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An Incorporeal Undead's... Gear and Feats...?
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<blockquote data-quote="Jimlock" data-source="post: 5710628" data-attributes="member: 6674931"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> heh...</p><p></p><p>Don't think so... </p><p></p><p>...no I'm lying, I know so. Thing is I probably wouldn't allow it to my players either.</p><p></p><p></p><p>Despite the awesomeness of the <span style="color: DarkOrange"><strong>Darkstalker</strong></span> feat (I'm still trembling with excitement...)...</p><p>...thing is I haven't yet heard of an awesome optimization proposal for the Shadow pet. <img src="http://www.enworld.org/forum/images/smilies/rant.png" class="smilie" loading="lazy" alt=":rant:" title="Rant :rant:" data-shortname=":rant:" /> </p><p></p><p>It's the first time in this forum I ask an "optimization" question and you guys are turning up empty handed!!!!!</p><p>(xigbar is granted amnesty for providing Darkstalker).</p><p></p><p>Come on!!!!</p><p>I'm sure someone, somewhere, sometime has found something cool for the shadow pet....</p><p></p><p></p><p>Here's where I'm at for the time being.</p><p></p><p>From Libris Mortis:</p><p></p><p></p><p>That's a nice feat... if one would like his shadow to do more damage... yet somehow I'm not excited about this one.</p><p></p><p></p><p></p><p></p><p></p><p>This one is really nice, still a shadow has a CHA of 13 and it only gets one ability point before the Shadowdancer runs out of levels.</p><p>A shame really... if one stops and thinks all the powerful gear the pet could sport.</p><p>Even more, it's unclear whether the items turn incorporeal as well. I'm guessing they do because on page 65 of the RC:</p><p><span style="color: Olive">EQUIPMENT</span></p><p><span style="color: Olive">Incorporeal creatures can’t manipulate or carry corporeal objects. A creature must be able to swallow a potion or smear on an oil. Because of this, incorporeal creatures can’t use potions or oils.</span></p><p><span style="color: Olive"><span style="color: Lime"><strong>Equipment worn or carried by an incorporeal creature is also incorporeal as long as that equipment remains in the creature’s possession.</strong></span> An object the creature relinquishes loses its incorporeal quality, and the creature loses the ability to manipulate that object. Magic items possessed by an incorporeal creature work normally with respect to their effects on the creature or on another target. Similarly, spells cast by an incorporeal creature affect corporeal creatures normally.</span></p><p>what do you guys think?</p><p></p><p></p><p></p><p></p><p>This one is good for the saves only since the pet is unturnable/uncommandable... Still the shadow is:</p><p><span style="color: Olive">Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).</span></p><p><span style="color: Olive">Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.</span></p><p><span style="color: Olive">Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects.</span></p><p><span style="color: Olive">Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).</span>... so this feat is not really useful...</p><p></p><p></p><p></p><p></p><p>Now this one is really really cool. All living creatures are utterly detectable no matter their stealthy abilities. The shadow communicates the info to the PC... pinpointing is next.</p><p></p><p></p><p></p><p></p><p>Not bad, still kind of weakened by the fact that the pet needs a new kill every day in order to take the benefit.</p><p></p><p></p><p></p><p><u><strong><span style="font-size: 12px">Equipement</span></strong></u></p><p></p><p>Well... I haven't found anything apart ghost touch weapons and armors. Weapons are IMO kind of useless cause I can't think of a weapon more potent that its touch... still I can't be sure... ideas?</p><p></p><p>Ghost touch armor seems the right direction, still the whole package starts at 10K for a +1... </p><p>Any ideas for other armor abilities worth combining with the ghost touch one?</p><p></p><p>The shadow, does not need boost in saves ...or immunities in some weird stuff...</p><p>The most potent spells cannot harm it... yet a +1 dagger can kill it... almost right off...</p><p>It needs to be able to take damage and absorb energy types... </p><p>that's my guess for now...</p></blockquote><p></p>
[QUOTE="Jimlock, post: 5710628, member: 6674931"] :cool: heh... Don't think so... ...no I'm lying, I know so. Thing is I probably wouldn't allow it to my players either. Despite the awesomeness of the [COLOR="DarkOrange"][B]Darkstalker[/B][/COLOR] feat (I'm still trembling with excitement...)... ...thing is I haven't yet heard of an awesome optimization proposal for the Shadow pet. :rant: It's the first time in this forum I ask an "optimization" question and you guys are turning up empty handed!!!!! (xigbar is granted amnesty for providing Darkstalker). Come on!!!! I'm sure someone, somewhere, sometime has found something cool for the shadow pet.... Here's where I'm at for the time being. From Libris Mortis: That's a nice feat... if one would like his shadow to do more damage... yet somehow I'm not excited about this one. This one is really nice, still a shadow has a CHA of 13 and it only gets one ability point before the Shadowdancer runs out of levels. A shame really... if one stops and thinks all the powerful gear the pet could sport. Even more, it's unclear whether the items turn incorporeal as well. I'm guessing they do because on page 65 of the RC: [COLOR="Olive"]EQUIPMENT Incorporeal creatures can’t manipulate or carry corporeal objects. A creature must be able to swallow a potion or smear on an oil. Because of this, incorporeal creatures can’t use potions or oils. [COLOR="Lime"][B]Equipment worn or carried by an incorporeal creature is also incorporeal as long as that equipment remains in the creature’s possession.[/B][/COLOR] An object the creature relinquishes loses its incorporeal quality, and the creature loses the ability to manipulate that object. Magic items possessed by an incorporeal creature work normally with respect to their effects on the creature or on another target. Similarly, spells cast by an incorporeal creature affect corporeal creatures normally.[/COLOR] what do you guys think? [COLOR="Olive"][/COLOR] This one is good for the saves only since the pet is unturnable/uncommandable... Still the shadow is: [COLOR="Olive"]Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects. Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects. Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).[/COLOR]... so this feat is not really useful... [COLOR="Olive"][/COLOR] Now this one is really really cool. All living creatures are utterly detectable no matter their stealthy abilities. The shadow communicates the info to the PC... pinpointing is next. Not bad, still kind of weakened by the fact that the pet needs a new kill every day in order to take the benefit. [U][B][SIZE="3"]Equipement[/SIZE][/B][/U] Well... I haven't found anything apart ghost touch weapons and armors. Weapons are IMO kind of useless cause I can't think of a weapon more potent that its touch... still I can't be sure... ideas? Ghost touch armor seems the right direction, still the whole package starts at 10K for a +1... Any ideas for other armor abilities worth combining with the ghost touch one? The shadow, does not need boost in saves ...or immunities in some weird stuff... The most potent spells cannot harm it... yet a +1 dagger can kill it... almost right off... It needs to be able to take damage and absorb energy types... that's my guess for now... [/QUOTE]
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