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General Tabletop Discussion
D&D Older Editions
An in depth rules discussion on the mechanical problems and breakthroughs of 4e
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<blockquote data-quote="Tony Vargas" data-source="post: 4272414" data-attributes="member: 996"><p>I'd like to address both point 4s and negative 7. </p><p></p><p>One of the key changes for 4e is this. All the classes are the same. Sure, they're all different, but the more different they are, the more they're the same. They all have the same number of at-will, encounter, and daily powers. That addresses the key problem that caused the perception of class imbalance in 3E: that each class had a different mix of unlimitted and limitted abilities. Wizards had all heavily-limitted, high-power abilities, for instance, while Fighters had all barely-limitted, not-so-powerful abilities. Come up with situtations where limitations could be ignored, and there were huge imbalances. Now, everyone has the same mix of abilties, so as long as you can keep the individual powers balanced, the classes will remain balanced.</p><p></p><p>That's good - and bad. It's good not just for promoting game balance, but because it makes creating new classes much easier. Just create new powers and features, and you're done, no worries about the class being balanced at a given level or over all 20, if the powers are individually balanced, that's all take care of - heck, the hardest part is probably a good name. It's bad because the classes are less differentiated, and, are no longer differentiated the ways they were before. That could change the feel of the game so much that it's no longer D&D, and it could make 'trying out a new class' less interesting - and thus leave people cool to the game sooner.</p><p></p><p>Anyway, to get to point 7, yes, the Wizard /must/ have at-will spells that he can cast all day, because every class has at-will powers it can use all day, and all classes must be the same to assure class balance. So the Wizard is really the Warmage - the Warmage fits the new class paradigm, the Wizard doesn't. Similarly, as another post points out, the Fighter is really more like the Warblade or swordsage - the fighter doesn't fit the new paradigm, because he has no daily powers, just feats he can use all day. A character with 18 at-will powers? No way.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 4272414, member: 996"] I'd like to address both point 4s and negative 7. One of the key changes for 4e is this. All the classes are the same. Sure, they're all different, but the more different they are, the more they're the same. They all have the same number of at-will, encounter, and daily powers. That addresses the key problem that caused the perception of class imbalance in 3E: that each class had a different mix of unlimitted and limitted abilities. Wizards had all heavily-limitted, high-power abilities, for instance, while Fighters had all barely-limitted, not-so-powerful abilities. Come up with situtations where limitations could be ignored, and there were huge imbalances. Now, everyone has the same mix of abilties, so as long as you can keep the individual powers balanced, the classes will remain balanced. That's good - and bad. It's good not just for promoting game balance, but because it makes creating new classes much easier. Just create new powers and features, and you're done, no worries about the class being balanced at a given level or over all 20, if the powers are individually balanced, that's all take care of - heck, the hardest part is probably a good name. It's bad because the classes are less differentiated, and, are no longer differentiated the ways they were before. That could change the feel of the game so much that it's no longer D&D, and it could make 'trying out a new class' less interesting - and thus leave people cool to the game sooner. Anyway, to get to point 7, yes, the Wizard /must/ have at-will spells that he can cast all day, because every class has at-will powers it can use all day, and all classes must be the same to assure class balance. So the Wizard is really the Warmage - the Warmage fits the new class paradigm, the Wizard doesn't. Similarly, as another post points out, the Fighter is really more like the Warblade or swordsage - the fighter doesn't fit the new paradigm, because he has no daily powers, just feats he can use all day. A character with 18 at-will powers? No way. [/QUOTE]
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An in depth rules discussion on the mechanical problems and breakthroughs of 4e
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