12 damage from a Toll the Dead will beat the 1d8+3 damage from a rapier or longbow, especially with our 18 Wisdom. We also get access to third-level spells, and our ability to deal area damage significantly improves. We're taking Revivify as our 3rd level spell, hopefully we're at the point where we can afford the material component, because this spell can be a real lifesaver. For damage, we have our domain spell Call Lightning, which deals 3d10 (or 30 with channel divinity) lightning damage in a 10-foot AOE every turn, and Spirit Guardians, which deals less damage (3d8) but it doesn't require our action every turn to use. We can use it if we're caught in melee. Final build: Variant Human Cleric (5) Tempest domain 8 Strength, 16 Dex, 14 Con, 10 Int, 18 Wis, 8 Cha War Caster Scale Mail (or Half-plate if we've found some) Rapier and Shield: 18 total AC Cantrips: Guidance, Light, Toll the dead, Mending Level 1 spells: Bless, Healing Word, Guiding Bolt, Purify Food and Drink, Detect Magic Level 2 spells: Spiritual Weapon, Lesser Restoration Level 3 spells: Revivify, Spirit Guardians Domain Spells: Level 1: Fog Cloud, Thunderwave Level 2: Gust of wind, Shatter Level 3: Call Lightning, Sleet Storm. [/QUOTE]
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An in-depth optimized Cleric build for levels 1-5
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