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An Indecent Proposal
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<blockquote data-quote="Kzach" data-source="post: 4993299" data-attributes="member: 56189"><p>I think it really comes down to group dynamics and individuals within the group and their grasp on both system mechanics and their characters and their roles.</p><p></p><p>I would rather play in a group of power gamers who all knew their characters backwards than in a group of roleplayers who'd memorised twenty pages of backstory that will never matter in the game to anyone but them.</p><p></p><p>Players with a strong grasp of the system and their characters abilities make combat fast. They know what they're going to do come their turn and they do it without uhmming and ahhing and asking loads of questions.</p><p></p><p>If someone isn't ready to go on their turn and takes heaps of time deciding what to do or has to look up their powers every turn, then talk to them and ask them to be more prepared. Everybody's time at the table is precious and time-wasters hurt everyone's enjoyment of the game.</p></blockquote><p></p>
[QUOTE="Kzach, post: 4993299, member: 56189"] I think it really comes down to group dynamics and individuals within the group and their grasp on both system mechanics and their characters and their roles. I would rather play in a group of power gamers who all knew their characters backwards than in a group of roleplayers who'd memorised twenty pages of backstory that will never matter in the game to anyone but them. Players with a strong grasp of the system and their characters abilities make combat fast. They know what they're going to do come their turn and they do it without uhmming and ahhing and asking loads of questions. If someone isn't ready to go on their turn and takes heaps of time deciding what to do or has to look up their powers every turn, then talk to them and ask them to be more prepared. Everybody's time at the table is precious and time-wasters hurt everyone's enjoyment of the game. [/QUOTE]
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An Indecent Proposal
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