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An Indecent Proposal
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<blockquote data-quote="Grimstaff" data-source="post: 4995686" data-attributes="member: 34880"><p>Mathematically, what you're saying would seem to make sense at first. But through actual playtesting some things emerged that alter the conditions those mathematics *need* to make sense.</p><p></p><p>-A big one is that a lot of monsters gain special abilities when they are bloodied. A monster with 50 hp took 2-4 hits before it could access those potent abilities. A monster with 25, on the other hand, typically takes only 1-2 hits to access that special ability, which typically does a lot of damage.</p><p></p><p>-Another thing is, the players tended not to blow their dailies and magic item powers indiscriminately, relying far more on at-wills and even basic attacks with special conditions like charging. Players were seeing 4 or 5 combat encounters in a 4-hour session instead of 2 or 3. Waiting longer between extended rests. </p><p></p><p>-Player characters are *far* squishier than monsters. Even another 4 or 5 hit points of damage per round typically meant a monster was killing PCs 50% faster! And the increased crit damage was nothing to sniff at, it really hurts!</p><p></p><p>Give the system a whirl sometime, and see what you think (rather than trying to justify it mathematically!), you'll see what my group and several other groups using this houserule are talking about! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Grimstaff, post: 4995686, member: 34880"] Mathematically, what you're saying would seem to make sense at first. But through actual playtesting some things emerged that alter the conditions those mathematics *need* to make sense. -A big one is that a lot of monsters gain special abilities when they are bloodied. A monster with 50 hp took 2-4 hits before it could access those potent abilities. A monster with 25, on the other hand, typically takes only 1-2 hits to access that special ability, which typically does a lot of damage. -Another thing is, the players tended not to blow their dailies and magic item powers indiscriminately, relying far more on at-wills and even basic attacks with special conditions like charging. Players were seeing 4 or 5 combat encounters in a 4-hour session instead of 2 or 3. Waiting longer between extended rests. -Player characters are *far* squishier than monsters. Even another 4 or 5 hit points of damage per round typically meant a monster was killing PCs 50% faster! And the increased crit damage was nothing to sniff at, it really hurts! Give the system a whirl sometime, and see what you think (rather than trying to justify it mathematically!), you'll see what my group and several other groups using this houserule are talking about! :) [/QUOTE]
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