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An Indecent Proposal
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<blockquote data-quote="Negflar2099" data-source="post: 4994239" data-attributes="member: 65944"><p>This is all great stuff. Thanks for pointing out the Brutal weapon property and powers that grant a reroll of damage. I forgot about those two things but because you warned me I've worked it into my house rules. </p><p></p><p>Thanks for the suggestions. I especially like the idea of saving the battlemat and miniatures for special encounters. I imagine that would speed up things quite a bit. I'll have to see how it works for my players but I don't anticipate having too many problems with that. </p><p></p><p>The bottom line for the player who complained was that not only did the in combat math slow things down it also distracted from the excitement of combat. That player felt that if we knew if an attack succeeded or failed right when the dice stopped rolling then the game would be a lot more exciting and I tend to agree. </p><p></p><p>I do worry about my more experienced D&D players and how they'll react to taking away the damage roll. Bottom line is I'm not going to force anything on anyone. If they are dead set against it then we'll figure something else out. </p><p></p><p>Thanks.</p></blockquote><p></p>
[QUOTE="Negflar2099, post: 4994239, member: 65944"] This is all great stuff. Thanks for pointing out the Brutal weapon property and powers that grant a reroll of damage. I forgot about those two things but because you warned me I've worked it into my house rules. Thanks for the suggestions. I especially like the idea of saving the battlemat and miniatures for special encounters. I imagine that would speed up things quite a bit. I'll have to see how it works for my players but I don't anticipate having too many problems with that. The bottom line for the player who complained was that not only did the in combat math slow things down it also distracted from the excitement of combat. That player felt that if we knew if an attack succeeded or failed right when the dice stopped rolling then the game would be a lot more exciting and I tend to agree. I do worry about my more experienced D&D players and how they'll react to taking away the damage roll. Bottom line is I'm not going to force anything on anyone. If they are dead set against it then we'll figure something else out. Thanks. [/QUOTE]
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