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General Tabletop Discussion
Character Builds & Optimization
An in-depth optimized Cleric build for levels 1-5
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<blockquote data-quote="FrogReaver" data-source="post: 7556525" data-attributes="member: 6795602"><p>[MENTION=6941440]Gavin O.[/MENTION]</p><p></p><p>Assuming you are a variant human take 16 wis 14 dex and 10 str (which is honestly a questionably optimal setup) then:</p><p></p><p>1. Toll the Dead is better than a long bow (provided you are in range and the enemy is injured).</p><p></p><p>2. A heavy crossbow is better than a longbow and is also slightly better than toll the dead in all circumstances except melee range</p><p></p><p>3. Since you have a strong ranged attack in toll the dead you should actually be using a shield and a melee weapon for better AC and the chance to provoke OA's. This allows you to be effective on the front line and also allows you to effectively play mid range and intercept enemies that try to bypass your front line and engage your squishier allies.</p><p></p><p>4. One of the biggest benefits to being a tempest cleric early is Wrath of the Storm. It requires an enemy be 5 ft from you to use. This is even further incentive to drop the bow and gear toward being effective in melee even at level 1 and even if you play the midrange game with toll the dead most of the time.</p><p></p><p>5. Warcaster is a slightly suboptimal feat pick at level 1. You have high AC and the only spell you will likely concentrate on till level 5 is bless which naturally boosts your concentration save on it's own. Warcaster does sit you up nicely to take +2 wisdom at level 4 but otherwise won't benefit you much. I'd recommend the healer feat at level 1 for this build and then I'd consider warcaster at level 4 since your staple concentration spells (spirit guardians and call lightning) come online at level 5. The healer feat frees up your spell slots from being saved for healing to being able to use them for offense while having the healer feat for needed healing.</p><p></p><p>6. You shouldn't take inflict wounds as both toll the dead, your a finesse weapon and thunderwave (which you always have prepared thanks to tempest are available) are all available in melee. Instead I recommend command in it's place.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7556525, member: 6795602"] [MENTION=6941440]Gavin O.[/MENTION] Assuming you are a variant human take 16 wis 14 dex and 10 str (which is honestly a questionably optimal setup) then: 1. Toll the Dead is better than a long bow (provided you are in range and the enemy is injured). 2. A heavy crossbow is better than a longbow and is also slightly better than toll the dead in all circumstances except melee range 3. Since you have a strong ranged attack in toll the dead you should actually be using a shield and a melee weapon for better AC and the chance to provoke OA's. This allows you to be effective on the front line and also allows you to effectively play mid range and intercept enemies that try to bypass your front line and engage your squishier allies. 4. One of the biggest benefits to being a tempest cleric early is Wrath of the Storm. It requires an enemy be 5 ft from you to use. This is even further incentive to drop the bow and gear toward being effective in melee even at level 1 and even if you play the midrange game with toll the dead most of the time. 5. Warcaster is a slightly suboptimal feat pick at level 1. You have high AC and the only spell you will likely concentrate on till level 5 is bless which naturally boosts your concentration save on it's own. Warcaster does sit you up nicely to take +2 wisdom at level 4 but otherwise won't benefit you much. I'd recommend the healer feat at level 1 for this build and then I'd consider warcaster at level 4 since your staple concentration spells (spirit guardians and call lightning) come online at level 5. The healer feat frees up your spell slots from being saved for healing to being able to use them for offense while having the healer feat for needed healing. 6. You shouldn't take inflict wounds as both toll the dead, your a finesse weapon and thunderwave (which you always have prepared thanks to tempest are available) are all available in melee. Instead I recommend command in it's place. [/QUOTE]
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An in-depth optimized Cleric build for levels 1-5
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