Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
An Incorporeal Undead's... Gear and Feats...?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jimlock" data-source="post: 5710689" data-attributes="member: 6674931"><p>I thought of that too... but as much as they look alike you don't get the most precious of benefits...</p><p></p><p>with Flyby Attack, you still provoke an AoO. And the pet has only 19 HPs...</p><p></p><p>As for not risking being attacked:</p><p><span style="color: Olive">Although an incorporeal creature inside an object can sense the presence of creatures or objects in a square adjacent to its current location, <span style="color: Lime">such objects or creatures have total concealment against the incorporeal creature’s attacks while it remains inside the object.</span> An incorporeal creature hiding inside a solid object receives a +2 circumstance bonus on Listen checks, because solid objects carry sound well. Pinpointing an opponent from inside a solid object uses the same rules as pinpointing invisible opponents. <span style="color: Lime">To sense farther from the object it is inside and attack normally, the incorporeal creature must emerge. An incorporeal creature inside an object has total cover, but when it attacks a creature outside the object, it has only cover, so a creature outside with a readied action could strike at it as it attacks.</span></span></p><p></p><p>So the shadow is under the floor, emerges to hit (50% to hit, enemy has TC in respect to shadow), and goes back in before getting hit ("goes back in": it's hand and perhaps part of it's body, for it never left the floor, it just reached out). Of course, as mentioned, a readied action will hit it.</p><p>But i think that a 50% miss chance to hit is far better than a 50% to take the hit <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p>Nahhh... I'm probably going to get my self shot if I invoke THAT rule for the shadow pet... and rightfully so I think! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Any ideas on how to boost its CHA to 15... without breaking the rules?</p><p></p><p>Is the ghost touch ability reserved for weapons and armor only... or is there a way to put this on wondrous items as well.... ?</p><p></p><p>How about those rules for creating magical items in the end of the magical items chapter?</p></blockquote><p></p>
[QUOTE="Jimlock, post: 5710689, member: 6674931"] I thought of that too... but as much as they look alike you don't get the most precious of benefits... with Flyby Attack, you still provoke an AoO. And the pet has only 19 HPs... As for not risking being attacked: [COLOR="Olive"]Although an incorporeal creature inside an object can sense the presence of creatures or objects in a square adjacent to its current location, [COLOR="Lime"]such objects or creatures have total concealment against the incorporeal creature’s attacks while it remains inside the object.[/COLOR] An incorporeal creature hiding inside a solid object receives a +2 circumstance bonus on Listen checks, because solid objects carry sound well. Pinpointing an opponent from inside a solid object uses the same rules as pinpointing invisible opponents. [COLOR="Lime"]To sense farther from the object it is inside and attack normally, the incorporeal creature must emerge. An incorporeal creature inside an object has total cover, but when it attacks a creature outside the object, it has only cover, so a creature outside with a readied action could strike at it as it attacks.[/COLOR][/COLOR] So the shadow is under the floor, emerges to hit (50% to hit, enemy has TC in respect to shadow), and goes back in before getting hit ("goes back in": it's hand and perhaps part of it's body, for it never left the floor, it just reached out). Of course, as mentioned, a readied action will hit it. But i think that a 50% miss chance to hit is far better than a 50% to take the hit :) Nahhh... I'm probably going to get my self shot if I invoke THAT rule for the shadow pet... and rightfully so I think! :) Any ideas on how to boost its CHA to 15... without breaking the rules? Is the ghost touch ability reserved for weapons and armor only... or is there a way to put this on wondrous items as well.... ? How about those rules for creating magical items in the end of the magical items chapter? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
An Incorporeal Undead's... Gear and Feats...?
Top