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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
An in depth rules discussion on the mechanical problems and breakthroughs of 4e
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<blockquote data-quote="Cadfan" data-source="post: 4271845" data-attributes="member: 40961"><p>Regarding the breakthroughs</p><p></p><p>1. Agreed.</p><p>2. Agreed.</p><p>3. Agreed.</p><p>4. Mostly agree. This is far better design for most players, but subsystems were fun for the tinkerers amongst us.</p><p>5. Agreed.</p><p>6. Agreed.</p><p>7. Agreed, except that the 10 minute minimum time for a ritual shouldn't be a hard and fast rule, it should be a guideline for designers. I expect to see this changed over time.</p><p>8. Sort of agree. Technically, PoL was already the default setting. This edition just made it explicit.</p><p>9. Very much agreed.</p><p></p><p>Flaws</p><p>1. I don't think this exists. I understand why people think it does- the save system. But there's so much going on besides that. Occasionally when I design a character I give a nod to stat polarity, but its rare, and it usually only happens between stats that would have been dump stats anyways. For any given pairing of related stats, the polarity effect shows up only in a few builds, not across the board. For example, Fighters attack with Str, and have reason to prioritize it over Con, except that a lot of Fighter powers and feats base themselves in Con.</p><p>2. I don't find this all that surprising, and part of it is an artifact of the age of the system. Generic feats tend to be basic physical abilities. The PHB is the home of generic feats, and all adventurers have some minimal need of basic physical abilities.</p><p>3. Some weapon issues bug me. I keep wanting the greatsword to be the uber weapon. Its not. I should give up that sacred cow, and rejoice that polearms are good again.</p><p>4. See 4, above.</p><p>5. Not sure what this means. Yes, the ranger has high damage output. I'm not convinced he's broken yet, I'll have to look more deeply.</p><p>6. I don't know what this means.</p><p>7. This is not a flaw.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4271845, member: 40961"] Regarding the breakthroughs 1. Agreed. 2. Agreed. 3. Agreed. 4. Mostly agree. This is far better design for most players, but subsystems were fun for the tinkerers amongst us. 5. Agreed. 6. Agreed. 7. Agreed, except that the 10 minute minimum time for a ritual shouldn't be a hard and fast rule, it should be a guideline for designers. I expect to see this changed over time. 8. Sort of agree. Technically, PoL was already the default setting. This edition just made it explicit. 9. Very much agreed. Flaws 1. I don't think this exists. I understand why people think it does- the save system. But there's so much going on besides that. Occasionally when I design a character I give a nod to stat polarity, but its rare, and it usually only happens between stats that would have been dump stats anyways. For any given pairing of related stats, the polarity effect shows up only in a few builds, not across the board. For example, Fighters attack with Str, and have reason to prioritize it over Con, except that a lot of Fighter powers and feats base themselves in Con. 2. I don't find this all that surprising, and part of it is an artifact of the age of the system. Generic feats tend to be basic physical abilities. The PHB is the home of generic feats, and all adventurers have some minimal need of basic physical abilities. 3. Some weapon issues bug me. I keep wanting the greatsword to be the uber weapon. Its not. I should give up that sacred cow, and rejoice that polearms are good again. 4. See 4, above. 5. Not sure what this means. Yes, the ranger has high damage output. I'm not convinced he's broken yet, I'll have to look more deeply. 6. I don't know what this means. 7. This is not a flaw. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
An in depth rules discussion on the mechanical problems and breakthroughs of 4e
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