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General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
An in depth rules discussion on the mechanical problems and breakthroughs of 4e
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<blockquote data-quote="2eBladeSinger" data-source="post: 4272046" data-attributes="member: 65432"><p>This relates to the stat polarity issue and is something that I’ve been thinking about for a while. With ‘point buy’, racial stat bonuses and powers being closely tied to individual stats, every character is created to fit his niche (role, class, build) perfectly. This is excellent for game balance but poor in terms of character variety. It seems that we’ll no longer see ‘off-type’ characters (e.g. tough wizards that can wield a blade and don’t mind going toe-to-toe once in a while. Or lightly armored, dual-wielding Halfling fighters) since every character who is not built optimally for his role/class/build will be at a disadvantage.</p><p></p><p>Note: I haven’t played 4e at all, nor do I, yet, have the books – feel free to correct this misconception and or provide examples.</p></blockquote><p></p>
[QUOTE="2eBladeSinger, post: 4272046, member: 65432"] This relates to the stat polarity issue and is something that I’ve been thinking about for a while. With ‘point buy’, racial stat bonuses and powers being closely tied to individual stats, every character is created to fit his niche (role, class, build) perfectly. This is excellent for game balance but poor in terms of character variety. It seems that we’ll no longer see ‘off-type’ characters (e.g. tough wizards that can wield a blade and don’t mind going toe-to-toe once in a while. Or lightly armored, dual-wielding Halfling fighters) since every character who is not built optimally for his role/class/build will be at a disadvantage. Note: I haven’t played 4e at all, nor do I, yet, have the books – feel free to correct this misconception and or provide examples. [/QUOTE]
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General Tabletop Discussion
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D&D Older Editions
An in depth rules discussion on the mechanical problems and breakthroughs of 4e
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