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General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
An in depth rules discussion on the mechanical problems and breakthroughs of 4e
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<blockquote data-quote="Ahglock" data-source="post: 4272724" data-attributes="member: 56725"><p>I see positives and negatives to this. In fights yeah, I suspect they will all start to feel the same, you need an X to hit at low levels, you need an X to hit at high levels, the fight lasts 6-9 rounds at low levels it lasts 6-9 rounds at high levels. </p><p></p><p> On the other hand I am looking forward to it for skills, everyone improving in stealth for example means everyone can actually participate in the sneaking part of the game. When you jump at low levels you jump 5 feet, when you jump at high levels its 30 feet. So basically the standard improvement in skills allows more group play and since it frequently is tested against a static DC and not the enemy it will feel like there is improvement. </p><p></p><p> And also just because the party is level 10 I wont be making all the enemies level 10. Its good to fight weak things you used to find challenging so you can see how you have improved.</p><p></p><p> I see some problems with 4e, this isn't too big of a one to me.</p></blockquote><p></p>
[QUOTE="Ahglock, post: 4272724, member: 56725"] I see positives and negatives to this. In fights yeah, I suspect they will all start to feel the same, you need an X to hit at low levels, you need an X to hit at high levels, the fight lasts 6-9 rounds at low levels it lasts 6-9 rounds at high levels. On the other hand I am looking forward to it for skills, everyone improving in stealth for example means everyone can actually participate in the sneaking part of the game. When you jump at low levels you jump 5 feet, when you jump at high levels its 30 feet. So basically the standard improvement in skills allows more group play and since it frequently is tested against a static DC and not the enemy it will feel like there is improvement. And also just because the party is level 10 I wont be making all the enemies level 10. Its good to fight weak things you used to find challenging so you can see how you have improved. I see some problems with 4e, this isn't too big of a one to me. [/QUOTE]
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An in depth rules discussion on the mechanical problems and breakthroughs of 4e
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